Changes the growth rate of ore as it's painfully slow Silos and Refinerys have double capacity.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.5
Adjusted growth, testing balance
added markers to ini to aid with possible mod merge
Uploaded in case peeps wanted it for the Origin Edition.
Changes the growth rate of ore as it's painfully slow - Addressed in latest patch Silos and Refinerys have double capacity. - Not affected, still works.
The gif above was recorded with I think 0.1 (atm it's set to 0.7) // Original is 2
Seems there is a bug, where you save a skirmish with mods, reload without the mods, but they still work.
Note: This changes the RULES.INI - if you have another mod that uses this, you can either add my changes to the mod or visa vera. I've marked the changes, so you can see what I've changed. Use notepad/++ use find 'hypnos' for all changes.
EDIT:: As of 6th August, the newest patch to C&C has addressed ore growth, found in the ingame rules. The mod will still work if the slider is set to one, as seen above in image. As far as I can tell +1 on slider & mod will still be 0.7 faster. If you move the slider to +9 & mod, well it will be pretty damn fast as I've tested. Silo & Refinery are still double capacity, a plus if you continue with this mod. It's completely up to you now if you use the mod as +9 without mod is fast enough, but each to their own.