About this mod
(1.10, with its official balance changes)
Adds 360+ ARPG-like non-generic Item effects,
Boss Rush, Survival's Gauntlet (a minimalistic survival arena),
Spells, Talismans, Unique Skills,
& Other more added content...
- Permissions and credits
► 360+ actual unique effects to existing items and talismans to mix and match creating complex builds
* some effects interact with other items or mechanics
* the unparalleled list of unique effects can actually be seen listed below
► Rewards the player for exploring the Open World map of The Lands Between
► Summon the essence of defeated bosses to challenge again at any Rebirth Monument or the Limgrave Colosseum as your personal Arena of choosing
► Boss Rush
* available at the Royal Colosseum (Ashen Capital)
* test your mettle against bosses scaled up to the highest area level
► Survival's Gauntlet
* available at the Limgrave Colosseum
* a minimalistic survival arena that tasks the player with outlasting a horde of enemies that slowly get stronger as the time passes
► Limitless Summon
* available at the Limgrave Colosseum
* a personal arena for the Hostile Summons
► Upgradable Crystal Tears
* materials dropped from the summoned bosses
► Variant rarity equipment
* these are equipment that have item effects originally found from other items
* dropped from summoned bosses / elite enemies
► Replica Uniques
* replicated version of the original that come with a particular twist over the original item effect
► Ichor Ashes of War
* Ashes of War imbued with a random added generic passive bonus
► Brands
* essentially "Blood Gems" but at the cost of having no Weapon Skill
* farmed at the Limgrave Colosseum's Survival's Gauntlet
► Crystalized Ichors
* exchange for excess Remembrances and Dragon Hearts
* used to further upgrade somber weapons
► Several new Talismans
► Several new Unique Weapon Skills
► Spell Tools
* spells accessible for melee builds without the need of going into a hybrid build
► Seventeen new Incantations and fifteen new Sorceries, a total of 32
* does not replace vanilla ones
► Tailor-made smoothened difficulty and progression
* early game leveling is faster, and once players gets together their build properly, end-game difficulty becomes tolerable
► Adjusted Battle A.I.
(ex. Rennala casting the reworked Crystal Release, Morgott's different combo follow-ups, Malenia's new Ebola on top of her AIDS, etc.)
* currently untouched - Plassy, Lansseax, Astel, Fallen Star Beasts, Onyx Lords, Black Knives
* some bosses I chose not to change
► Visual Queues on Boss' Jumpable Attacks
* for players to learn which attacks can be avoided in a different way and maybe follow-up with a jump attack
► Grease Rework
* Regular ones can be used on any weapon
* Drawstrings scales with STR/DEX
► Status Debuffs: Ignite, Curse, and Death blight
► Extra character customization (dyes)
► Integrated and modified Detailed Item Descriptions by Dziggy (English)
* the only integration of this Mod so far
M I N O R :
► Improvements to some low performing Spells, while a few have been reworked
* by its actual word of definition and not just a visual change to keep them in-line without capping out the best ones
► New Weapon Affinity effects
► Indirect buffs to Poison and Bow builds without having to directly buff them due to the new item effects
► Duration of buffs increased
* for less micromanagement
* players don't have to use buffs only when they are in front of the boss room
* over buffing prep is removed due to added restrictions
► Increase Camera Distance to enemies/bosses that only needs it
► Elemental Ashes of War can be configured into any Affinities
► Certain Ashes of War made available to be usable on Staves, Seals, Lightbows, Bows, & Crossbows
► Increased drop rate for crafting materials, smithing upgrades, rune arcs, etc.
* to prevent the tedious MMO grind but at the same time to not invalidate the reason to go back to these areas or enemies
► Equalized Enemy HP and Damage in NG+ difficulty, it is no longer easy mode
► Minor Enemy Tweaks
* ex. some NPCs using unique items, slightly increased awareness, etc.
► Some notable bugs of the base game vanilla have been fixed, and not trying to create more of it.
Are you capable of Theorycrafting? what build would you make?
Miséricorde + Black Knife Armor + Malformed Dragon Gauntlets + Black Hood + Darkness?
Diallos's Mask + Fire Prelate Gauntlets + BloodFlame Blade?
Guardian Garb + Mushroom Crown + Raging Wolf Gauntlets + high End with light rolls?
WARNING:
-
- This mod is for Elden Ring 1.10
- Do not use this or your modded character online or be banned!
To install:
- Download Mod Engine 2
- Click 'Assets' and download the zip (not source code)
- Extract the contents and place it inside the folder of your preference
(in-case Mod Engine 2 could not find your Elden Ring directory, place the contents inside where your "eldenring.exe" is)
- Take the contents of my mod then just slap it inside "mod" folder. (not "mods" if your also using Mod Loader)
- Click "modengine2_launcher.exe" and play the game.
To update:
- Delete previous contents of this mod
(this is to prevent bugs created from out of date files that will no longer be in use)
- Replace with the latest version downloaded
Other recommended mods to try out together with this mod:
Minimal HUD (Customizable)
More Visible Map Markers and Waypoint Beacons
Easily Mergeable with other Anim movesets as this mod (currently) contains no player animation file edits
Table of Contents
Leveling cost
Player Stats
New Game+ Above
PVP
PVE
Status Debuffs
Extra Cosmetic options
Adjusted Battle A.I. of Bosses / Enemies
Summon & Rematch Bosses / Enemies
Boss Rush
Limitless Summon
Survival's Gauntlet
Replica Uniques
Upgradable Crystal Tears
Ichor Tinged Ashes of War
Brands
Crystalized Ichor
Drops
Greases
Flasks of Crimson Tears
Items
Tools
Armors
Weapons
Talisman Effects
Weapon Affinities
Ashes of War
Sorceries / Incantations
Special Thanks to EVILxxVisionzZ for making me realize that my experience and the public was vastly too different due to the gutted HP scaling on public release
more videos at https://www.nexusmods.com/eldenring/mods/1818?tab=videos
- Increased Runes gained from defeating bosses by 125%
(killing bosses are the best way to gain levels faster)
- Early game areas provide extra 50-10% runes drops
- Rune Cost per level adjusted due to increased Runes gained from bosses
Player Stats:
- Readjusted HP gained from vigor
400 HP at 1 Vigor
1900 HP at 66 Vigor
2300 HP at 99 Vigor
- Reduced Flat Defense gained per level at early levels to prevent tanking (this is due to the adjusted leveling curve)
- Increased Flat Defense gained per level at later levels to mitigate some of the damage spike
- Increased base Item Discovery from 1 to 2, at 99 Arcane, Item Discovery is 3
- Base Stamina Recovery Speed increased by 10
- Item Discovery -> Luck
- Increased Stealth Attack Multiplier to 1.5 (not crit damage of weapons)
- Player Poise doubled, but will still take the same amount of hits to poise break someone in PVP
(this is mainly a PVE buff but certain enemies will poise break the player no matter what)
New Game+ above:
- Kills in NG+ has a very low chance to grant the player a random Ichor Tinged Ashes of War
(don't bother with mass genocide, it has a cooldown)

- Activated great runes can now carry on to NG+
- Further increased enemy HP scaling and Equalized area HP scaling in NG+ to prevent already max geared players from sneezing on enemies
- Slightly equalized area Damage scaling in NG+
- Somewhat equalized rune gain from enemies from early to mid game areas
PVP:
- Added passive bonus of +25% physical and +35% elemental damage reduction vs players
- Fixed Broken Sleep Chaining
PVE:
Two ways to re-enable Fast Travel:
- Sitting at a site of grace
- Using a Grace Mimic (Vanilla Craftable Item)
- Jumpable attack visual queues

* currently available
Margitt/Morgott
Non-Ancient Dragons
Hoarah Loux
Godfrey
Maliketh
Beast Clergyman
Alexander
Crucible Knights
Starscourge Radahn (lightning shockwaves)
Godrick
Erdtree Avatars
Radagon
- Torrent no longer prompts when asked to use a flask
- Faster respawn
- Slight increase in speed of the map cursor
(offsetting balance due to the added power creep)
- Enemies in PvE take 50% less damage from Bleed and Frostbite procs
- Enemy Status Resistance increased by 10%
- Increased Enemy HP
(players start with a +3 weapon)
(early game areas will have less enemy HP scaling compared to other areas but still higher than vanilla)
- Enemy Damage in general is increased by 10%, less on end-game areas
(remember to not ignore defense investments)
- Slight reduction to AI sight during the night
- Poise Damage taken by enemies has been reduced, however they also recover their poise somewhat longer
Status Debuffs:
Ignite
- Effect: Inflicts Fire Damage over Time that scales with the target's own power and reduces non-flask healing effectiveness for 5 seconds
- Sources: Certain Unique Item effects
Curse
- Effect: Varies based on which Spell Tool used, generally improves the spell damage of a specific category type when the user or ally is near the cursed target
- Sources: Cursed Spell Tools
Death Blight
- Effect: Instant death against Tarnished. For others, it decreases enemy Attack by 5% and take bonus Physical Damage whenever they are hit.
- Sources: Certain Death Spells, Eclipse Shotel, certain Unique Item effects
Extra Cosmetic options:
- Credits to Fromsoft for the unused ID 192 for the Helm visibility
and the Ironjar Aromatic for showing me how the player changes into Chrome

Adjusted Battle A.I. of Bosses / Enemies:
- They've been given either a new "attack", different combo follow-up, patterns, have more aggression, etc.


Summon & Rematch Bosses / Enemies:
- Summon the essence of defeated strong opponents to fight and challenge once more
- These bosses can be summoned at any Rebirth Monument locations
- The essences are sold by Finger Reader Enia after defeating the respective bosses
- These bosses retain their Area and NG scaling (best to practice fighting them before moving to NG+)
list of Bosses that can be summoned:
- Fortissax
- Mohg
- Rennala
- Godrick
- Morgott
- Malenia
- Hoarah Loux
- Radagon
- Elemer
- Loretta
- Other Summoned Enemies / Bosses
- These are sold by the Twin Penultimate Husks
list of enemies that drops Larval Tear, Lost Ashes of War, Ancient Dragon Smithing Stone, Somber Ancient Dragon Smithing Stone, and other rare materials:
- Last One Standing (sold after finishing a side quest)
list of enemies that drops a variant of their equipment that contain special effects normally found from 7 randomly chosen existing items:
these enemies also has a guaranteed drop called '[] blueprint'
- exchange 5 of these for a Variant Rarity of your choosing at the Remembrance Shop
- Unusual Duo (sold after defeating an optional boss)
- Four Horsemen of the Apocalypse (sold after defeating an end-game optional boss)
- Maliketh
- Voltaxic Ram of Vyke (sold after defeating its owner)
- Starscourge Radahn
- Ancient Zamor Lord (sold after defeating an end-game optional boss)
- Hellbound Shade (sold after a side quest progression)
- Godfrey, First Elden Lord
- The Epic of Alexander (sold after finishing his quest-line)
- Exiled Champion (sold after completing an optional dungeon)
- Sellian Nox Twins (sold after defeating them)
- Kaiden Deserter (sold after completing an optional dungeon)
- Frenzied Duelist (sold after completing an optional dungeon)
- Putrid Corpse Mass (sold after completing an optional dungeon)
- Commander Niall
- Venomous Snail the Blighted (sold after completing an optional dungeon)
- Blood Knight Loyalist (sold after defeating an early-game optional boss)

Boss Rush:
- Available at the Royal Colosseum (ashen capital) in which the player faces a random boss of the game, one after another.
- All the Bosses are scaled up at the highest area scaling of the game
- No rune loss on death

Limitless Summon:
- Available at the Limgrave Colosseum
- A personal arena for the player to summon hostile spirits without having to sit at the Grace every time
- It can also be an alternative to the Boss Rush, where the player can choose which unlocked bosses (Hostile Summons) to fight as oppose to the randomness
- No rune loss on death

Survival's Gauntlet:
- Available at the Limgrave Colosseum
- A minimalistic survival arena that tasks the player with outlasting an endless horde of enemies as long as possible
- Enemies start at the lowest level area scaling then gain increased HP, Damage, and Rune Drops as the time passes
- Enemies have a chance to drop temporary boosts for the player
- Bonus Damage
- Bonus Damage++
- Bonus HP and Resistances
- Bonus Stamina Regeneration
- Bonus FP Regeneration
- Stagger Immunity for 20 seconds
- Invincibility for 10 seconds
- Chance for a Golden Scarab to spawn, killing it rewards the player an exorbitant amount of runes
- Main source for farming Brands
- No rune loss on death

Replica Uniques:
- Replica unique items or replicas are engineered reproductions of existing unique items. They resemble the originals in design, but they come with a particular twist that makes them functionally different.
- Replicas can be purchased from a hidden shopkeeper in exchange for starlight shards


Upgradable Crystal Tears:
- Materials are dropped from the summoned bosses
- The crafting recipes are a part of the Nomadic Warrior's Cookbook [1] - Kale

Ichor Tinged Ashes of War:
- These are variants of existing ashes of wars imbued with 1 of 21 randomly added generic passive bonus
(21 'passives' x 2 'value range' x 85 'Ashes') = 3,570
- Cannot be farmed by mass killing due to a hidden cooldown
General Physical Damage 2-3%
General Magical Damage 2-3%
General Fire Damage 2-3%
General Lightning Damage 2-3%
General Holy Damage 3-4%
General Slash Damage 3-4%
General Strike Damage 3-4%
General Thrust Damage 3-4%
General Standard Damage 3-4%
Physical Absorption 2-3%
Magical Absorption 3-4%
Fire Absorption 3-4%
Lightning Absorption 3-4%
Holy Absorption 3-4%
Maximum HP 2-3%
Maximum FP 2-3%
Maximum Stamina Recovery Speed 1-2
On-hit Hemorrhage 10-15
On-hit Frostbite 15-20
On-hit Poison 15-20
On-hit Scarlet Rot 10-15
- Chance to drop from 'Last One Standing' enemy summon
- Low chance to drop when killing entities in NG+

