The main goal of this mod is to pull thralls back on surface if they fell through the ground (known game bug).
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
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Changelogs
Version 1.2.0
Reworked PTSPull command - now it correctly teleports thralls to player
Added Single-player restrictions for PTSPull - thralls to pull searched in ~50 foundations radius from player (height ignored). This fixes problems of pulling thralls from unloaded cells (when it is impossible to determine if they on surface or not)
Version 1.1.0
Randomised initial delay, so thrall checks will not fire all at once
Removed savegame flag from npc custom variable - it could lead to NPC loss after mod removal
The main goal of this mod is to pull thralls back on surface if they fell through the ground (known game bug).If you can't find your thralls where you put them on guard, then they, probably, fell under ground and this mod can help you pull them back.
This mod periodically checks guarding thrall's position. If current position height is much lower than saved position (when thrall was put on guard), then thrall will be placed back to the saved position.
If you want to pull thralls on surface manually (those who were underground before mod was installed, for example), there is a console command
DataCmd PTSPull
It will pull all player's thralls, who don't have ground under foot (stuck in mid air, or under map), and place them near player.
In single-player this command has a work radius of approx. 50 foundations from player (height ignored). This is done to prevent teleporting player's thrall from unloaded map-cells (when it is not possible to determine if thralls on surface or not).
No asset was changed. Should be compatible with anything.
Installation: Place Pull_To_Surface.pak from downloaded archive into %ConanInstallPath%\ConanSandbox\Mods (create Mods dir if not exist)