I realize that this is completely out of the scope of the author's support (lol), but? I loved this ReShade so much that I am trying to use it on Asterigos, which I believe is a DX12 game. When I paste the main files into the binaries folder, I either get a Unreal Engine crash, or nothing happens. It's funny...the differing results. If nothing happens, the ReShade application does not load. If I rename the opengl32.dll to d3d11.dll, nothing happens and ReShade does not load. I'm assuming that's because Asterigos is DX12? I also tried renaming it D3D12.dll to no joy. Now here's the funny thing: If I remove the dll file all together? I get about 23 compilations failed errors, but ReShade is now running. The affected effects are popular ones, too, like Lumasharp, AdaptiveSharpening, FXAA Displaydepth...but the majority of the effects that this Reshade uses seem to be loaded, but I think also some are missing, due, to the compilation errors, but I can't rightly tell for sure, until I start Code Vein up again and compare the running effects, next to the ones in Asterigos. But all-in-all? It looks absolutely breathtaking, even as it is with Asterigos and the games hues aren't all funky and off. They are pretty much spot-on. Just wanted to know if there was any advice on getting this to work natively with another game. In the pas, I have used Autonomous True HDR on games it was not optimized for with good results, but sometimes too you can end up with odd contrasting or color cast issues, understandably, since the ReShade is not optimzed for said title...but I've never quite ran into this before and I think it's because of the dll file and not all ReShades seem to require this file.
When I copy and pasted the stuff in the main file over to the win64 and I try to launch the game it comes up with a unreal engine 4 crash reporter anyway to fix this?
Works great. One problem is that R3 (Lockon) on the XBox controller turns off the mod due to a controller conflict, and I am too much of a noobie to computers to find out how to fix it. I assume its probably a simple keybind issue, but I have no clue as to where I could fix it. Still endorsed, mod works well.
When I copy the contents of main files inside Win64 along side the .exe, my game has a Ue4 crash on launch. I'm not very savvy when it comes to this stuff, any insight?
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Code A: The main preset with Tonemapped HDR bloom. Greater sense of depth/contrast, but costs more FPS.
Code B: Easier on the eyes, and better performance. Optimized for gameplay.
Still endorsed, mod works well.
When I copy the contents of main files inside Win64 along side the .exe, my game has a Ue4 crash on launch. I'm not very savvy when it comes to this stuff, any insight?