Brands:
- Brands are similar to Bloodborne's Blood Gems, they are in-game items that can be embedded into weapons which provides a random generic Positive and Negative effect.
- Since it removes the Skill these are best installed onto left-hand weapons
- Brands have a low chance to drop by killing any entities in the Lands Between, but are best farmed at the Limgrave Colosseum
- Cannot be farmed by mass killing due to a hidden cooldown
Positives (up to 2 combinations)
Boosts Attack Damage by 5%
Boosts Sorcery Damage by 3%
Boosts Incantation Damage by 3%
Boosts Spell Damage by 3%
Reduces FP Cost of Skills by 8%
Reduces FP Cost of Sorceries by 8%
Reduces FP Cost of Incantations by 8%
Reduces FP Cost of Spells by 6%
Boosts Healing from non-flask sources by 5%
Boosts HP restoration of Flasks by 5%
Boosts FP restoration of Flasks by 5%
Boosts Critical Damage by 6%
Boosts Guard Counter Damage by 6%
Boosts Charged Attack Damage by 6%
Boosts Jump Attack Damage by 4%
Boosts Roar/Breath Attack Damage by 4%
Reduces Stamina Damage taken while Blocking by 5%
Reduces Stamina Consumption by 8%
Boosts Attack Damage of Arrows and Bolts by 4%
Boosts Duration of certain Buffs by 15%
Boosts Luck by 30
Negatives
Reduces Attack Damage by 10%
Reduces Sorcery Damage by 6%
Reduces Incantation Damage by 6%
Reduces Spell Damage by 6%
Increases FP Cost of Skills by 16%
Increases FP Cost of Sorceries by 16%
Increases FP Cost of Incantations by 16%
Increases FP Cost of Spells by 12%
Reduces Healing from non-flask sources by 10%
Reduces HP restoration of Flasks by 10%
Reduces FP restoration of Flasks by 10%
Reduces Duration of certain Buffs by 30%
Reduces Luck by 60
Increases Stamina Consumption by 16%

Crystalized Ichors:
- These can be used to further enhance somber weapons above +10
- Use excess Remembrances and Dragon Hearts to exchange for Crystalized Ichor Smithing Stone from Enia

Drops:
- Digger Miners now has 15% chance to drop their Smiting Stones instead of being a single digit
- Rats and Giant Rats now has a 10% chance to drop Rune Arcs instead of 0.5% to 1%
- Demi-Humans now has a 15% chance to drop Strings instead of 5%
- Placed some of the items with Unique Effects of this Mod as World drops
- Added 20 additional Perfume Bottles to be found around mid to end areas
- 2 additional Flask of Wondrous Physick can be found during exploration
- Moved a talisman pouch to a different boss
(Better than the weapon reward most people cant use early or if they even want to use it to begin with)
Greases:
- Damage based Drawstring Grease (only) Rework
base damage of Fire, Lightning, Magic, and Holy Drawstring Grease starts at 70
has B scaling in both Strength and Dexterity (goes up to 280 damage at 99 STR/DEX)

- Greases (and only the regular greases) can now be applied to all weapons that can not normally be buffed

- Right Grease buff applies to both held weapons

- Doubled Grease carry capacity
- Increased duration of Drawstring Greases to 150 seconds
- Increased duration of Regular Greases to 5 minutes
Flasks of Crimson Tears:
- Added percentage Healing from 3% to 15% depending on the level
- Slight decrease in Flat Healing in +6 and above
(benefits players who invest more in vigor)
Items:
- Added information notes for the new spells, these are sold by Kale and other merchants
- Specialized Arrows and Bolts from their respective Merchants now sell them with no limit and at a reduced price
- Throwing Knives from their respective Merchants now sell them with no limit and at a stack of 5s on purchase
- Arrows and Bolt ammunition carry capacity changed to 250
- Throwing Knives carry capacity changed to 250
- Perfume Bottle capacity changed to 30
- Silver-Pickled Fowl Foot
increased duration to 5 min - Gold-Pickled Fowl Foot
increased duration to 5 min - Exalted Flesh
increased duration to 1 min - Pickled Turtle Neck
increased duration to 5 min
- Immunizing Cured Meat
- Invigorating Cured Meat
- Clarifying Cured Meat
- Dappled Cured Meat
- Immunizing White Cured Meat
- Invigorating White Cured Meat
- Clarifying White Cured Meat
- Dappled White Cured Meat
no longer tagged as a body buff but will still not stack with each other
duration -> x2 - Warming Stone
Soaking in its warmth to see invisible enemies that lasts until rested. - Gold-Tinged Excrement
- Blood-Tainted Excrement
are now set to LEGENDARY rarity
Tools:
Cursed Spell Tools:
- Spell Tools are Spells made accessible for both Casters and Melee builds
(no note location hints for these items)


