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reg2k

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registrator2000

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About this mod

Dynamically hide UI elements based on your current gameplay state for greater immersion! Explore the Federal Bureau of Control with zero UI in your way, but have everything back up when you enter combat.

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DynaHUD - Dynamic HUD

Dynamically hide UI elements based on your current gameplay state for greater immersion! Explore the Oldest House with zero UI in your way, but have everything back up when you enter combat.

In the base game, your health bar and active missions are always shown on-screen, even when you are not in combat and exploring the Oldest House. This mod will hide the health bar when you are not in combat and at full health. The mission log will also be hidden, but will re-appear whenever objectives are updated so you won't miss anything. You can also view the mission log anytime by bringing up your map.

The mod will also give you control over the opacity of many UI elements, letting you make them transparent so you can see more of the world and less of the UI.

Features
  • Control the opacity of the following UI elements: Player/enemy health bars, energy bar, crosshair, ammo bar, mission log, source collection notification, item pickup notification, interaction marker, threat indicator, expedition modifiers.
  • Dynamic health bar: Auto-hide when full.
  • Dynamic mission log: Show mission log only when objectives are updated or when the map menu is open.
  • Dynamic crosshair: Hide the crosshair when in adventure/exploration mode.

Requires the Control Plugin Loader.

Installation

1. Install the prerequisite: Control Plugin Loader.

2. Extract the contents of the mod into your Control installation directory. The ui and plugins directories should be at the same folder level as the data folder and the Control.exe executable.

3. Launch the game.

Configuration

To configure opacity settings, open DynaHUD.css in a text editor like Notepad and edit the values to your liking.

To configure dynamic HUD settings, open DynaHUD.js in a text editor. The following settings are available:

General Settings:
  • Individual controls to enable dynamic behavior for the health bar, mission log and crosshair. Set to "true" or "false" to enable or disable the respective components.

Dynamic Health Bar Settings:
  • Whether or not the health bar should be always shown while in combat. Default: true
  • Threshold level: When your health falls below this percentage, the healthbar will be shown. Default: 1.0 (100%)
  • Fade delay: The time before the health bar fades away when at or above the health threshold.

Dynamic Mission Log Settings:
  • Initial hide time: How long to show the mission log initially (e.g. after unpausing the game or loading) before hiding it.
  • After map-close hide time: How long to show the mission log after the map has been closed. Set to 0 to hide the mission log immediately.
  • Mission update hide time: How long to keep the mission log open after it has been updated.


Other Control mods by me

Loose Files Loader - Entryway to modding. Allows you to replace game files in the game's packfiles with your own modded versions.
No Intro Screen - Skips the intro splash screen by replacing it with an empty video file so you can get to the game faster.
Tweakables - Take control of the game's very large number of tweakable parameters.
Control Plugin Loader - A loader for DLL-based mods for Control.
Photomode Loadscreens - Use your photomode pictures as loading screens.
Custom Expedition Settings - Customize the time limit and enemy difficulty level for the Expeditions game mode.
Health Regen - Configurable in-combat / out-of-combat health regeneration.
Control Save Editor - Save editor for Control.
Control Save Transfer Tool - Transfer your unlocked outfits, mods and other stats between saves. Enables a New Game Plus experience.

See all Control mods by me here.

Upcoming mods:
Bureau Alerts On-Demand - Allows you to trigger Bureau Alerts on demand.
Auto-Reroll Bureau Countermeasures - Automatically re-roll Bureau Countermeasures until you get Countermeasures with your desired reward tier.