CS: Source Fusion Pack V1.0
Games Fusion's highly successful replacement pack for Counter-Strike returns with another promising addition, this time for Valve Software's recently released title, Counter-Strike: Source. Fusion Pack: Source is the first fully featured replacement pack to be released by Games Fusion and incorporates many new additions to Counter-Strike: Source, including weapon models, player models, sound effects and interface graphics. Games Fusion�s Fusion Pack for Counter-Strike 1.5 & 1.6 was one of the most highly received and downloaded replacement packs of all time. It received many recommendations, including those from world-wide gaming magazines and recognized sites. With Fusion Pack: Source we hope to achieve the same goal by providing a completely fresh and exciting experience to fans of the Counter-Strike genre.

Update: Fusion Pack Source is no longer distributed by Games Fusion but is now being distributed by Hardware Fusion. Games Fusion no longer plays a role in the development of Fusion Pack for CS or CS: Source.

The installation password for this pack is fpsource349.
CS: Source Zombie Horde Mod (v1.0)
Zombie Horde is a survival game. You and your team must work together to annihilate the horde of undead that is intent on making a meal of you and your team. There are many different character classes available to play as, each with their own abilities and deficiencies, so choose wisely. Additionally there are several types of zombie, each using different powers to bring your team to it's knees.

  • Zombie Horde Features:

- Windows support

- Metamod:Source support (recommended)

- Major code overhaul and restructure by our new lead programmer, electronaut

- New 'Ghost' character...ride the lightning!

- Powerups

- Team balancer (to prevent zombie stacking)

- Player statistics

- In-built weapon restrictions

- Innumerable bug fixes

- New maps: zh_dark_cbbl_48 and zh_laststand_final

In the suggested configuration, the game is run as a 32 player server with 18 bots playing as zombies. Since most maps have 20 spawn points, this allows for two real players to join the zombie team and 'lead' the horde, using radio commands. As they spawn, all of the zombie team members are given a generous health boost and self healing powers. The zombies may then only be hurt with direct headshots, in true zombie style.

As a human team player, you will spend a lot of time panicking and running backwards. Your heart rate will double, and you will be trying to focus hard, trying to keep that m3 shotgun aimed squarely at the decaying head of the zombie in chase. You will grunt with satisfaction when your shot connects and POP! the head flies off the zombie, thereby putting it down for good.

Zombie Horde is an extremely fun game to play, and we feel we have reached our objective of creating a mod that is a challenging and exciting co-op shooter. We have spent as much time tweaking the health and abilities of the character classes as we have coding the game, to ensure this is not just a 'hey look we hacked cs' mod, but an actual playable game. The premise is so good in fact, that there is now a commercial game being made based on almost exactly the same gameplay!!

As Zombie Horde is a server side modification for Counter-Strike Source, this means that once installed on a server, there is no need for players to manually install anything as it is all automated by the server. This means that the downloads provided here are for server operators rather than actual players. Zombie Horde can be played on a LAN as well.
CS: Source: DE Paranoid Map
Paranoid is a spooky themed, bomb/defuse map for CS: Source. It contains indoor and outdoor environments using custom textures with HDR. Recommended for up to 64 players.

Happy Halloween!

See readme for all credits.
CS: Source Cartoony Comicbook Player Skinpack
Each comes with brand new (and hard as hell to make) normal maps, which stay as close to the defaults as possible, while still adding to the new details. Also, check it out.. no glasses/headset on Joker. Awesome, right?
CS: Source CS Italy Reloaded Map (Final)
Action take place in a little village in italy, just before night. Counters have to rescue hostages which have been hidden in a little house by terrorists. This is NOT a remake of cs_italy; it is a 100% new map made with part of cs_italy textures and style. You can play up to 40 players.
CS: Source DE_Sewer Map
DW_Sewer is a CS:S multiplayer bomb map designed for groups of 10 to 30+ players in mind. It's meant to be a fast paced map with lots of close quarters combat. There are multiple ways around the map including an underwater sewer system with 6 exits and a series of ducts above the ceiling that are accessable from the tunnels connecting the two spawn points. The main floor is a series of rooms with ladders going down into the underwater system. The two bomb sites are clearly marked on the map and there are multiple entry points to both of them (at least 6 each). Important note, since this map is very small, the blast radius of the bomb explosions nearly cover it entirely. But, no damage will be recieved if you flee to the opposite bomb site on the map after planting the bomb.
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  • added 3 months ago

    We're Hiring: UI Designer/Front End Developer Position

    posted by Dark0ne Site News
    Update: Thank you to all the applicants and submissions, please note that this position is now filled.

    We're looking for a UI Designer/front end developer to join our team at our office in Exeter, UK. The ideal candidate will be multi skilled with experience working with HTML/CSS/JS for both websites and desktop applications.

    Your primary short term role will be to help design and shape our new desktop application "Vortex" which is replacing the Nexus Mod Manager. This application uses Electron, so the front end is rendered in HTML/CSS/JS.