- NEW Clustered Wraith's Curse
Conjure and throw a seeking wraith that on impact,
summons 8 smaller skull wraiths that also seeks that same target.
Targets hit will be under the effects of "Curse of the Dead",
boosting damage of Death Sorceries by 6% within its radius.
(discovered and picked up in a mid-game area then sold by the Twin Penultimate Husks) - NEW Formless Matriarch's Curse
Quickly splatter the blood of the formless mother rapidly building up the bloodflame status of the target.
Targets hit will be under the effects of "Curse of the Blood Oath",
boosting damage of Blood Oath Incantations by 6% within its radius.
(discovered and picked up in a late-game area then sold by the Twin Penultimate Husks) - NEW Erdtree's Malediction
Conjure a stream of Primal Erdtree projectiles in different directions towards the enemy
Targets hit will be under the effects of "Curse of the Erdtree",
boosting damage of Erdtree Incantations by 6% within its radius.
(discovered and picked up in a mid-game area then sold by the Twin Penultimate Husks) - NEW Rot Worshipper's Affliction
Vomit out a torrent of liquid, carpeting the ground with putrid rot.
Targets hit will be under the effects of "Curse of Rot",
boosting damage of Servants of Rot Incantations by 6% within its radius.
(discovered and picked up in a mid-game area then sold by the Twin Penultimate Husks) - NEW Stormcaller's Curse
Shoot out a large blast of wind towards your target.
Targets hit will be under the effects of "Curse of Windstorm",
improves Stamina Recovery Speed by 8 per second within its radius.
(discovered and picked up in a mid-game area then sold by the Twin Penultimate Husks) - NEW Gelmir's Hostility
Lob a fiery orb that explodes as it hits the ground then continuous to leap several more times
Targets hit will be under the effects of "Curse of Gelmir",
boosting damage of Magma Sorceries by 6% within its radius.
(discovered and picked up in a mid-game area then sold by the Twin Penultimate Husks) - Gravity Stone Chunk -> Gravitational Pressure
Throw at an enemy to cause a gravitational explosion underneath them.
Targets hit will be under the effects of "Curse of Gravity",
boosting damage of Gravity Sorceries by 6% within its radius. - NEW Flame Hex Carousel
Leave behind a flame that continuously emits fireballs in all directions
Targets hit will be under the effects of "Curse of the Fell God",
boosting damage of Fire Monk and Giants' Flame Incantations by 6% within its radius.
(discovered and picked up in a mid-game area then sold by the Twin Penultimate Husks) - NEW Lightning Fulmination
Cast out a frozen lightning ball that discharges a ring of chilling electricity every second.
The ball moves to the new position of the target when struck by a magical projectile.
Targets hit will be under the effects of "Curse of the Dragon Cult",
boosting damage of Dragon Cult Incantations by 6% within its radius.
(discovered and picked up in a mid-game area then sold by the Twin Penultimate Husks) - NEW Light of the Cosmos
Create two spheres that shoot out a beam of energy off of the source from the cosmos itself
Targets hit will be under the effects of "Curse of the Primeval Current",
boosting damage of Primeval and Glintstone Sorceries by 6% within its radius.
(discovered and picked up in a mid-game area then sold by the Twin Penultimate Husks) - NEW Bloodspike Convulsions
Inflict 40 damage and cause 50 blood loss accumulation on yourself
to compress and condense 6 blood balls to its limit then convulses into multiple hardened spikes. Restores 3 HP per successful hit.
Targets hit will be under the effects of "Curse of Thorns",
boosting damage of Thorn Sorceries by 6% within its radius.
(discovered and picked up in a early-game area then sold by the Twin Penultimate Husks) - NEW Blackflame Segregation
Create a wall of black flames on a solid surface within range that exists for a short period of time.
Targets hit will be under the effects of "Curse of the Godslayer",
boosting damage of Black flame Incantations by 6% within its radius.
(discovered and picked up in a mid-game area then sold by the Twin Penultimate Husks)
- Baldachin's Blessing
Holding on to it also grants a very small poise buff of 5.2% as a positive trade for its HP debuff - Ancestral Infant's Head
increased scaling - Wraith Calling Bell
increased scaling
increased tracking and has a slower projectile - Omen Bairn
increased scaling - Regal Omen Bairn
slightly increased scaling - NEW Stercore Aromatic
Drink to grant oneself a body buff that lasts for 15 minutes,
Temporarily boosting FP restoration of Flask of Cerulean Tears by 25% and Reduces Sorcery, Incantation, and Item FP costs by 10% - NEW Congelationis Spraymist
Blow a stream of icy wind from your mouth that leaves icy spikes in an arc shape that explodes when stepped on.
(recipe unlocked after clearing an optional dungeon) - Uplifting Aromatic
lowered damage negation from 90% to 75%
(this is due to the increased amount of Perfume Bottles)
Armors:
Chest/General:
- NEW Brave's Strategic Apparel
Lucky Hit: Skills gain an 8% chance to inflict a slighly stronger Full Moon Debuff on hit.
* Lucky = chances are improved by the Luck Stat.
(dropped by defeating an optional boss then sold by the Twin Penultimate Husks after) - Lord of Blood's Robe
- Lord of Blood's Robe (Altered)
Blood Oath Incantations applies a debuff that increases Hemorrhage Proc Damage taken by 15% - Sanguine Noble Robe
Blood Loss in vicinity causes an AoE pull that also steals HP of all enemies hit
(the life steal effect is stronger the closer the opponent)
(has a cooldown of 12 seconds) - Chain-Draped Tabard
Lucky: Sprinting has a 5% chance to auto cast a Flame Sling Incantation
* Lucky = chances are improved by the Luck Stat.
* Damage scales with FTH. - Guardian Garb
Triggers Poison Exultation item effects on attacks - Erdtree Surcoat
Recovery Buffs grants the wearer a 5% Physical, Lightning, & Holy Damage boost
(Certain Item effects, Warming Stone, Blessing's Boon, Starlight Shards etc.) - Confessor Armor
- Confessor Armor (Altered)
1 FP regen + 2 FP on attack hits at the cost of 8% reduced Elemental Damage - Preceptor's Long Gown
- Preceptor's Long Gown (Altered)
Continuous attacks auto casts multiple Greatblade Phalanx
(deals low magic damage + 0.1% HP damage, and minimal poise damage) - Maliketh's Armor
- Maliketh's Armor (Altered)
Continuous attacks auto casts Destined Death Phalanx
(deals low holy damage, minimal poise damage)
(inflicts Destined Death debuff)
(intended to work with on-hit effects from weapon buffs) - Bloodhound Knight Armor
- Bloodhound Knight Armor (Altered)
Has a higher Poise compared to others within the same Tier and Successive Attacks restore HP
(The same effect of Godskin Swaddling Cloth) - Black Knife Armor (Altered)
Is granted the same effect as the unaltered armor piece
Set Effect: (Black Knife Hood and Black Knife Armor)
Critical Hits creates Darkness around the main target blinding other allied hostiles apart from the current target - Ronin's Armor
- Ronin's Armor (Altered)
Boosts Elemental Defense by an extra 4%,
Taking a hit from a specific Elemental Damage (Magic, Fire, Lightning, Holy) boosts the users Offense and Defense of that particular Element by 6% - Land of Reeds Armor
- Land of Reeds Armor (Altered)
Increases Slash Attack Damage by +10% but at the cost of -6 Stamina Recovery Speed - Beast Champion Armor
- Beast Champion Armor (Altered)
Once every 15 seconds, triggers Roar-related item effects when Ignite occurs in the vicinity - Gelmir Knight Armor
- Gelmir Knight Armor (Altered)
Using or Hitting enemies with Death Sorceries surrounds the Caster and nearby Allies with Wisps that continuously deals damage to Enemies that gets too close - Vulgar Militia Armor
Inflicts a small Bleed build-up of 20 to nearby enemies when attacking with Weapons - Aristocrat Coat
Reduces wearer's Maximum HP by 8%,
Nearby enemies under the effects Curses have their Maximum HP reduced by 8% - Raging Wolf Armor
- Raging Wolf Armor (Altered)
Successive Attacks eventually buffs the Strong Attack to cause an Arc Shockwave. - Lazuli Robe
While under the effects of Frostbite, its debuff is reversed - Queen's Robe
Modifies Rennala's Full Moon to leave behind orbiting stars when cast - Fire Monk Armor
Enemies inflicted by Ignite will be inflicted with a second Ignite - Fell Omen Cloak
Dealing Holy Damage at Melee Range applies a stacking Dubuff that reduces Hemorrhage Resistance by 3%
(lasts for 30 seconds)
(cooldown reapplication of 1 second) - Omenkiller Robe
Using Perfume Arts applies the Curse of the Golden Order (indiscriminately),
When nearby a Cursed enemy, the damage of Offensive Perfume Arts is increased by 6% within its radius. - Carian Knight Armor
- Carian Knight Armor (Altered)
Taking Elemental Damage restores 10% FP over the course of 10 seconds - Drake Knight Armor
- Drake Knight Armor (Altered)
- Drake Knight Gauntlets
Improves the Faith scaling damage of Dragon Cult Incantations - Fingerprint Armor
- Fingerprint Armor (Altered)
Provides a Minor Vyke's Dragonbolt Buff that stacks with other Buffs
(just like the Incantation (new), attacks also apply a lightning defense shred stacking debuff for 6 seconds)
(only one on-hit effects from weapon buffs at a time, eg. Black Flame Blade, Frozen Armament etc.) - Blue Festive Garb
While worn, Modifies Bubble Skills and Spells to generate and surround the Target with Golden Bubbles when they are hit
(these extra Bubbles apply a stacking debuff that increases Damage taken by 2% and lasts for 30 seconds) - Cleanrot Armor
- Cleanrot Armor (Altered)
Provides an additional Poison Status build-up recovery of 5 per second
Provides an additional Rot Status build-up recovery of 10 per second
(still wont help you against a certain lake) - Banished Knight Armor
- Banished Knight Armor (Altered)
Using or Hitting enemies with Roar based abilities increases Stamina Recovery Speed by 10 per second for 30 seconds - Elden Lord Armor
- Elden Lord Armor (Altered)
Final hit chain of an Attack Combo deals fourfold the Poise damage, however general Poise Damage of attacks is reduced by 15% - Radahn's Lion Armor
- Radahn's Lion Armor (Altered)
Provides an aura debuff that reduces Shield Defenses and Guard Stability of nearby enemies by 10% - War Surgeon Gown
- War Surgeon Gown (Altered)
Holding equipped weapons with Unique Skills causes Melee Attacks to create a small blast
dealing a flat 150 damage and reducing enemy Flat Fire Defense by 70 - Leyndell Knight Armor
- Leyndell Knight Armor (Altered)
Take 50% less damage from a Madness Status Proc - Scaled Armor
- Scaled Armor (Altered)
Melee attacks reduces status ailment build-up on every following hits. - Astrologer Robe
- Astrologer Robe (Altered)
Casting Cold Sorceries boosts Glintstone Sorcery Damage by 8% for 12 seconds (does not stack)
Casting Glintstone Sorceries boosts Cold Sorcery Damage by 2% for 6 seconds (stacks) - Nox Monk Armor
- Nox Monk Armor (Altered)
Attacks grant a short lived buff that improves Dodge Rolling Effectiveness
(does not stack with other Dodge Rolling Effectiveness effects) - Night Maiden Armor
- Nox Swordstress Armor
- Nox Swordstress Armor (Altered)
Improves Dodge Rolling Effectiveness, However receiving Damage temporarily removes the Effect
(does not stack with other Dodge Rolling Effectiveness effects) - Leather Armor
Modifies Poison Spraymist to continuously deal Damage to enemies while inside its poison cloud - Godrick Knight Armor
- Godrick Knight Armor (Altered)
Using Windstorm based Ashes of War / Unique Skills applies Curse of Windstorm to nearby enemies - Scale Armor
Each successful block boosts Guard Counter Damage by 3% for 12 seconds. - Spellblade's Pointed Hat
- Spellblade's Gloves
Set Effect: (Spellblade's Pointed Hat + Spellblade's Gloves)
Casting Glintblade Sorceries, causes the Strong Attack to conjure multiple Glintblades that encircles the target - Kaiden Armor
While worn, Permanently changes Strong Attack into a Savage Combo Attack - Exile Armor
Using Windstorm based Ashes of War / Unique Skills triggers the built-up wind vortices of Tempest - Hoslow's Armor
- Hoslow's Armor (Altered)
Grants a self stacking buff up to 30 that raises Flat Physical Damage by 4 and Flat Defenses by 3 per second,
Taking damage resets the buff to 0 - Night's Cavalry Armor
- Night's Cavalry Armor (Altered)
Night Spells deal an extra life sapping effect on hit and increases the poison buildup they take by 25%,
lasts for 6 seconds - Gravekeeper Cloak
Using or Hitting enemies with Roar based abilities makes the wearer Unstaggerable for two hits - Zamor Armor
Holding equipped weapons with Unique Skills causes Melee Attacks to temporarily boost Skill Damage by 10% for 6 seconds - Sage Robe
While worn, auto summons Glintstone Orbs that seeks out enemies from afar to continuously shoot projectiles.
(Number of orbs increases based on the wearers INT, refreshes every 30 seconds, and will require lock-on to prevent unintelligent-launch) - Haligtree Crest Surcoat
Poison or Rot in vicinity applies another debuff to the target that Damages surrounding enemies for a long duration - High Page Clothes
- High Page Clothes (Altered)
Increases Counterattack Damage from Weapons that deal Pierce damage type by 10%,
and an additional Damage from Weapons that uses Arrows and Bolts by 7% - Royal Knight Armor
- Royal Knight Armor (Altered)
Using Regular Bow Attacks shoots out extra Magical Projectiles - Mausoleum Knight Armor
- Mausoleum Knight Armor (Altered)
Modifies Honed Bolt into Death Bolt, casting the spell grants the Deathflare Weapon Buff
* Category: Death and Dragon Cult - Depraved Perfumer Robe
- Depraved Perfumer Robe (Altered)
While worn, Modifies Spark Aromatic turning its sparks into firecrackers - Nomadic Merchant's Finery
- Nomadic Merchant's Finery (Altered)
When inflicted with Madness, covers the user with a Madness Aura that boosts Defenses by 8% and mitigates most of the Madness FP loss
However it also increases Madness build-up taken by 25%
(The Madness Aura continuously inflicts Madness build-up to nearby Enemies) - Mausoleum Surcoat
Holding equipped weapons with Unique Skills gradually improves Guard Boost for each successful block that last for 10 seconds - Redmane Surcoat
Dodging makes the wearer Unstaggerable for one hit
(12 second cooldown) - Blue Silver Mail Armor
- Blue Silver Mail Armor (Altered)
Slightly increases the Strength and Dexterity scaling of Weapons that uses Arrows and Bolts - Blaidd's Armor
- Blaidd's Armor (Altered)
Nearby enemies under the effects of Frostbite debuff will be randomly struck by ice Lightning - Royal Remains Armor
- Royal Remains Gauntlets
Set Effect: (Royal Remains Armor + Royal Remains Gauntlets)
Boosts FTH Weapon Scaling Damage, scaling further increases the lower the current HP
Passive effects of the entire set also gets a slight adjustment, minimum HP condition of regen effects from 18% to 25% - Briar Armor
- Briar Gauntlets
Set Effect: (Briar Armor + Briar Gauntlets)
Boosts Weapon Physical Damage by 10%, an additional flat 7 each hit (lasts for 4 seconds), and recovers 1.4% Stamina on Attacks
at the cost of losing 1.8% HP on Attack each hit - Blue Cloth Cowl
- Blue Cloth Vest
- Warrior Gauntlets
- Warrior Greaves
The equipment is weightless
However, wearing it reduces Maximum Equip Load - Replica Lord of Blood's Robe
Bloodthorn Sorceries applies a debuff that increases Hemorrhage Proc Damage taken by 15%. - Replica Sanguine Noble Robe
Poison or Rot in vicinity causes an AoE pull that also steals HP of all enemies hit
(the life steal effect is stronger the closer the opponent)
(has a cooldown of 12 seconds) - Replica Guardian Garb
Triggers Bleed Exultation item effects on attacks - Replica Erdtree Surcoat
Recovery Buffs grants the wearer a 5% Fire & Magic Damage boost
