Namely adds the ability to undo deterministic combat actions. Also adds a graphical preview (from former FutureVision) of the resulting game state when hovering over an action . Additionally, adds a turn counter.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
APurpleApple: original FutureVision code (and permission to integrate it into my mod) SoggoruWaffle: turn counter icon
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.5.5
Further improved the API
Version 1.5.2
Fixed Cobalt flashbang
Version 1.5.0
Added API
The ships will still be rendered in case of it being killed (in case it moves first)
Selective Memory no longer breaks undos
Version 1.4.3
Fixed poopoo peepee error
Version 1.4.2
Fixed crashing on a fresh game
Version 1.4.0
The reason for why you can't undo further is now shown in the tooltip
Fixed bug where save state order got reversed sometimes on quit and reload
Fixed bug where on-shuffle artifacts always triggered on any draw in salvaged FutureVision
Fixed modded sounds still playing when prognosticating cards
Version 1.3.0
Added helpful UI elements for determining which enemy parts could be a hidden brittle spot
Fixed the last hidden brittle candidate still invalidating undos if the enemy had a scaffold
Version 1.2.3
Fixed flippable cards and such not updating FutureVision when flipped via controller
Version 1.2.2
Fixed bug with queue-empty artifacts (like Perpetual Motion Device) messing up FutureVision
Version 1.2.1
Added safety checks to reduce odds of game freezing
Version 1.2.0
Added option for FutureVision to try to show best-effort previews when it would normally fail
Adjusted timing on secret brittle detection to work with Cockpit Lock-On
Adjusted timing on saving to prevent being locked out of undos with certain mod interactions
Made it so cheating mode can go back in turns
Version 1.1.0
Added options for the undo flash, reduced the default intensity
Fixed issue with sprites being rendered improperly in the preview if they weren't aligned with the pixel grid
Added update checks
Version 1.0.1
Fixed issue with cards being marked as "known" and not breaking undos after reshuffling
This mod adds some quality of life improvements to combats to make the game flow quicker and give better overview of information.
UNDOS: you are allowed to undo all actions within a turn that you could have just played out in your head anyway (random actions, drawing cards, etc. prevent you from undoing). When hovering over a button, you will be told whether pressing it will remove your ability to undo
FUTUREVISION: with permission and a lot of code from APurpleApple, the now discontinued FutureVision mod makes a return with improved performance and stability. A graphical preview will be made of the state of the combat should you End Turn right now, dynamically adjusted whenever you hover over a button.
TURN COUNTER: a simple but helpful addition of an artifact that just counts turns means anyone looking at the screen can have more context about how the fight has gone up to now
Thanks to APurpleApple for letting me use the FutureVision code (and implement its functionality), SoggoruWaffle for the turn counter sprite and Shockah for help with the code