    In the long term, you'll be the major creative driving f ...(continue reading the full article)
  • added 5 months ago

    Staff Picks - 24th May 2017

    posted by BlindJudge Feature
    This week in our Staff Picks - Terrorfox1234 shows he has a heart and looks to rehome an elderly gentleman, SirSalami goes all Hitman and sneaks around Skyrim dressed in the clothes of his enemies, Svariato decides that they are going to begin sinking oils back like they are shots to grant various powers to their characters and weapons, and I go all John Woo and decide that I'm going to run through the Fallout 4 wasteland taking pot shots at the limbs of all those who offend or attack me!

    If you have any comments then please leave them below and if you have any of your own picks then get them ...(continue reading the full article)
  • added 5 months ago

    The Great Thumbnail Rebuild

    posted by MrMason Site News
    We have been gearing up for some time to get ready to rebuild the thumbnails for over 2.5 million images that you’ve all uploaded over the years so that they are a much higher quality for the new website design that we've been working on.

    We kicked off this rebuilding process at the start of last week, and it is now complete. The higher quality thumbnails may take some time to filter down through our various CDN providers as they are heavily cached.

    Some of you may have noticed over the last few weeks a few subtle changes that we've made to the way thumbnail images are displayed on the websit ...(continue reading the full article)
  • added 5 months ago

    Staff Picks - 17th May 2017

    posted by BlindJudge Feature
    This week we have some cracking picks for you all to take a look at. SirSalami has found an incredible dodge mod for Skyrim that not only adds an ability for you to dodge attacks, but also your enemies. I have a Star Wars based mod from nubyplay that I have had great fun checking out (frazzling enemies with lightning or sending them skyward never seems to get old), Terrorfox1234 has multicolored torches with a variety of uses, and Robbie922004 has come through again yet with a great pick and write up for 'Revenge of the Sleeves' for XCOM: Enemy Unknown.

    We love to hear the communities picks so ...(continue reading the full article)
  • added 5 months ago

    We have a name! And a Q&A session with Tannin regarding the new mod mana...

    posted by Dark0ne Site News
    It's been awhile since we mentioned our work on the new mod manager. For a quick recap of "recent" events, back in August 2016 we brought on Tannin (of Mod Organizer fame) to head up work on a completely new mod manager for Nexus Mods. He's been working on it along with the two original NMM programmers ever since.

    Tannin's remit is simple on the surface, we want a mod manager for Nexus Mods that can handle modding for as many games as possible and that can be both simple for newcomers to use while containing (or supporting) all the advanced functionality users have come to expect from mod manag ...(continue reading the full article)
  • added 6 months ago

    Staff Picks - 03 May 2017

    posted by BlindJudge Feature
    This week they are all picks from within our Bethesda games. Terrorfox couldn't decide on just one mod, so has actually chosen 4 from the same author, all of which add additional beasties or variants of into your Skyrim game. I have chosen a mod that I think really adds a bit of variety to an otherwise annoying (but necessary) part of gaming - fast travel. SirSalami has also addressed one of his gaming pet-peeves of only being able to save a game from retiring to a bed by looking at a mod that allows far more diversity in save locations. Finally, our community member iMACobra has selected a mo ...(continue reading the full article)
  • added 6 months ago

    Staff Picks - 19 April 2017

    posted by BlindJudge Feature
    We’re back and have some brilliant mods for you to take a look at. SirSalami goes back to try out a mod for Morrowind, I check out Elianoras latest Fallout 4 abode, and Terrorfox… well, he just wants some kind of freedom within his Fallout 4 world, our community pick this week adds a lot more content into Skyrim and looks like a great expansion.

    Remember, we love to hear the communities picks so keep them coming by using this handy form.

    Please fill out the form completely and ensure that you add some details about the mod and why you have chosen it (similar to how our community members hav ...(continue reading the full article)
  • added 6 months ago

    Staff Picks - 12 Apr 2017

    posted by BlindJudge Feature
    We have some cracking mods again for you this week. Terrorfox1234 has gone back to his chill out game of choice and found a mod that will really appeal to those of you who have played modded Minecraft, SirSalami has a mod that now enables the use of shields to block those heavy attacks and I have found my perfect Red Rocket Settlement mod. Our community still continues to provide us with great choices, this week we have a pick for a fixed UI within FONV and a quest mod with an awesome name. Check them all out.

    Remember, we love to hear the communities picks so keep them coming by using this han ...(continue reading the full article)
  • added 6 months ago

    Staff Picks - 5 Apr 2017

    posted by BlindJudge Feature
    Welcome to this week's staff picks, today we bring you a number of different companions, another way of organising your settlements, a mod that allows you to finally buy items that you can see within a shop and some awesome community picks that will extend your game time. Check them out and let us know what you think.

    Remember, we love to hear the communities picks so keep them coming by using this handy form.

    Please fill out the form completely and ensure that you add some details about the mod and why you have chosen it (similar to how our community members have below).  

    Just remember that ...(continue reading the full article)
  • added 7 months ago

    We're Hiring: Web Developer Positions

    posted by Dark0ne Feature
    We're happy to report that both positions listed in this article have now been filled. As such, please don't send us your CV unless you are interested in us keeping it on record for when we are next looking to hire.

    We’re looking for two mid-level to senior web developers to join our team at our new office in Exeter, UK. The ideal candidate will be multi-skilled with experience working on high traffic websites.

    The Role

    You’d be joining our established web team which currently consists of 3 programmers whose primary responsibility is the Nexus Mods website and everything around it. Our stack ...(continue reading the full article)

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