(Certain Item effects, Warming Stone, Blessing's Boon, Starlight Shards etc.) - Replica Confessor Armor
1 FP regen + 2 FP on attack hits at the cost of 8% reduced Physical Damage - Replica Maliketh's Armor
Casting Spells auto casts Destined Death Phalanx - Replica Bloodhound Knight Armor
Has a higher Poise compared to others within the same Tier and Successive Attacks restore Stamina - Replica Ronin's Armor
Boosts Physical Defense by an extra 4%,
Taking a hit from Physical Damage boosts the user's Physical Offense and Defense by 6%. - Replica Land of Reeds Armor
Increases Piercing Attack Damage by +10% but at the cost of -6 Stamina Recovery Speed - Replica Beast Champion Armor
Once every 15 seconds, triggers non on-hit Windstorm-related item effects when Ignite occurs in the vicinity - Replica Gelmir Knight Armor
Using or Hitting enemies with Magma Sorceries surrounds the Caster and nearby Allies with Wisps that continuously deals damage to Enemies that gets too close - Replica Vulgar Militia Armor
Inflicts a small Rot build-up of 20 to nearby enemies when attacking with Weapons - Replica Lazuli Robe
While under the effects of Ignite, the wearer recovers HP - Replica Fire Monk Armor
Enemies inflicted by Bloodloss will be inflicted with a second weaker Bloodloss - Replica Fell Omen Cloak
Dealing Fire Damage at Melee Range applies a stacking Dubuff that reduces Hemorrhage Resistance by 3%
(lasts for 30 seconds)
(cooldown reapplication of 1 second) - Replica Omenkiller Robe
Hits with Bestial Incantations applies the Curse of the Erdtree (indiscriminately),
When nearby a Cursed enemy, the damage of Bestial Incantations are increased by 6% within its radius. - Replica Carian Knight Armor
Taking Elemental Damage restores 10% Stamina over the course of 10 seconds - Replica Drake Knight Armor
- Replica Drake Knight Gauntlets
Improves the Faith scaling damage of Dragon Communion Incantations - Replica Fingerprint Armor
Provides a Minor Flaming Strike weapon buff that stacks with other Buffs - Replica Blue Festive Garb
While worn, Modifies Godskin Incantations to generate and surround the Target with Lingering Black Flames when they are hit
(these extra Flames apply a stacking debuff that increases Damage taken by 2% and lasts for 30 seconds) - Replica Cleanrot Armor
Provides an additional Bleed Status build-up recovery of 5 per second
Provides an additional Frostbite Status build-up recovery of 10 per second - Replica Banished Knight Armor
Using or Hitting enemies with Windstorm based abilities increases Stamina Recovery Speed by 10 per second for 30 seconds - Replica Radahn's Lion Armor
Provides an aura debuff that increases Poise Damage taken and reduces Poise Recovery of nearby enemies by 8% - Replica War Surgeon Gown
Holding equipped weapons with Unique Skills causes Melee Attacks to create a small magical blast
dealing a flat 150 damage and reducing enemy Flat Magic Defense by 70 - Replica Leyndell Knight Armor
Take 50% less damage from a Frostbite Status Proc - Replica Scaled Armor
Spells slightly reduces status ailment build-up on every cast - Replica Astrologer Robe
Casting Carian Sorceries boosts Night Sorcery Damage by 8% for 12 seconds (does not stack)
Casting Night Sorceries boosts Carian Sorcery Damage by 2% for 6 seconds (stacks) - Replica Nox Monk Armor
Casting Spells grant a short lived buff that improves Dodge Rolling Effectiveness
(does not stack with other Dodge Rolling Effectiveness effects) - Replica Leather Armor
Modifies Acid Spraymist to also reduce Physical Defense of enemies - Replica Scale Armor
Each successful block boosts Critical Damage by 3% for 12 seconds. - Replica Kaiden Armor
While worn, Permanently changes Strong Attack into a Charging Strong Attack - Replica Exile Armor
Using or Hitting enemies with Roar based abilities triggers the built-up wind vortices of Tempest - Replica Hoslow's Armor
Grants a self stacking buff up to 30 that raises Flat Elemental Damage by 2 and Flat Defenses by 3 per second,
Taking damage resets the buff to 0 - Replica Night's Cavalry Armor
Gravity Sorceries deal an extra life sapping effect on hit and increases the Frostbite buildup they take by 25%,
lasts for 6 seconds - Replica Gravekeeper Cloak
Using Windstorm based Ashes of War / Unique Skills makes the wearer Unstaggerable for two hits - Replica Zamor Armor
Holding equipped weapons with Unique Skills causes Melee Attacks to temporarily boost Pot Damage by 15% for 6 seconds - Replica Haligtree Crest Surcoat
Ignite within vicinity applies another debuff to the target that Damages surrounding enemies for a long duration - Replica High Page Clothes
Increases Counterattack Damage from Weapons that deal Pierce damage type by 10%,
and an additional Damage from Throwing Knives by 10% - Replica Royal Knight Armor
Casting Loretta's Greatbow/Mastery shoots out extra Magical Projectiles - Replica Mausoleum Knight Armor
Modifies Scouring Black Flame into Scouring Death Flame, casting the spell grants the Deathflare Weapon Buff
* Category: Death and Godslayer - Replica Nomadic Merchant's Finery
When inflicted with Madness, covers the user with a Madness Aura that boosts Damage by 8% and mitigates most of the Madness HP loss
However it also increases Madness build-up taken by 25%
(The Madness Aura continuously inflicts Madness build-up to nearby Enemies) - Replica Mausoleum Surcoat
Holding equipped weapons with Unique Skills gradually improves Guard Defenses for each successful block that last for 10 seconds - Replica Redmane Surcoat
Dodging with Quickstep/Bloodhound-Step makes the wearer Unstaggerable for one hit
(12 second cooldown) - Replica Blue Silver Mail Armor
Slightly increases the Intelligence and Faith scaling of Weapons that uses Arrows and Bolts - Replica Blaidd's Armor
Nearby enemies under the effects of Rot debuff will be randomly struck by ice Lightning - Replica Royal Remains Armor
- Replica Royal Remains Gauntlets
Set Effect: (Replica Royal Remains Armor + Replica Royal Remains Gauntlets)
Boosts ARC Weapon Scaling Damage, scaling further increases the lower the current HP
Passive effects of the entire set also gets a slight adjustment, minimum HP condition of regen effects from 18% to 25% - Replica Briar Armor
- Replica Briar Gauntlets
Set Effect: (Replica Briar Armor + Replica Briar Gauntlets)
Boosts Weapon Lightning Damage by 10%, an additional flat 7 Lightning on each hit (lasts for 4 seconds), and recovers 1.4% Stamina on Attacks
at the cost of losing 1.8% HP on Attack each hit - Replica Alberich's Robe
Activates Bloodthorn Aura on attack, dealing damage to close enemies while healing the wearer. - Replica Brave's Strategic Apparel
Lucky Hit: Skills gain an 8% chance to inflict a slighly stronger Acid Spraymist Debuff on hit.
* Lucky = chances are improved by the Luck Stat. - Replica Chain-Draped Tabard
Lucky: Sprinting has a 5% chance to auto cast a Crystal Release Sorcery
* Lucky = chances are improved by the Luck Stat.
* Damage scales with INT.
- Royal Knight Gauntlets
While worn, Weapons that uses Arrows and Bolts can now trigger certain Attack-Related Item Effects
(ex. Rotten Winged Insignia, Preceptor's Long Gown, Confessor Armor, to name a few) - Scaled Gauntlets
While worn, Weapons that uses Arrows and Bolts apply a short lived debuff that attracts Spell Projectiles towards the target - Banished Knight Gauntlets
Using Windstorm based Ashes of War / Unique Skills boosts Spell / Melee Physical Damage by 7% for 20 seconds - Vagabond Knight Gauntlets
Hits with Slash Damage causes a flurry of wind slashes that deals damage to nearby enemies.
Hits with Strike Damage causes a ground eruption that deals extra damage to the target. - Cuckoo Knight Gauntlets
While under a Magic Weapon Buff, Continuous Attacks will eventually deal minor Magic Damage to oneself reducing Maximum FP by 20%
to boost Weapon Magic Damage by 12% for 60 seconds - Cleanrot Gauntlets
While under the effects of poison, grants the wearer 1.1% HP gain on Attacks
While under the effects of rot, grants the wearer 2.2% HP gain on Attacks
(requires 2 hits on faster attacks) - Queen's Bracelets
While under the effects of a Magic Weapon Buff, Glintstone Sorceries gain an additional 18 Flat Magic Damage - Nox Bracelets
While under the effects of certain Recovery Buffs,
Nearby Enemies under the effects of Frostbite have their defenses reduced by an additional 8% - Redmane Knight Gauntlets
While under the effects of a Fire Weapon Buff, Attacks apply Ignite onto enemies
(Ignite status Inflicts fire damage based on the strength of the enemy that is applied to, lasts for 10 seconds.) - Fire Monk Gauntlets
Provides a flat +35 fire damage to Weapons and increases flat fire defense by 15% - Bloodhound Knight Gauntlets
The bonus increased physical damage taken effects of blind lasts for 2 additional hits - White Reed Gauntlets
Inflicting Frostbite Debuff on Enemies triggers Bleed Exultation Item Buffs - Mausoleum Gauntlets
While under the effects of a non on-hit Weapon Buff, the wearer is granted an Extra 8% Weapon Damage boost however it also reduces Defenses by 6% - Omenkiller Long Gloves
While under the effects of a non on-hit Weapon Buff, Weapons attacks are granted an on-hit Debuff that reduces the targets Offense by 6% - Carian Knight Gauntlets
Recovers 3% of FP per kill - Exile Gauntlets
Throw 3 extra Kukris - Twinned Gauntlets
Alternates between HP gain on hit and FP gain on hit every 20 seconds - Blaidd's Gauntlets
Holding equipped weapons with Unique Skills adds 100 Frostbite build-up on Weapon Attacks
Frostbite lasts 90 seconds, However each Frostbite Proc also decreases the Frostbite build-up taken by 15% (stacks)
(only one on-hit effects from weapon buffs at a time, eg. Black Flame Blade, Frozen Armament etc.) - Veteran's Gauntlets
Blood Loss in vicinity grants a 5 + 0.8% HP and 4 Stamina on Attacks for 20 seconds
+
A 6 FP recovery on kill buff that last for 5 minutes - Fire Prelate Gauntlets
Blood Loss in vicinity grants a +8% Fire Damage multiplier for 6 minutes - Bloodsoaked Manchettes
Grants the Flame of Frenzy Weapon Buff while under the effects of a Holy Weapon Buff that provides an extra 6% Holy and 80 Flat Fire Damage
Successful Attacks inflicts Madness on both the user and opponent
+
The Flat bonus effect significantly increases temporarily when inflicted by Madness - Radahn Soldier Gauntlets
While under the effects of a Magic Weapon Buff, grants the Gravity Weapon Buff which deals extra 3 flat Poise Damage to enemies hit by Gravity Spells recently.
+
Increases Gravity Sorcery Damage by 4% and Poise Damage by 7% - Knight Gauntlets
Improves Flat Elemental Defenses by 10% - Noble's Gloves
Greatly improves INT scaling, at the cost of reduced Quality scaling - Lusat's Manchettes
Successful Attacks trigger Sorcery related item effects at the cost of 8% Attack Damage - Azur's Manchettes
Casting Glintstone Sorceries grants a stacking Damage Boost of 2% to Primeval Sorceries
Stacked Damage Boost dissipates upon Casting a Primeval Sorcery or when receiving Strike Damage - Battlemage Manchettes
Improves Casting time by adding 40 Virtual DEX but reduces Sorcery and Incantation damage by 6% - Godrick Soldier Gauntlets
Using or Hitting enemies with Roar based abilities boost Fully Charged Strong Attack Damage by 10% that lasts for 20 seconds. - Eccentric's Manchettes
Attacks grant a 2% Sorcery/Incantation Elemental Damage stacking Buff that lasts for 6 seconds - Errant Sorcerer Manchettes
Greatly reduces Sorcery FP cost, at the cost of somewhat Greatly reducing Sorcery Damage - Leather Gloves
Adds a stacking Rot and Poison build-up of 5 per second over the course of 5 seconds to Weapon Attacks
(only one on-hit effects from weapon buffs at a time, eg. Black Flame Blade, Frozen Armament etc.) - Kaiden Gauntlets
Regular Attacks continuously boosts Fully Charged Strong Attack Damage by 2% (Stacks) that lasts for 12 seconds.
However, Attack Damage is reduced by 6% - Raging Wolf Gauntlets
Poison or Rot in vicinity grants a 2.6% Stamina gain on Attacks for 90 seconds - Chain Gauntlets
Casting Blood-based Offensive Spells triggers Ignite-related item effects - Bull-Goat Gauntlets
Holding equipped weapons with Unique Skills boosts Attack Damage by 5% and Poise Damage by 8% - Godrick Knight Gauntlets
Hits with Windstorm creates a swirling wind that quickly shreds enemies Flat Physical Defense (stacks) - War Surgeon Gloves
While above 50% HP, taking damage slowly recovers a portion of HP at the cost of a portion of FP - Confessor Gloves
Enemies under the effects of Curses causes hits to kill enemies when they are below 10% of Maximum HP or less - Zamor Bracelets
Melee Attacks grants a buff that reduces Damage Taken by 30%, lasts for 1.2 seconds
(risk continuous attacks to proc this effect) - Traveler's Gloves
Using Enhancing Perfume Arts deals minor Holy Damage to oneself to boost Holy Damage by 8% and non-flask healing sources by 15% for 60 seconds - Perfumer Gloves
Using Offensive Perfume Arts boosts General Damage by 6% for 15 seconds - Depraved Perfumer Gloves
Successive Attacks eventually applies an Opaline Bubbletear effect for 60 seconds
(amount of hits required to proc is 3 times of the vanilla Godskin Swaddling Cloth) - Tree Sentinel Gauntlets
Critical Hits creates a Healing Recovery Sigil upon the ground that heals for 4 + 0.1% HP per second
and increases HP restoration from Flask of Crimson Tears by 10% for 30 seconds - Gelmir Knight Gauntlets
Hitting enemies with Fire Damage burst the target and nearby enemies into flames,
reducing their Damage by 1% (stacks) for 15 seconds. - Mausoleum Knight Gauntlets
Continuous Attacks gradually boosts Critical Strike Damage by 2% each hit - All-Knowing Gauntlets
Heavy but with unmatched Protection, taking continuous hits further boosts Defenses for 4 seconds - Blue Silver Bracelets
Weapons that uses Arrows and Bolts deal High Poise Damage to enemies during their Counter Frames - Guardian Bracers
Nearby enemies that becomes inflicted with poison are also inflicted with deadly poison - Elden Lord Bracers
Slightly increases the scaling of Held Weapons - Beast Champion Gauntlets
Attacks no longer rebound against shields at the cost of -5% attack damage - Godskin Apostle Bracelets
Nearby enemies under the effects of Ignite or Blackflames are inflicted with Destined Death at the cost of 20% reduced Fire Damage - Godskin Noble Bracelets
Guard Counters causes a Destined Death Wildfire on hit at the cost of reduced Guard Counter Damage by 12%. - Malformed Dragon Gauntlets
Melee Attacks deal an extra 2.5 flat poise damage, however Critical Damage is reduced by 10%
(only one on-hit effects from weapon buffs at a time, eg. Black Flame Blade, Frozen Armament etc.) - Replica Royal Knight Gauntlets
While worn, Weapons that uses Arrows and Bolts can now trigger certain Spell-Related Item Effects - Replica Scaled Gauntlets
While worn, Hits with Offensive Perfume Arts apply a short lived debuff that attracts Spell Projectiles towards the target - Replica Banished Knight Gauntlets
Using Windstorm based Ashes of War / Unique Skills boosts Spell / Melee Elemental Damage by 7% for 20 seconds - Replica Vagabond Knight Gauntlets
Hits with Pierce Damage causes a flurry of wind slashes that deals damage to nearby enemies.
Hits with Standard Damage causes a ground eruption that deals extra damage to the target. - Replica Cuckoo Knight Gauntlets
While under a Lightning Weapon Buff, Continuous Attacks will eventually deal minor Lightning Damage to oneself reducing Maximum FP by 20%
to boost Weapon Lightning Damage by 12% for 60 seconds - Replica Cleanrot Gauntlets
While under the effects of poison, grants the wearer 1.1% FP gain on Attacks
While under the effects of rot, grants the wearer 2.2% FP gain on Attacks
