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Changelogs
Version 1.1.1
Multiple tooltips added to artifacts, style corrected as well
Fixed Half Damage kill bug
Fixed Enhanced Materials bug (gaining more hull than intended, going over hull limit)
Nerfed Slow Barrage B (-0.5 Damage)
Nerfed Residual Power (Now it triggers only once per turn)
Nickel update checks enabled
Version 1.1.0
Rigel new art by Radiance.
Rigel cards now have an A upgrade, have better effects on their bottom side.
Randall's Complete Set reworked into Virtual Completion.
Multiple text entries rewriten to be closer to the game's language.
Randall: A new crewmember with access to attacks, shields and evade, which are vital to Cobalt Core's gameplay loop, his cards are often weaker than those from Dizzy, Peri and Riggs, but his versatility makes up for it.
Partial Statuses: A large portion of Randall's cards contain partial statuses like half-evade and half-shield that do nothing on their own but once completed with their remaining half work just as a regular full evade or full shield.
Randall also has compatibility with Dracula's and Jester's special mechanics
Rigel: The Experimental Ship Rigel is a work in progress ship, it's functional but it's missing art assets and some of the card actions look broken, this will be fully finished at a later date.
Authors: Arin: Design, Art, Writing, Code* Shockah: Code and code accessories (thanks for teaching me what little I know) Radiance: Rigel ship art