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Wolrajh

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Wolrajh

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* Description :

This mod replaces all spiders in the game with Scorpions, trying to preserve the spiders original attack patterns
and timing ( poison launcher, web launcher, essentially ). I also tried my best to preserve the color variants for
increased diversity, especially since there are only two scorpion meshes : regular scorpion, and boss scorpion.
As you may guess, only the boss spider now uses the boss scorpion model.

* F.A.Q :

- Is this Siptah ready ?

Yes, as a matter of fact it should be. Right now, though, the big nasty
Spider of Leng isn't modified. Not only is it a bit more complicated than just "swap" the model, I also decided people would be
missing on some nightmare fuel if that one was changed !

- What about Zath ?

I decided against modifying Zath as well. Too much risks of breaking something and here again, a bit of ( hopefully ) rare nightmare fuel. Sorry !

- So why scorpions?

Well, they are close enough to spiders ( being of the same family and stuff ) and scorpions were approved by our resident arachnophobic player.

- How would you spot a "transformed" spider ?

Colors, mostly. Standard scorpions are generally brownish. While I kept that color, I also added a lot of color variants matching,
more or less, the asset name ( like, Spider Widow Blue will be... Mostly blue. ). They also never quite use their sting in melee,
or burrow. The more dangerous spiders, Widows, still attack with poison and web throw. And, well, scorpions don't usually dwell
in the same places as spiders, so there is also that.

- Why that file size ?

In order to achieve the colored variants, I had to export and then reimport the existing textures, even if I made no modifications to them.
Maybe a SDK limitation? I don't fully know yet.
At the very least, to save some space, I resized them to 2K ( from 4k). I think there should be close to no difference in quality.
It's not like we can take a good look at them critters anyway.

* Features :

- All spiders, including spider pets, are now scorpions. The mesh and animations were changed directly at the source. Demonic Spider untouched, though.
- Spiders original attack patterns kept as close as possible to the original.
- Loot tables kept intact. Scorpion yields you gossamer? It was a spider. Don't want to upset the ressources balance in the game.
- Various colors to try and match the original intended designs, within the limitations of the existing scorpion textures.


* Update frequency :

My mod could be seen as abandonned : it is not. While I'm not a Conan Exiles frequent player, or even an avid news follower,
I care about giving people something that works. But as I don't always catch the releases, patch notes and new additions to the game,
I mostly rely on people gently poking me to signal when the mod's been broken or when a new spider have been introduced and needs attention.
Don't hesitate! Ring the bell. I'll see what I can do. Fortunately, the mod has been working quite well since I updated it for Siptah,
so I'm confident it can't be broken so easily. It's not like it's touching upon some core gameplay elements, after all !

This mod was originally released on the Steam Workshop, and can also be found over there under the name [DrK] Spiders to Scorpions.



CHANGELOG HISTORY FROM THE STEAM WORKSHOP

Nexus releases start from v2.0.1, on the 14 Sep, 2021.

Last entry: 22 Sep, 2020 @ 2:22pm
- v2.0.1 : spiders should correctly appear as scorpions with correct textures even in life ( no biggie, just the whole point of the mod >< )
- v2.0.0 : first build for Siptah. Rebuild the mod from the ground up for better compatibility with other mods. Spider of Leng left untouched for now!
- v1.3.0 : Fixed an issue with some bosses. They shouldn't suddenly go limp and stop attacking altogether anymore. This also added the stinger attack
to their movelist as part of the fix. Thanks to Ashelotte for pointing this one out !
- v1.2.0 : Fixed issues related to spider pets. Projectile-based attacked animations changed to better match the original ( spider ) timing.
- v1.1.0 : Downsized textures to 2K from 4K. Reworked material instances to use as little texture files as possible.
- v1.0.0 : Release.