(requires 2 hits on faster attacks) - Replica Queen's Bracelets
While under the effects of a Magic Weapon Buff, Crystalian Sorceries gain an additional 18 Flat Magic Damage - Replica Nox Bracelets
While under the effects of certain Recovery Buffs,
Nearby Enemies under the effects of Ignite have their defenses reduced by 8% - Replica Redmane Knight Gauntlets
While under the effects of a Holy Weapon Buff, Attacks apply Ignite onto enemies
(Ignite status Inflicts fire damage based on the strength of the enemy that is applied to, lasts for 10 seconds.) - Replica Fire Monk Gauntlets
Provides a flat +35 Lightning damage to Weapons and increases flat Lightning defense by 15% - Replica White Reed Gauntlets
Inflicting Frostbite Debuff on Enemies triggers Poison Exultation Item Buffs - Replica Mausoleum Gauntlets
While under the effects of a non on-hit Weapon Buff, the wearer is granted an Extra 8% Defense boost however it also reduces Weapon Damage by 6% - Replica Omenkiller Long Gloves
While under the effects of a non on-hit Weapon Buff, Weapons attacks are granted an on-hit Debuff that reduces the targets Defenses by 6% - Replica Carian Knight Gauntlets
Recovers 3% of HP per kill - Replica Exile Gauntlets
Throw 3 extra Volcano Pots - Replica Blaidd's Gauntlets
Holding equipped weapons with Unique Skills adds 100 Rot build-up on Weapon Attacks
Rot lasts 120 seconds, However each Rot Proc also decreases the Rot build-up taken by 15% (stacks)
(only one on-hit effects from weapon buffs at a time, eg. Black Flame Blade, Frozen Armament etc.) - Replica Veteran's Gauntlets
Poison or Rot in vicinity grants a 5 + 0.8% HP and 4 Stamina on Attacks for 90 seconds
+
A 6 FP recovery on kill buff that last for 5 minutes - Replica Fire Prelate Gauntlets
Ignite in vicinity grants a +8% Physical Damage multiplier for 6 minutes - Replica Bloodsoaked Manchettes
Grants the Flame of Frenzy Weapon Buff while under the effects of a Fire Weapon Buff that provides an extra 6% Fire and 80 Flat Holy Damage
Successful Attacks inflicts Madness on both the user and opponent
+
The Flat bonus effect significantly increases temporarily when inflicted by Madness - Replica Radahn Soldier Gauntlets
While under the effects of a Fire Weapon Buff, grants the Magma Weapon Buff which deals extra 0.5% + 50 HP Damage to enemies hit by Magma Sorceries recently.
+
Increases Magma Sorcery Damage by 4% and Poise Damage by 7% - Replica Knight Gauntlets
Improves Flat Physical Defenses by 10% - Replica Noble's Gloves
Greatly improves FTH scaling, at the cost of reduced Quality scaling - Replica Azur's Manchettes
Hitting enemies with Carian Sorceries grants a stacking Damage Boost of 3% to Loretta's Sorceries
Stacked Damage Boost dissipates upon Casting a Loretta's Sorceries or when receiving Strike Damage - Replica Godrick Soldier Gauntlets
Using or Hitting enemies with Windstorm based abilities boost Fully Charged Strong Attack Damage by 10% that lasts for 20 seconds. - Replica Eccentric's Manchettes
Casting Spells grant a 3% Weapon Elemental Damage stacking Buff that lasts for 10 seconds - Replica Errant Sorcerer Manchettes
Greatly increases Sorcery Damage, at the cost of somewhat Greatly increasing Sorcery FP cost - Replica Leather Gloves
Adds a stacking Frostbite and Bleed build-up of 5 per second over the course of 5 seconds to Weapon Attacks
(only one on-hit effects from weapon buffs at a time, eg. Black Flame Blade, Frozen Armament etc.) - Replica Raging Wolf Gauntlets
Ignite within vicinity grants a 2.6% Stamina gain on Attacks for 90 seconds - Replica Chain Gauntlets
Casting Bestial Incantations triggers Ignite-related item effects - Replica Godrick Knight Gauntlets
Hits with Windstorm creates a swirling wind that slowly reduces enemy Physical Damage (stacks) - Replica Zamor Bracelets
Casting Incantations grants a buff that reduces Damage Taken by 30%, lasts for 0.8 seconds - Replica Traveler's Gloves
Using Enhancing Perfume Arts deals minor Magic Damage to oneself to boost Magic Damage by 8% and FP flask recovery by 15% for 60 seconds - Replica Perfumer Gloves
Using Offensive Perfume Arts boosts General Defenses by 6% for 15 seconds - Replica Depraved Perfumer Gloves
Casting Incantations eventually applies an Opaline Bubbletear effect for 60 seconds - Replica Gelmir Knight Gauntlets
Hitting enemies with Holy Damage burst the target and nearby enemies into rapture,
reducing their Damage by 1% (stacks) for 15 seconds. - Replica Mausoleum Knight Gauntlets
Continuous Attacks gradually boosts Skill Damage by 1.5% each hit - Replica All-Knowing Gauntlets
Heavy, but taking continuous hits highly improves Spell Damage for 4 seconds - Replica Blue Silver Bracelets
Throwing Knives deal High Poise Damage to enemies during their Counter Frames - Replica Elden Lord Bracers
Slightly increases the scaling of Throwing Knives, Pots, & Perfume Arts
- NEW Scavenger's Hood
Improves Maximum Equip Load by 8%,
when Blood Loss occurs within vicinity once every 20 seconds,
deals minor elemental damage to oneself to grant Stamina Regeneration of 1 per half a second for 30 seconds
(sold by a bald guy that transcends space and time) - NEW Brave's Cord Circlet
Lucky: 4% chance to gain 8 arrows that was used on regular bow attacks.
* Lucky = chances are improved by the Luck Stat.
(existing painting side quest then sold by the Twin Penultimate Husks after) - Fire Monk Hood
Fire Monk, Giants' Flame, and Magma Spells applies Ignite on hit
(Ignite status Inflicts fire damage based on the strength of the enemy that is applied to, lasts for 10 seconds.) - Finger Maiden Fillet
Ignite oneself whenever Ignite occurs nearby,
while Ignited, gain an immunity to Frostbite and Defenses are improved by 10% - Traveling Maiden Hood
Boosts Fire's Deadly Sin damage by 20% for 30 seconds when Ignite occurs in the vicinity - Traveler's Hat
Holding equipped weapons with Unique Skills boosts Spell Damage by 4%, and FP restoration of Flask of Cerulean Tears by 12% - Zamor Mask
After a successful Attack Hit, enemies within melee range take 20% increased Frostbite Build-up for 6 seconds - Malenia's Winged Helm
While worn, Modifies Golden Order Incantations to leave a Large Golden Disk of Light that continuously damages enemies standing in it - Maliketh's Helm
Nearby Enemies under the Destined Death HP Debuff have their HP further reduced by an additional 5% - All-Knowing Helm
While worn, Golden Order Incantations apply a 7% Holy Defense Reduction Debuff that lasts for 15 seconds - Twinned Helm
While under the effects of certain Recovery Buffs, the wearer is granted an extra 0.13% HP Regeneration per second
(Warming Stone, Blessing's Boon, Starlight Shards etc.) - Godrick Soldier Helm
Applying Curses to enemies causes a brief windstorm dealing damage to enemies around it
* Category: Windstorm
* Damage scales with Enemy Power - Perfumer Hood
Poison or Rot in vicinity grants life regen of 2 + 0.1% HP per second for 90 seconds
(can stack with other life regen buffs) - Sage Hood
Casting Terra Magica creates extra sigils randomly across the area - Marais Mask
Inflicting Rot to a nearby enemy guarantees Poison Status on hits that apply Poison build-up - Greathelm
Successive Attacks triggers a 20 per second Stamina Regeneration that lasts for 2 seconds
(Stamina Regeneration is not the same thing as Stamina Recovery Speed) - Banished Knight Helm
Reduces Stamina Consumption of Attacks by 25% at the cost of 15% less Stamina - Aristocrat Headband
Adds a 130 Frostbite build-up on fully charged Skills and Spells
Damage of Fully Charged Skills and Spells is reduced by 6%
(Frostbite debuff cannot be removed by fire damage) - Prophet Blindfold
Provides a Death status build-up recovery of 5 per second
When inflicted by Madness, the wearer is protected from taking damage for a short while
Then grants a Buff that restores 1% HP on Attacks that lasts for 5 minutes - Iron Helmet
While worn, casting Loretta's Greatbow/Mastery auto casts weakened Carian Phalanx - Iron Kasa
Holding equipped weapons with Unique Skills boosts General Damage by 6% - Navy Hood
Using Regular Bow Attacks makes the Stamina Cost of Dodging slightly mitigated for 6 seconds - Scaled Helm
Strong Attacks temporarily Boosts Poise and Physical Defense by 35% for 2 seconds
(occurs once every 8 seconds) - Black Knife Hood
Slightly obscures the vision of enemies when worn
Set Effect: (Black Knife Hood and Black Knife Armor)
Critical Hits creates Darkness around the main target blinding other allied hostiles apart from the current target - Depraved Perfumer Headscarf
Using Perfume Arts reduces status build-up by 70 - Black Hood
Critical hits grants a buff that Boosts Attack Damage by 8%, lasts for 6 minutes - Commoner's Headband (Altered)
Hits with Glintblade or Carian Sword Sorceries restores 5 Stamina - Knight Helm
Attacks can chain into a Guard Counter at the cost of reduced Guard Counter Poise Damage by 30% - Skeletal Mask
Melee attacks deal +30% Damage once (multiple times on faster weapons) after every several hits for short time when Ignite occurs in the vicinity - Bandit Mask
Successive attacks eventually applies a 'Raptor of the Mist' effect for 60 seconds - Cleanrot Helm
Poison or Rot in vicinity grants Servants of Rot Incantations a 0.5% HP gain on hit effect - Festive Hood (Altered)
Nearby enemies under the effects of Blight causes them to inflict harm upon themselves when they attack. - Banished Knight Helm (Altered)
Enemies Close-by take 20% increased Counter Damage from Strike Attacks - Veteran's Helm
Enemies struck with Lightning Damage causes an Electrical Discharge dealing extra damage - Elden Lord Crown
Using or Hitting enemies with Roar based abilities causes Attacks to block Spell Projectiles for a couple of attacks - Raging Wolf Helm
Dragon Cult, Golden Order, and Erdtree Incantations inflicts a debuff that when attacking the target within melee range,
Allies within that range recover 4 FP - Fia's Hood
Once every 20 seconds, casting Death Sorceries summons vengeful spirits that explodes when it comes too close to an enemy. - Page Hood
Magma, Fire Monk, and Giants' Flame Spells inflict 45 Poison build-up
(Exultation buffs only procs at close range) - Kaiden Helm
Using or Hitting enemies with Roar based abilities
creates a pulsing shockwave that is affected by On-Hit Effects of Weapon Buffs - High Page Hood
Poison or Rot in vicinity boosts Dexterity scaling of Weapons for 90 seconds - Marionette Soldier Birdhelm
Continuous knife throws boost damage of Throwing Knives by 3% (stacks) - Guilty Hood
Curses at the end of its duration knocks afflicted enemies down or deal high poise damage. - Nox Monk Hood
- Nox Monk Hood (Altered)
Once every 90 seconds casting Cold Sorceries creates a slow moving blizzard that lasts for 45 seconds,
enemies inside the blizzard take 30% increased Frostbite Proc Damage and Frostbite build-up by 15% - Diallos's Mask
Bleed build-up taken is reduced by 20%, nearby enemies take 20% increased Bleed build-up - Sanguine Noble Hood
Cursed enemies slowly builds up Hemorrhage status - Confessor Hood
When nearby a Cursed enemy, item effects that requires weapons with Unique Skills are activated - Blackflame Monk Hood
Charged Spells applies a Debuff that increases Poise Damage taken by 10% and prevents Poise Recovery for 20 seconds - Champion Headband
Using or Hitting enemies with Roar based abilities grants the wearer a 10 + 0.45% HP on Attacks for 30 seconds - Radahn's Redmane Helm
Boosts Poise Damage of Charged Skills by 16% - Radahn Soldier Helm
Continuous Attacks gradually improves Poise on each hit for a short time - Highwayman Hood
Boosts Poise Damage by 8% and Stamina Guard Damage by 16% - Replica Scavenger's Hood
Improves Maximum Equip Load by 8%,
when a Curse occurs within vicinity once every 20 seconds,
deals minor elemental damage to oneself to grant Stamina Regeneration of 1 per half a second for 30 seconds - Replica Fire Monk Hood
Frenzied Flame, and Dragon Cult Spells applies Ignite on hit
(Ignite status Inflicts fire damage based on the strength of the enemy that is applied to, lasts for 10 seconds.) - Replica Traveling Maiden Hood
Multiplies damage dealt of Rejection by x255 for 30 seconds when Ignite occurs in the vicinity - Replica Zamor Mask
After a successful Attack Hit, enemies within melee range take 20% increased Hemorrhage Build-up for 6 seconds - Replica Malenia's Winged Helm
While worn, Modifies Servants of Rot Incantations to leave a Swarm of Butterflies that continuously damages enemies standing in it - Replica All-Knowing Helm
While worn, Crystalian Sorceries apply a 7% Magic Defense Reduction Debuff that lasts for 15 seconds - Replica Twinned Helm
While under the effects of certain Recovery Buffs, the wearer is granted an extra 0.5% FP Regeneration per second
(Warming Stone, Blessing's Boon, Starlight Shards etc.) - Replica Perfumer Hood
Poison or Rot in vicinity grants Stamina regen of 2 + 0.1% per second for 90 seconds - Replica Sage Hood
Using Holy Ground creates extra sigils randomly across the area - Replica Banished Knight Helm
Reduces FP Consumption of Skills by 25% at the cost of 15% less FP - Replica Aristocrat Headband
Adds a 100 Sleep build-up on fully charged Skills and Spells
Damage of Fully Charged Skills and Spells is reduced by 6% - Replica Iron Helmet
While worn, casting Loretta's Greatbow/Mastery auto casts Twister - Replica Iron Kasa
Holding equipped weapons with Unique Skills boosts General Defenses by 6% - Replica Navy Hood
Using Offensive Perfume Arts makes the Stamina Cost of Dodging slightly mitigated for 6 seconds - Replica Depraved Perfumer Headscarf
Using Throwing Pots reduces status build-up by 50 - Replica Commoner's Headband (Altered)
Hits with Primeval Sorceries restores 3 Stamina - Replica Bandit Mask
Dodging with Quickstep/Bloodhound-Step eventually applies a 'Raptor of the Mist' effect for 60 seconds - Replica Cleanrot Helm
Poison or Rot in vicinity grants Crystalian Sorceries a 0.5% HP gain on hit effect - Replica Banished Knight Helm (Altered)
Enemies Close-by take 20% increased Counter Damage from Slash Attacks - Replica Elden Lord Crown
Using or Hitting enemies with Windstorm based abilities causes Attacks to block Spell Projectiles for a couple of attacks - Replica Fia's Hood
Once every 20 seconds, casting Gravity Sorceries summons gravitational orbs that explodes when it comes too close to an enemy - Replica Page Hood
Erdtree, & Two Fingers Incantations inflict 45 Poison build-up - Replica Kaiden Helm
Using or Hitting enemies with Aspects of the Crucible Incantations
creates a pulsing shockwave that is affected by On-Hit Effects of Weapon Buffs - Replica High Page Hood
Bloodloss in vicinity boosts Dexterity scaling of Weapons for 90 seconds - Replica Marionette Soldier Birdhelm
Continuous pot throws boost damage of Thrown Pots by 6% (stacks) - Replica Nox Monk Hood
Once every 90 seconds casting Night Sorceries creates a slow moving mist, dealing damage and lasts for 45 seconds, - Replica Diallos's Mask
Poison build-up taken is reduced by 20%, nearby enemies take 20% increased Poison build-up - Replica Sanguine Noble Hood
Cursed enemies slowly builds up Deathblight status - Replica Blackflame Monk Hood
Charged Skills applies a Debuff that increases Poise Damage taken by 10% and prevents Poise Recovery for 20 seconds - Replica Champion Headband
Using or Hitting enemies with Roar based abilities grants the wearer a 2 + 1% Stamina on Attacks for 30 seconds - Replica Radahn's Redmane Helm
Boosts Poise Damage of Fully Charged Strong Attacks by 16% - Replica Radahn Soldier Helm
Casting Sorceries gradually improves Poise on each hit for a short time - Replica Maliketh's Helm
Nearby Enemies under the Destined Death DoT also slowly drains Poise by 2 per second - Replica Festive Hood (Altered)
