About this mod
remove damage blood Jesse overlay
remove blur when wounded
tone map reduces darkness
Only works in dx11 mode.
- Permissions and credits
- Changelogs
Rarely does a game play homage to an architectural style control
how ever is an open lover letter to brutalism aka the flakturm school of design.
These tweaks practically remove the blood / blur effect to Jesse
during combat as well some tonemaping which reduces excessive darkening,
a lumasharp shader high lights the texture details, and
a bit of shifting to the primary colors reduces the overall prominent blue.
Only works in dx11 mode.
update 07/02/2022 v1.1
- a custom shader upscale.hlsl (3dmigoto) replaces reshade
- tested on windows 10 (v1903)
- added global tonemap reduce bloom, lensdirt and vignette
- added reduce flares spotlights
- replaced bump / relief shader with luma sharpening
Note(s):
The package has a customized shader 'upscale.hlsl' which
does some fullscreen tweaks as sharpening and color modification.
- updating
if the old package was installed remove the following
folder(s) and file(s) in the folder which contains Control_DX11.exe
reshade
shadercache
shaderfixes
d3d11.dll
d3dcompiler_46.dll
d3dx.ini
dxgi.dll
dxgi.ini
ReShade.ini
Then copy the contents of the zip file to the install folder of
control, the folder which contains Control_DX11.exe.
- install
Copy the contents of the zip file to the install folder of control, the folder which
contains Control_DX11.exe.
- optional install
If you do not like using unverified dll's you can download 3dmigoto from
https://github.com/bo3b/3Dmigoto/releases
download version 1.3.16 (64bit) and place the following dlls in the install dir of control
d3d11.dll
d3dcompiler_46.dll
d3dx.ini
then copy ShaderCache and ShaderFixes from the zip file to the same dir aka folder.
note: if you choose to use the d3dx.ini contained in the github package
make sure to set (line 248):
hunting=0
the default setting is:
hunting=1
which sets 3dmigoto to a debug mode.
- verify
After running the game the folder ShaderFixes should contain the .bin versions:
06dc569c710cbda5-ps_replace.bin
774ff54fad224f19-ps_replace.bin
ae7660e368953d58-ps_replace.bin
b40cf13c91aa6230-ps_replace.bin
upscale.hlsl
upscale.ini
of
06dc569c710cbda5-ps_replace.txt
774ff54fad224f19-ps_replace.txt
ae7660e368953d58-ps_replace.txt
b40cf13c91aa6230-ps_replace.txt
upscale.hlsl
upscale.ini
This means that the file(s) .txt have been compiled by 3dmigoto (d3d11.dll)
- tested
Tested with version 1.0.0 (dx11) of control on win 7 / nvidia 1050gtx ti
See screenshot for settings game.
- performance
3dmigoto gpu usage 1080p@~31.5fps (capped, vsync forced off)
without - clock 1600Mhz gpu usage ~98%
with - clock 1700Mhz gpu usage ~94%
approximately 4% increase (1050gtx ti on win 7 and windows 10)
max gpu: 1772Mhz gpu usage 100%
- further tweaking
If you like you can compare the modified shader, ShaderCache contains
the original shader, to alter values.
All shaders <shadernumber>ps_replace.txt have
a descriptive remark at top part of file.
- shader list
---------- 06DC569C710CBDA5-PS_REPLACE.TXT
// global tonemap reduce bloom, lensdirt and vignette
// ---- Created with 3Dmigoto v1.3.16 on Tue May 25 12:45:03 2021
//r0.w = g_tLensTexture.Sample(g_sLinearClamp_s, v0.xy).x;
//r0.w = saturate(r0.w * 0.1f * g_fLensTextureIntensity + g_fBloomIntensityCS);
r0.y = r0.y * 0.93f; // increase green
r0.z = r0.z * 1.22f; // reduce blue tint
---------- 774FF54FAD224F19-PS_REPLACE.TXT
// remove damage blood jesse overlay
// ---- Created with 3Dmigoto v1.3.11 on Fri Sep 06 15:59:54 2019
---------- AE7660E368953D58-PS_REPLACE.TXT
// reduce flares spotlights
// ---- Created with 3Dmigoto v1.3.16 on Tue May 25 18:40:40 2021
---------- B40CF13C91AA6230-PS_REPLACE.TXT
// remove blur when wounded
// plus remove red tint overlay with heavy melee damage
// ---- Created with 3Dmigoto v1.3.16 on Fri Sep 06 23:59:51 2019
---------- SHADERS.TXT