Nearby enemies under the effects of Curses causes them to inflict harm upon themselves when they attack. - Replica Brave's Cord Circlet
Lucky: 4% chance to gain 8 bolts that was used on regular crossbow attacks.
* Lucky = chances are improved by the Luck Stat.
* Pulley Crossbow excluded.
- Gold Waistwrap
Increases Poise by 40 due to the weight of its Golden Balls,
Crouching causes a Golden Flaming Fart of the Golden Order that damages enemies who breaths it
- Rickety Shield
Provides a passive 20% Lightning Resistance boost - Golden Beast Crest Shield
Boosts holy damage by 5% - Scorpion Kite Shield
Increases Critical Damage by 8% and Thrust Damage by 5% - Sun Realm Shield
Heavily Boosts Guard Stability for 30 seconds when Ignite occurs in the vicinity - Carian Knight's Shield
Provides the Right held weapon an added 8% + 40 Magic Damage boost - Flame Crest Wooden Shield
Inflict Madness (indiscriminately) and Ignite Enemies in Close Range when you Successfully Block
- NEW Prismbreaker
Unique Skill spawns a sentry that interacts when hit by Melee or Magic.
Unique Skill projectile Category: Crystalian
- Somber
(sold from a hidden shop for Starlight Shards)
Crystal Sentry [Unique Skill]
Summons a sentry, which when struck by a wide variety of attacks or magic,
emits multiple crystal shards that target and seek out the targeted enemy, damaging them. - NEW Spectral Imbued Greatsword
Takes away 0.5% + 100 of enemy HP on hit, Unique Moveset
- Somber
(sold from a hidden shop for Starlight Shards)
Soulblade Torrent [Unique Skill]
Encapsulates the essence of a skill that spawns a wall of spectral stabbing swords Charging increases damage.
Follow up with a strong attack to thrust the armamant forward. - NEW Stormwind Zweihander
Can only be Powerstanced with Great Spears and with itself. Slightly faster Light Attacks.
- Somber
- Fixed skill = Storm Blade
(sold from a hidden shop for Starlight Shards) - NEW Endbringer Knight's Greatsword
Grants the Destined Death Weapon Buff while under the effects of any Weapon Buff.
- Regular
- Cannot change affinity (can change Ashes of War)
(sold from a hidden shop for Starlight Shards) - Hookclaws
Light attacks casts Incantations.
Heavy attacks are Light combo attacks.
scaling adjusted to accommodate Incantation potency - Grafted Dragon
Unique Skill leaves multiple lingering flame pillars - Crystal Knife
Can be enchanted by Spells and Consumables.
Recovers 1% + 3 FP on on hit.
Crystal Sling [Unique Skill]
Sling out multiple large crystal rocks that are capable of breaking guarding opponents
- Scorpion's Stinger
Inflict Poison status on top of its Rot status on its Attacks
- Wakizashi
Inflicts a debuff on Attacks that reduces Enemy Physical Resist by 15% and their Physical Damage by 10%.
- Reduvia
Better arcane scaling
Bloody Finger Nerijus drops 2 of them - Meteoric Ore Blade
Attacks deal significantly high Stamina Guard Damage and will not be repelled by Greatshields. - Serpentbone Blade
Serpentbone Spit [Unique Skill]
Sacrifices 10 + 1% of the user's HP to convert the blood into a Poisonous Mist,
enemies that are under the effects of Poison will take 10% increased Slash/Pierce Damage and will constantly heal 5 + 0.1% HP of nearby allies alike. - Dragonscale Blade
Ice Lightning Spinning Slash [Unique Skill]
Spin around in a circle then slash your armament in front of you imbuing both weapons held with icy lightning.
Follow up by using the skill a second time to perform two more spins, each with their own forward slash.
The armament retains its imbued effect for 5 minutes, which adds 160 lightning damage and 140 frostbite accumulation.
(Frostbite status increases Damage Taken by 20% and increases Fire Damage Taken by 60% for 30 seconds) - Hand of Malenia
Inflicts both Bleed and Rot
Multi-Slash Strong Attacks - Axe of Godfrey
Regal Roar [Unique Skill]
(Heavily increased stomp shockwave range)
(Lowered Damage due to its increased range and it being a powerful CC) - Dragon Halberd
Frozen Thunderstorm [Unique Skill]
Convert the lightning bolt into its frozen counterpart imbuing the weapon with ice lightning
then spin the armament in circles above your head to produce multiple frozen lightning bolts at random nearby location.
The armament retains its imbued effect for 5 minutes, which adds 160 lightning damage and 140 frostbite accumulation.
(Frostbite status increases Damage Taken by 20% and increases Fire Damage Taken by 60% for 30 seconds) - Icerind Hatchet
Using its Ash of War creates heavy frigid winds,
any hostiles inside its radius take 2% increased Standard Damage (stacks) whenever they receive Standard Damage - Troll Knight's Sword
Ash of War changed to Carian Retaliation
Strong Attacks causes an AoE Frostbite explosion build-up. - Royal Greatsword
Strong Attacks does an Uppercut Slash, on fully Charged the user charges forward and enemies that got hit are launched up in the air.
Can be followed up by a Horizontal Swipe, fully Charged version knocks enemies away.
Wolf's Assault [Unique Skill]
Imbue the armament with magic frost then do a flip forward and plunge the armament into the ground
to release an explosion of magic frost around you that is capable of deflecting Spell Projectiles.
(Increased radius of its Cold Blast) - Watchdog's Greatsword
Fully charged Strong Attacks creates slicing shockwaves that slowly moves forward - Maliketh's Black Blade
Fully charged Strong Attacks sends out a cross wave of Destined Death - Flamberge
Attacks increases the target's Hemorrhage Proc Damage taken by 2% (stacks) each strike for 30 seconds - Knight's Greatsword
Katana Moveset, Has mid ranged capabilities only on Strong and certain connecting Attacks.
(added base magic damage)
(overall damage is significantly reduced) - Ordovis‘s Greatsword
Claymore heavy attack pokes - Beastman's Curved Sword
Attacks apply a debuff that boosts the next single instance of Lightning Damage they take by 35%.
(lightning art infusions does not have this effect) - Morgott's Cursed Sword
Using its Unique Skill grants the Bloodflame Blade weapon buff - Monk's Flameblade
While held, Casting Fire Monk or Giant's Flame Incantations causes Strong Attacks to conjure explosive flames
While held, Casting Blackflame Incantations causes Strong Attacks to conjure tracking spirit-like blackflames - Onyx Lord's Greatsword
Using its Unique Skill creates multiple gravity orbs
that, when hit by spell projectiles or melee attacks causes it to launch towards the enemy target - Zamor Curved Sword
Zamor Ice Storm -> Ice Nova [Unique Skill]
Plunge the armament into the ground to unleash a burst of freezing pulse that can knock weaker enemies into the air. - Frozen Needle
Icicle Rainfall [Unique Skill]
Thrust the weapon conjuring multiple icicles that launches towards the target.
Follow up with a normal attack to launch more icicles. Alternatively, follow up with a strong attack to create a rain of icicles. - Crystal Sword
Can be enchanted by Spells and Consumables. - Rotten Crystal Sword
Ash of War changed to Sword Dance - Miquellan Knight's Sword
Removes opponents temporary beneficial effects on hit
Miquella's Ring Light Harrow [Unique Skill]
Imbue the armament with golden energy then do an upward vertical slash,
quickly creating four large razor sharp rings of light that rakes through the ground. - Inseparable Sword
Unique Skill projectile Category: Golden Order
Holy Spears of the Golden Order [Unique Skill]
Imbue armament with golden energy then do a diagonal slash to cast three holy spear projectiles. Can be used repeatedly. - Lordsworn's Greatsword
Counts as an Elemental Weapon buff to trigger certain item effects - Lazuli Glintstone Sword
Using its Ash of War modifies Glintstone Pebble into Pebble Cluster for 5 seconds
Has a Guard Boost of 70 and Tier 1 Guard hardness
(deflect certain attacks when performing its unique charged attacks) - Carian Knight's Sword
Has a Guard Boost of 71, Tier 1 Guard hardness and good Guard Absorption
(deflect certain attacks when performing its unique charged attacks) - Golden Order Greatsword
Establish Order [Unique Skill]
Widened its waves of golden light
Increased range - Gargoyle's Blackblade
Inflicts Blackflames on hit,
Endless light attack chain swings. - Gargoyle's Black Blades
Inflicts Blackflames on hit
Brewing Gale of Death [Unique Skill]
Imbue the armament with dark flame as you twirl in the air to do a downward horizontal slash,
which also shoots multiple blasts of etiolated Destined Death twisters outward from you.
In addition to the damage from the attack, the enemy's maximum HP is reduced by 10% for 15 seconds. - Gargoyle's Black Axe
Black Flame Blasts [Unique Skill]
Slam the armament into the ground to erupt a continuous blast of black flames.
In addition to the damage from the attack, the armament is imbued with Black Flames Weapon Buff for 5 minutes,
which boosts Physical Damage by 13.5%, Elemental Damage by 6%, and changes the Strong attack into a Charged Attack. - Gargoyle's Black Halberd
Etiolated Destined Death Build-up [Unique Skill]
Slam the weapon into the ground 2 times, causing a large build-up of Destined Death while pulling enemies around you.
Follow up by using the skill a second time to slam the armament into the ground again, releasing the built-up Destined Death. - Golden Halberd
Golden Domain [Unique Skill]
Imbue yourself and nearby allies with the Golden Vow buff for 5 minutes,
which increases all damage inflicted by 11.5% and all damage negation by 7.5%.
Then creates an area wide Erdtree Sigil that grants Stamina Regeneration of 3 per second, while dealing continuous damage to enemies. - Dragon Greatclaw
Hard Counter [Unique Skill]
Endure the incoming attack while attacking back and calling out a large Ancient Lightning Strike at the same time - Ornamental Straight Sword
Has a small base Holy Damage with high Scaling - Lucerne
One-Handing will not be repelled by Greatshields
Has Shield piercing damage - Inquisitor's Girandole
Volcanic Vortex [Unique Skill]
Do a horizontal slash in a full circle around you creating wide range magma vortex leaving behind a flame tornado that moves toward the target.
Follow up by using the skill a second time to quickly do another spin, creating more magma vortexes. - Varre's Bouquet
Varre's Mating Dance [Unique Skill]
Raises ones arm and wave the bouquet around as if one does not care spraying bloodmist around in hopes that it will one day attract a mate when doing so.
Hold to continue wave around the bouquet. - Scythe
Slight Increase in STR/DEX Scaling - Grave Scythe
Increases vitality by 40. Attacks boosts Death Sorcery Damage by 2% (Stacks) for 20 seconds.
Category: Death - Winged Scythe
Hitting enemies with its Unique Skill causes enemies to explode after taking a couple of hits from Holy Damage - Crystal Spear
Fully Charged strong attack shoots out a mass of Shattering Crystals. - Rotten Crystal Spear
Shifted STR/DEX to ARC, Arcane scaling improves both base weapon Physical and Magic Damage
Ash of War changed to Spectral Lance - Dragon King's Cragblade
While held, modifies the Ancient Lightning Incantations into Empowered Ancient Lightning Incantations. - Envoy's Greathorn
Using its Unique Skill buffs the weapon causing its attacks to generate golden bubbles - Glintstone Staff
Weapons/Shields held on the left hand gains improved Block Defenses.
(+15% reduced Physical, +25% reduced Elemental + Status build-up)
Taking Damage applies a 6% Elemental Damage Taken Debuff to anyone nearby that lasts for 10 seconds.
(Shields with full 100 Base Defense and Greatshields will not trigger this when blocking) - Finger Seal
Provides the right held weapon an additional 15% + 30 Physical Damage and +5% Elemental Damage boost - Golden Order Seal
Can cast both Sorceries and Incantations | Dual Catalyst
however it has slightly reduced INT scaling - Harp Bow
Ash of War changed to Bloodhound Step - Pulley Bow
Ash of War changed to Through and Through - Serpent Bow
Ash of War changed to Raptor of the Mists - Erdtree Bow
Can now change its Ash of War - Soldier's Crossbow
Small bonus STR/DEX Scaling - Crepus's Black-Key Crossbow
Increased Bonus Range of Bolts instead of Slightly increased Bonus Range - Bone Bolt
- Bone Ballista Bolt
Inflicts a Debuff that increases Standard, Strike and Slash damage taken by 15% for 15 seconds - Dragonclaw Shield
Generates Red Lightning Strikes on hit,
- Claw Moveset,
- Paired Armament,
- Fixed Skill = Storm Wall
- NEW Immolation for the Fell God's Exultation
Grants a stacking buff that increases maximum HP and Damage by 1% for 30 seconds when Ignite occurs nearby
(Black Flame Damage over Time counts as a proc for 'Ignite Exultation')
(sold by someone after a progression of a side quest) - NEW Mark of the Consort
Deal no Physical Weapon Damage, improves Elemental Weapon Damage by 80%
(retains most of the Physical damage but only improves Elemental Weapon Damage by 5% on Skill Attacks / Charged Skill Attacks)
(sold by someone after a quest progression) - NEW Blood Sacramental Augment
Converts 25% of Maximum HP to Maximum FP
Each Cast of either Blood Oath Incantations or Thorn Sorceries further reduces Maximum HP by 1% while further boosting Spell Damage Scaling
(sold at an end-game area) - NEW Fragmented Rune Talisman
Depending on which Great Rune is active, one of the following effects are activated.
GODRICK'S GREAT RUNE: Boosts stat damage scaling
RADAHN'S GREAT RUNE: Increases Poise and Maximum Equip Load by 12%
MORGOTT'S GREAT RUNE: Extends the duration of Sorcery and Incantation effects by 50%,
MOHG'S GREAT RUNE: Grants the blessing of blood for 20 seconds when Blood Loss occurs in the vicinity
MALENIA'S GREAT RUNE: Removes penalty on flasks, improves Rally effect by 25%
(sold by Enia after finishing the game) - NEW Primordial Adornment of the Erdtree
Converts 20% of Maximum FP to gain 10% Maximum HP
Using or Hitting enemies with Aspects of the Crucible Incantations causes Successful blocks to create a gust of wind dealing Poise Damage
(sold by the Twin Penultimate Husks after defeating an optional boss) - NEW Conjoined Book of Sorcery
Passively grants any weapon a Magic Weapon Buff that adds 165 Magic Weapon Damage at the cost of reduced 15% Weapon Damage of other Damage Types
Casting Sorceries also triggers non on-hit Incantation related item effects
(overrides other non-item effect weapon buffs while this item is equipped)
(sold by someone after a side quest progression) - NEW Spirit Caller's Incense
While Equipped, increases the chance that Enemies will focus their attention towards your allies more often
(sold by the Twin Penultimate Husks after a side quest progression) - NEW Champion's Prowess
Highly improves Weapon Strength Scaling and Weapon Physical Damage by 20%
However, duration of effects such as buffs expires quickly.
(dropped by defeating an optional boss then sold by the Twin Penultimate Husks after) - NEW Phantom Butterflies
Dodging with Quickstep/Bloodhound-Step leaves behind two homing soulmass, while Throwing Knives summons three.
Costs extra FP and Stamina upon use
(dropped by defeating an optional boss then sold by the Twin Penultimate Husks after) - NEW Miniature Ranni Doll
Modifies Cold Sorceries into Empowered Cold Sorceries, however casting them causes Frostbite Build-up.
(sold by the Twin Penultimate Husks after the hidden Ranni end quest dialogue) - NEW Rejuvenation Mix
Effectiveness of Flask of Cerulean Tears is reduced by 35%.
Using FP flask also recovers HP with only 65% effectiveness of Flask of Crimson Tears.
(dropped by defeating an optional boss then sold by the Twin Penultimate Husks after) - NEW Fleet-foot Talisman
Continuously sprinting gradually boosts Attack Damage (up to 40%) for a short time
(discovered and picked up in an early-game area then sold by the Twin Penultimate Husks) - NEW Athletic growth factor
Sprinting recovers Stamina instead
(dropped by defeating an optional boss then sold by the Twin Penultimate Husks after) - NEW Medallion of the Iron Valkyrie
Adds 110 flat Physical Damage to Weapon Attacks,
Attacking consumes 2 + 4% FP
(optional dungeon in an early-game area then sold by the Twin Penultimate Husks) - NEW Sigil of Finesse and Fury
Boosts Damage of Skills by 8% and an additional flat Physical of 150
Attacking grants 2 FP, When not attacking FP is constantly drained
(optional dungeon in an early-game area then sold by the Twin Penultimate Husks) - NEW Horn of Ferocious Roar
Increases Damage of nearby Allied Summons by 100%.
Maximum HP is Reduced by 20%.
(dropped by defeating an optional boss then sold by the Twin Penultimate Husks after) - Crimson Amber Medallion
Increases maximum HP by 6%,
Restores 1 FP per second. - Crimson Amber Medallion +1
Increases maximum HP by 7%,
Restores 2 FP per second. - Crimson Amber Medallion +2
Increases maximum HP by 8%,
Restores 2 + 0.5% FP per second. - Cerulean Amber Medallion +0, +1, & +2
Increases maximum FP by +7%/9%/11%,
Recovers 1% FP per second. - Silver Scarab
Increases luck by 100. - Viridian Amber Medallion
on top of the current effect of +11% maximum Stamina
Reduces Stamina Consumption of attacks by 11% - Viridian Amber Medallion +1
on top of the current effect of +13% maximum Stamina
Reduces Stamina Consumption of attacks by 13% - Viridian Amber Medallion +2
on top of the current effect of +15% maximum Stamina
Reduces Stamina Consumption of attacks by 15% - Green Turtle Talisman
Increases Stamina Recovery Speed by 8 per second,
Grants Stamina Regeneration of 6 per 2 seconds. - Crimson Seed Talisman
Increases HP restoration from Flask of Crimson Tears by 20%.
Boosts Defenses by 30% for 3 seconds after drinking a Flask. - Cerulean Seed Talisman
Increases FP restoration from Flask of Cerulean Tears by 20%.
Boosts Defenses by 30% for 3 seconds after drinking a Flask. - Arsenal Charm
Boosts Maximum Equip Load by 23% - Arsenal Charm +1
Boosts Maximum Equip Load by 28% - Great-Jar's Arsenal
Boosts Maximum Equip Load by 33% - Crepus's Vial
Receiving two hits Blinds surrounding enemies and grants a short lived Invisibility buff
(refreshes every 35 seconds) - Concealing Veil
Conceals wearer while crouching away from foes
+
Eliminates all sound made by the wearer during movement
(Concealing Veil and vanilla Crepus's Vial effect as one item) - Prince of Death's Pustule
On top of the current effect of Raising Vitality
It improves Arcane Scaling of Weapons at the cost of reducing Physical Damage by 10% - Prince of Death's Cyst
On top of the current effects of Greatly Raising Vitality
It highly improves Arcane Scaling of Weapons at the cost of reducing Physical Damage by 14% - Stalwart Horn Charm
Increases robustness by 90.
Reduces Hemorrhage and Frostbite proc damage taken by 10%.
Nearby Enemies take increased Hemorrhage and Frostbite proc damage taken by 8%. - Stalwart Horn Charm +1
Increases robustness by 140.
Reduces Hemorrhage and Frostbite proc damage taken by 15%.
Nearby Enemies take increased Hemorrhage and Frostbite proc damage taken by 12%. - Erdtree's Favor
Boosts Maximum Equip Load by 16%
Increases Max HP by 3% and Stamina by 6.75% - Erdtree's Favor +1
Boosts Maximum Equip Load by 18%
Increases Max HP by 4% and Stamina by 8.25% - Erdtree's Favor +2
Boosts Maximum Equip Load by 20%
Increases Max HP by 5% and Stamina by 9.6% - Clarifying Horn Charm
Reduces Madness and Sleep build-up taken by 25%
Boosts Madness and Sleep status build-up recovery by 3 per second for both the User and nearby Allies - Clarifying Horn Charm +1
Raises Focus by 150
Reduces Madness and Sleep build-up taken by 10%
When inflicted by Madness or Sleep, produces a shockwave that reflects back the inflicted status - Ancestral Spirit's Horn
On top of the current effect of Restoring FP on kill
It improves Flat Defenses by 20% - Millicent's Prosthesis
Boosts dexterity by 5,
Raises Elemental Attack Power with successive attacks (4%,6%, 11%)
Raises Physical Attack Power with successive attacks (2%,3%, 4%) (+12, +24, +38)
And is now easier to stack on slower Attacks - Winged Sword Insignia
Raises Attack Power with successive attacks (3%,5%,10%)
And is now easier to stack on slower attacks - Rotten Winged Sword Insignia
Greatly raises Attack Power with successive attacks (6%,8%,13%)
And is now easier to stack on slower attacks - Lord of Blood's Exultation
Raises Attack Power by 20% for 200 seconds when Blood Loss occurs in the vicinity - Kindred of Rot's Exultation
Raises Attack Power by 20% for 200 seconds when Poisoning or Rot occurs in the vicinity - Blessed Dew Talisman
Restores 2 HP per second, and can go up to 6 HP per second the lower the current player Health - Godskin Swaddling Cloth
Successive Attacks restore 5 + 2% HP - Ritual Sword Talisman
Raises Attack Power by 10% when HP is at above 80% - Ritual Shield Talisman
Reduces Damage taken by 30% when HP is at above 90% - Old Lord's Talisman
Extends the duration of Spells by 100%
The wearer is also granted a permanent Lesser Golden Vow Aura Buff
(overrides other aura buffs while this item is equipped) - Blue Dancer Charm
Raises Physical Damage up to 30% the less current Equip Load the user has - Bull-Goat's Talisman
Increases Poise by 53.8% at the detriment of reduced Maximum Equip Load of 15%
(lighter armor gets better poise, and heavy fat armor has to invest more in Endurance or waste an Talisman slot for max weight capacity) - Crucible Knot Talisman
Using or Hitting enemies with Roar based abilities boosts the wearer's Physical Damage by 10% that can go up to 25% the lower the HP,
while losing 0.35% HP per second for 30 seconds - Crucible Scale Talisman
Reduces damage taken from critical attacks by 30%
Reduces damage and impact of headshots - all PearlDrake Talisman
Provides an additional Poise boost increase of 17.6%
PVP and PVE defense values are now the same - all Dragoncrest Shield Talismans
Provides an additional Poise boost increase of 17.6%
PVP and PVE defense values are now the same - SpellDrake || FlameDrake || BoltDrake || HaligDrake
PVP and PVE defense values are now the same - Arrow's Sting Talisman
Raises Attack Power of Weapons that uses Arrows and Bolts by 20% - Arrow's Reach Talisman
On top of increasing the range of various projectiles
It also Increases the scaling of Weapons that uses Arrows and Bolts - Moon of Nokstella
On top of Increasing Memory Slots by 2
FP consumption of Spells is reduced by 15% at the cost of Stamina consumption increase of 10% - Red-Feathered Branchsword
Raises Attack Power by 15%, however the Talisman drains the wearer's HP back below 40% whenever it is above that threshold - Blue-Feathered Branchsword
Reduces Damage Taken by 40%, however the Talisman drains the wearer's HP back below 40% whenever it is above that threshold - Assassin's Crimson Dagger
Critical hit restores 10% + 85 HP and 15 FP - Assassin's Cerulean Dagger
Critical hits apply a debuff that increases any status build-up they take by 20% for 120 seconds
(this talisman no longer restores FP)
- Elemental Ashes of War can be configured into any Affinities
(ex. Golden Vow with Poison Weapon Infusion)
- Useless starting gifts are replaces with Whetblades
Heavy
- Base Poise Damage (+1 = 2.4% to +25 = 12%).
Keen
- Attack hits boosts Skill Damage by 8% and reduces Skill FP Cost by 10% for 10 seconds.
Quality
- Improved STR/DEX scaling.
Fire
- Attack hits causes Strong Attacks to generate flames dealing extra Damage for 15 seconds.
* scales with STR
Flame Art
- Casting Spells causes attacks to gain 2% FP on-hit for 8 seconds.
Lightning
- Combo attacks gradually increases Physical and Lightning by 3% each stack.
Sacred
- Attack hits boosts Incantation Damage by 6% for 15 seconds.
Magic
- Attack hits boosts Sorcery Damage by 6% for 15 seconds.
Occult
- Attack hits boosts Luck by 50 for 15 seconds.
Ashes of War:
- Certain Ashes of War made available to be usable on Staves
(Glintblade Phalanx, Carian Greatsword, Carian Grandeur, Quickstep, White Shadow's Lure, Shared Order, and Hoarfrost Stomp)
- Certain Ashes of War made available to be usable on Seals
(Lifesteal Fist, Golden Parry, Assassin's Gambit, Holy Ground, Lightning Ram, and Vow of the Indomitable)
- Certain Ashes of War made available to be usable on Lightbow, Bow, & Crossbows
(Sacred Order, Quickstep, Raptor of the Mists and Kick)
- Flaming strike
Throw out an arc of flame in front of you.
Follow up with a strong attack to do a horizontal slash through the arc of fire, which will imbue both held armaments with 65 fire damage for 5 minutes. - Lightning slash
Stomp on the ground to conjure a bolt of lightning to both held armaments,
which adds 45 + 10% lightning damage for 5 minutes, then slash it downward to conjure another bolt of lightning in front of you.
The second lightning bolt produces a small explosion of lightning where it lands. - Sacred blade
Imbue both held armaments with holy essence then swing it horizontally to shoot a golden arc projectile.
The armament retains its holy essence for 5 minutes, adding 45 + 20% holy damage. - Sacred order
Imbue both held armaments with holy essence for 5 minutes,
Which increases all damage inflicted by 10%. Those Who Live in Death will take 100% more damage and prevent them from reviving. - Chilling mist
Imbue both held armaments with frost and do a horizontal slash to produce a cloud of cold mist for 4 seconds,
Which will cause frostbite accumulation up to 6 times. The armament remains imbued with frost for 5 minutes,
causing 60 frostbite accumulation per attack.
(Frostbite HP Percentage Damage dealt is higher than Base when Triggered by Attacks) - Poisonous mist
Imbue both held armaments with poison and do a horizontal slash to produce a cloud of poison for 4 seconds,
which will cause poison accumulation up to 6 times. The armament remains imbued with poison for 5 minutes,
causing 60 poison accumulation per attack.
Poison proc from Weapon Attacks deal an additional Poison Burst Damage that takes 3.5% + 250 of HP at the end of the Poison duration - Determination
lowered Damage boost from 60% -> 50%
added Poise Damage boost of +50% - Golden Tempering [Unique Skill]
Imbue the armament with holy essence for 5 minutes, which adds 100 + 10% holy damage that affects Weapons and +12% damage boost to Incantations.
During this time your charged strong attack is changed to a flurry of quick thrusts with both swords. - Last Rites || Contagious Fury || Death Flare || Shriek of Milos || Thunderstorm || Ruinous Ghostflame || Moonlight Greatsword
[Unique Skills]
increased duration to 5 minutes - Rallying Standard [Unique Skill]
increased duration to 5 minutes - Barbaric || Braggart's || War Cry || Regal Roar [Unique Skill]
increased duration to 5 minutes
applies to both hands - Oath of Vengeance [Unique Skill]
increased duration to 5 minutes
(not the poise boost) - Cragblade || Shared Order || Golden Vow
increased duration to 5 minutes - Thop's Barrier
gets 0.45 extra second of deflecting spell projectiles
increased barrier radius - Seppuku
Increased duration to 5 minutes
applies to both hands
Inflicts a 8% HP Debuff to the User to grant a boost of Weapon Physical Damage by 20 + 15%
+
Significantly improves Weapon Magical Damage, however General Magical Damage is reduced by 18% - Seppuku Hemorrhage
Hits guarantees a Bleed proc of 0.5% + 25 HP to any enemy, even against Immune ones
- NEW Ice Lightning Surge
A purely offensive and energy-based Incantation that channels down the user's limbs,
hurling arcing bolts of electricity from the wielder's fingertips or palms.
Powerful discharges would branch out into dozens of smaller forks making it capable of targeting several foes at once.
(sold by someone) - NEW Briars of Depravity
Inflict 40 damage and cause 25 blood loss accumulation on yourself to conjure a barrage of bloodthorns towards the target,
which will inflict magic damage and cause blood loss accumulation on any enemy hit by it. Restores 4 HP per successful hits.
(from an existing bell bearing) - NEW Radagon's Piercing Light
A short to mid ranged incantation that shoots out 9 piercing projectiles of light,
that impales itself to the ground that then burst into a small explosive blast after a short while.
(sold by someone after a progression of a side quest) - NEW Judgment of the Holy Order
Call upon a judgment of light from the heavens above to either heal allies or strike your foes from afar
(sold by someone) - NEW Magical Conduit
Conjure and apply two orbs of magical conduits to the enemy that continuously shoots projectiles,
and when hit again by other sources, heals the caster and every ally for 15 + 1% HP.
(sold by someone after a quest progression) - NEW Violent Compression
Conjure a strong gravitational orb that constantly seeks and deals damage to the target.
When this clashes with other magical projectiles, the orb implodes drawing and causing large amounts of damage to enemies.
(sold by someone) - NEW Involuntary Penitence
Call out the Formless Mother to conjure a blood luminous domain,
any opponent within that domain will be forced to give their life force to anyone whom they see as their enemy.
If the opponent sees noone as their opponent, they will be forced to give it to the Formless Mother.
Limited to 3 Uses.
(sold at an end-game area) - NEW Tempest
A Melee focused Incantation, conjure a gale of storm winds around the user to deal continuous damage to enemies that gets too close,
while successful attack hits builds up smaller razor sharp wind vortices that will launch at random directions upon dodging.
(sold by someone) - NEW Briars of Descent
Brings forth the perceived representation of the blood star, summoning multiple chained trails of blood thorns within its domain
This sorcery can be cast repeatedly, up to three times
Limited to 3 Uses.
(from an existing bell bearing) - NEW Briars of Infliction
Inflict 18 damage and cause 14 blood loss accumulation on yourself to shoot out a lingering thorns of blood towards the target,
which will inflict magic damage and cause blood loss accumulation on any enemy hit by it
Restores 1 HP per successful hit
(from an existing bell bearing) - NEW Torpideorite
Conjure a small accelerating meteorite and launch it towards a target with the possibility to potentially knocking out weak opponents when hit
Limited to 5 Uses.
(from an existing bell bearing) - NEW Volatile Ore
Summon a levitating volatile piece of a meteorite that easily combusts into an explosion by the lightest friction that strikes its surface
(sold by the Twin Penultimate Husks after defeating a side boss) - NEW Untethered Frenzy
Releases concentrated blasts of the yellow flame of frenzy from the caster's eyes that splits into multiple unpredictable beam of projectiles.
Causes 30 madness accumulation on yourself, 40 if charged.
(sold by the Twin Penultimate Husks after a side quest progression) - NEW Crawling Frost
Slam the ground creating a chilling area that crawls dealing Magic Damage and Frostbite over time.
Charged version has a much larger radius and moves much slower.
Enemies standing within the chilled area while under the effects of Frostbite will also deal 10% less damage.
(sold by someone) - NEW Venomous Wave
Cast out a wave of poison arc projectile. Can be repeated in quick succession
(sold by someone) - NEW Blight Volley
Shoot a volley of poisonous projectiles. Hold to continue casting. Can be cast on horseback
(sold by someone after a side quest progression) - NEW Noxious Hail
Shoot out a poison projectile up above creating a mass of poisonous clouds which rain down noxious hail down in the area.
Charging shoots out 3 projectiles for a quick set-up.
Each time an enemy is hit, their poison resistance is reduced by 2 + 1%.
(sold by someone after a side quest progression) - NEW Revenant Howl
Conjure A Large Spirit that then howls out a large beam that inflicts continuous damage before disappearing
(discovered and picked up in a end-game area then sold by the Twin Penultimate Husks) - NEW Essence Stream
A Regeneration Buff that restores 1.5% FP per second for 5 minutes, however non-flask healing sources is reduced to 0
(discovered and picked up in a mid-game area then sold by the Twin Penultimate Husks) - NEW Bloodflame Star
Tear apart space in-between to create a surging unstable flame that will eventually explode.
In addition to the damage from the attack it increases the damage they take from Bloodloss by 6% (stacks) for 12 seconds.
(dropped by defeating an optional boss then sold by the Twin Penultimate Husks after) - NEW Light of Saber!!
Cast a blinding flash of light that explodes in a wide radius.
(discovered and picked up in a early-game area then sold by the Twin Penultimate Husks) - NEW Twister
Launch a wild twister that moves towards the target for a duration, repeatedly dealing damage to enemies it intersects.
(discovered and picked up in an mid-game area then sold by the Twin Penultimate Husks) - NEW Spiritual Attunement
Enchants any armaments. Boosts Spell Damage and reduces Spell Cost Usage by 8% for 5 minutes.
(picked up in Stranded Graveyard tutorial area then sold by the Twin Penultimate Husks) - NEW Unbridled Frenzy
Releases multiple buckshot blasts of the yellow flame of frenzy within the short range of the caster's vision.
(discovered and picked up in a early-game area then sold by the Twin Penultimate Husks) - NEW Earthsky Heave
Drive one hand into the ground, causing the land to surge upwards, launching enemies into the air. Charging increases the coverage and damage.
(dropped by defeating an optional boss then sold by the Twin Penultimate Husks after) - NEW Ghostflame Needles
Launches five spiraling Ghostflames. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.
The Death Blight built-up that the enemy take is increased by 1.5% per stack with each hit.
(dropped by defeating an optional boss then sold by the Twin Penultimate Husks after) - NEW Rennala's Luminous Stars
Create multiple spheres of light, dealing continuous damage upon hitting an enemy and staggers weaker ones on the spot.
The longer it remains, the stronger it gets, casting again will remove the previous one.
(dropped by defeating an optional boss then sold by the Twin Penultimate Husks after) - NEW Astral Momentum
Conjure 3 waves of arc-shaped magic projectile that move forward, and then followed up by 2 additional waves of light moving forward.
(discovered and picked up in a mid-game area then sold by the Twin Penultimate Husks) - NEW Lightning Burst
Launch out a ball of lightning that leaves behind lightning chains. Enemies inside of it gets a debuff, that when struck by other sources they take extra damage.
Extra Damage scales with Enemy Power.
(sold by the Twin Penultimate Husks after defeating a side boss) - NEW Cleansing Shower
Spray a powerful and purifying torrential downpour from above, moving slowly forward towards the designated target.
Enemies under the effects of Sleep, Frostbite, Poison, or Scarlet Rot will take 5% + 500 HP Damage, while at the same time cleanses these statuses.
(dropped by defeating an optional boss then sold by the Twin Penultimate Husks after) - NEW Judgment Strikes
Summon several powerful lightning strikes from the heavens concentrating at a single location.
(discovered and picked up in a end-game area then sold by the Twin Penultimate Husks) - NEW Continuous Rounds
Conjure two small orbs that follows the user while firing a constant barrage of projectiles.
(discovered and picked up in a mid-game area then sold by the Twin Penultimate Husks) - Crystal Release
Creates a mass of crystal, which then shatters to constantly unleash multiple shards of projectiles at random, wreaking havoc.
Charging up this Sorcery slows down the mass of crystal and its shards release more frequently
(A complete spell rework, the spell is now more akin to that of a famous spell in an old ARPG) - Litany of Proper Death
An expanding wave of energy surging forward, the further the wave the higher its damage.
Casting Litany of Proper Death while there is another Wave active will cause the first Wave to disappear shortly after. - Scarlet Aeonia
Creates a gigantic flower that blooms into an explosion of Scarlet Rot.
While inside the flower, the Caster is protected from Spell and Physical Projectiles - Flame Sling
Produces and throws a ball of raging fire. Direct hits generates small flames that when picked up, recovers 5% of the Caster's FP
Charging up this Incantation makes it more powerful and cases the ball to explode.
(An early game Incantation that still retains its usefulness all the way up to late game without having to turn it into a nuke) - Flame, Grant me Strength
Increase all physical damage and fire damage inflicted by 20% for 5 minutes - Flame of the Fell God
Conjure a large, fiery orb which floats forward and randomly scatters smaller fireballs at all directions for 5 seconds, or until impact, before exploding.
The explosion leaves behind a fire which will burn on the ground for 7 seconds.
(deals 1/4th of the main explosion damage)
(easily avoided regardless of how it looks) - Flame, Protect me
Increases fire damage negation by 50% for 5 minutes - Barrier of Gold
Increases magic damage negation by 50% for you and nearby allies for 5 minutes. Hold to delay activation. - Golden Lightning Fortification
Increases lightning damage negation by 50% for yourself and nearby allies for 5 minutes. Hold to delay activation. - Lord's Divine Fortification
Increases holy damage negation by 50% for you and nearby allies for 5 minutes. Hold to delay activation. - Flame Fortification
Increases fire damage negation by 25% and boosts fire damage by 10% for 5 minutes. - Magic Fortification
Increases magic damage negation by 25% and boosts magic damage by 10% for 5 minutes. - Divine Fortification
Increases holy damage negation by 25% and boosts holy damage by 10% for 5 minutes. - Lightning Fortification
Increases lightning damage negation by 25% and boosts lightning damage by 10% for 5 minutes. - Surge, O Flame!
increased base damage to 76 - Lucidity
Alleviates all Sleep accumulation and Madness accumulation.
Then grants a buff that reduces Madness and Sleep build-up taken by 35% that lasts for 60 seconds. - Frozen Armament
Enchant right-hand armament to apply the buff to both-hands.
Causes 48 frostbite accumulation per attack for 5 minutes. - Order's Blade
Enchant right-hand armament to apply the buff to both-hands.
Adds 75% of casting armament's incant scaling value as holy damage for 5 minutes. Inflicts 100% more damage to Those Who Live in Death. - Vyke's Dragonbolt
Enchant right-hand armament to apply buffs to both-hands and body.
Weapons are granted 60% of casting armament's incant scaling value as lightning damage, Weapon Attacks also apply a 4% lightning defense shred stacking debuff that lasts 6 seconds.
While the User's body gains a Poise boost of 11.1% and increased maximum equip load of 50%, however lightning damage negation is reduced by 30%.
Lasts for 5 minutes. - Black Flame Blade
Enchant right-hand armament to apply the buff to both-hands.
Adds 65% of casting armament's incant scaling value as fire damage for 5 minutes.
In addition to the damage from each attack, the enemy will also lose 15 + 0.175% of their maximum HP per second for 5 seconds.
Can be cast without delay after performing another action. - Black Flame || Scouring Black Flame Blade || Noble Presence || Black Flame Ritual (debuffs)
The enemy will also lose 15 + 0.175% of their maximum HP per second for 5 seconds. - BloodFlame Blade
Enchant right-hand armament to apply the buff to both-hands.
Adds 40% of casting armament's incant scaling value as fire damage for 5 minutes.
In addition to the damage from each attack it causes 20 blood loss accumulation per second for 5 seconds. Can be cast while in motion. - Bloodflame Talons (debuff)
In addition to the damage from the attack it causes 50 blood loss accumulation per second for 5 seconds. - Bloodboon (debuff)
In addition to the damage from the attack it causes 30 blood loss accumulation per second for 5 seconds. - Magic Downpour
Creates a mass of magic that follows the user on cast, that then deploys projectiles over a wide area.
While the Spell is also active, Carian Sword Sorceries can trigger Attack-Related Item Effects
(ex. Rotten Winged Insignia, Preceptor's Long Gown, Confessor Armor, to name a few) - Electrify Armament
Enchant right-hand armament to apply the buff to both-hands.
Adds 75% of casting armament's incant scaling value as lightning damage for 5 minutes. - Scholar's Armament
Enchant right-hand armament to apply the buff to both-hands.
Adds 75% of casting armament's sorcery scaling value as magic damage for 5 minutes. Can be cast while in motion. - Poison Armament
Enchant right-hand armament to apply the buff to both-hands.
Causes 45 poison accumulation per attack for 5 minutes. Can be cast while in motion. - Protection of the Erdtree
Increases magic, fire, lightning, and holy damage negation for you and nearby allies by 30% for 5 minutes. - Blessing of the Erdtree
Restore 12 HP per second, improves HP/FP restoration of Flasks by 10% for 90 seconds, and heals nearby allies by the same amount. - Blessing's Boon
Restore 8 HP per second for 120 seconds, and heals nearby allies by the same amount. - Lord's Aid
Cures poison and alleviate all poison accumulation, blood loss accumulation, and sleep accumulation for you and nearby allies.
Then grants a buff that reduces Sleep build-up taken by 50% that lasts for 60 seconds - Assassin's Approach
Completely silences the caster's footsteps and reduces fall damage and the sound produced by falling for 5 minutes. - Rancorcall
Conjure 10 spirits which will seek out an enemy to fly into. Spirits have varied speeds and tracking.
Charging increases damage. - Ancient Death Rancor
Conjure 13 spirits which will seek out an enemy to fly into. Spirits have varied speeds and tracking.
Charging increases damage. - Tibia Summmons
Summon 6 skeletons around a target which will each do a single vertical swing of their sword before disappearing. - Gravity Well
Quickly conjure a gravitational magic orb behind an enemy.
Smaller enemies hit by the projectile will be pulled towards you. - Unseen Blade
Enchant right-hand armament. Makes the armament completely invisible for 450 seconds. - Unseen Form
Become semi-invisible for 90 seconds, reducing the range at which non-aggressive enemies will notice you by 60%. - Immutable Shield
Enchant left-hand armament. Makes you completely immune to magic damage, fire damage, lightning damage, holy damage, poison accumulation, scarlet rot accumulation, frostbite accumulation, blood loss accumulation, sleep accumulation, madness accumulation, and death blight accumulation from blocked attacks for 5 minutes. - Scholar's Shield
Enchant left-hand armament. Increases guard boost by 20%, reduces magic damage received from blocked attacks by 70%, and reduces all damage received from blocked attacks of any other type by 30% for 5 minutes. Can be cast while in motion. - Thops's Barrier
Conjure a very brief magic forcefield that lasts for 2 seconds to deflect sorceries and incantations. Hold to cast repeatedly. - Dragonbolt Blessing
Enchant your body. Reduces all status build-up taken by 35% and lighter physical attacks from enemies will also cause the enemy to briefly stagger backwards after hitting you, however lightning damage negation is reduced by 25% for 5 minutes. - Black Flame's Protection
Increases physical damage negation by 35%, but reduces all healing by 20% for 5 minutes. - Fire's Deadly Sin
Create an explosion of flame around you, igniting yourself on fire for 40 seconds. You will take 3 damage per second during this time.
Charging increases damage but also increase damage per second you take to 4.
(does not interact with on-hit weapon buffs)
(no longer tagged as body buff) - Starlight
Conjure a small, floating star of light which follows you and increases visibility in dark areas for 5 minutes. - Shatter Earth
Creates multiple shockwaves upon striking the ground. - Beast Claw
Shoot 5 claws along the ground in a cone-shaped pattern. Charging increases the damage, size, amount, and the spread of the claws. - Bestial Vitality
Restore 5 HP per second and increases Bestial Incantations Damage by 10% for the duration of 5 minutes.
Bestial Incantation Damage further increases to (15%, 20%, 25%, 30%, 35%) the lower the HP (90%, 80%, 70%, 60%, 50%). - Roiling Magma
Fires a lump of condensed magma that explodes after a 3 second delay whether hitting the target or not.
Charging increases damage, explosion delay to 4 seconds, and explosion size. - Gelmir's Fury
Sporadically lob fireballs in every direction around you that bounces once more, which leave very brief pools of magma on the ground wherever they land.
Hold to continue casting the spell for up to 4 seconds. - Rykard's Rancor
Conjure a spirit which will leave a trail of delayed explosions and fully utilizes itself better on stationary smaller targets. - Briars of Sin
Inflict 80 damage and cause 30 blood loss accumulation on yourself to conjure a spiral of bloodthorns around you, which will inflict magic damage and cause blood loss accumulation on any enemy hit by it.
Restores 120 HP per each enemy hit.
Can be cast up to 3 times repeatedly, conjuring a larger and more powerful spiral of bloodthorns with each cast. - Briars of Punishment
Inflict 50 damage and cause 25 blood loss accumulation on yourself to conjure a straight trail of bloodthorns followed by a large bloodthorn right underneath the target, which will inflict magic damage and cause blood loss accumulation on any enemy hit by it.
Restores 75 HP if the spell successfully hits.
Can be cast repeatedly. - Oracle Bubbles
Conjure a wall of 29 small magic bubbles which will drift forward and explode either on impact of after a short delay.
Charging increases damage and delay before explosion.
(Tagged as a Bubble Skill Attack) - Great Oracular Bubble
Conjure a large magic bubble which will drift forward and explode either on impact of after a short delay that then leaves 16 smaller ones in its place.
Charging increases damage and delay before explosion.
(Tagged as a Bubble Skill Attack) - Loretta's Mastery
Conjure a magic greatbow and use it to shoot 4 magic great arrows simultaneously which explode on impact.
(the bottom projectile no longer hits the ground) - Glintblade Phalanx || Carian Phalanx || Greatblade Phalanx
faster cast and recovery - Stone of Gurranq || Rock Sling
(can now break certain hard to destroy objects)
(these are not underwhelming spells, its just to give players other options to break certain things) - Founding Rain of Stars
Conjure a mass of cosmic clouds above you which rapidly rain down a barrage of magical projectiles in the area for 10 seconds.
Charging increases damage and duration.
(base damage lowered)
(cast it as a battlefield hazard, then back to your main DPS spell) - Eternal Darkness
Conjure a very large void above you which pulls in most enemy sorceries and incantations at a large radius for 20 seconds.
Only 1 void per caster can exist at a time. - Elden Stars
Conjure an orb of light which will float around while shooting a barrage of holy projectiles for up to 31 seconds, or until impact, and then explode.
(cast it as a battlefield hazard, then back to your main DPS spell) - Ambush Shard
tagged as Night Sorcery - Darkness
Conjure a cloud of dark smoke for 3 seconds,
which will cause any enemies hit by it to be unable to see you and take +25% increased physical damage for 1 hit that lasts for 7 seconds.