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- Two's Company
Two's Company
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Version3.2.3
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- Manual
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Created by
MezzeloUploaded by
MezzeloVirus scan
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About this mod
A pack of 6 fully fleshed-out crewmembers, complete with dialogue, memories, and shenanigans.
- Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
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- Mirrors
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Name Github - Changelogs
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Version 3.2.3
- Cannon Guard now gives 2 temp shield on turn end when proced.
- Metronome can now only gain 2 stacks per card played.
- Internal code reworks to the following artifacts that should fix issues when using the Combat QoL mod: Blackfoot Pendant, Cannon Guard, Metronome, Ion Engines, Field Alternator
- Implemented fixes from TheJazMaster that make the Onslaught status, Compound Attack and Jab/Fleche compatible with Combat QoL's undo feature.
- (fix) Fixed Cannon Guard showing seemingly arbitrary numbers when out of combat.
- (fix) Removed Heat from Pressure Reservoir tooltip.
- (fix) Fixed Tuning Trident reducing entire chain's damage by 2, rather than just the beginning.
- (fix) minor string revisions
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Version 3.2.2
- Added dialogue lines for .EXE cards
- (fix) Fixed .EXE cards not exhausting.
- (fix) Fixed Haze default variant using evade as a status cost when using Nickel, rather than heat.
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Version 3.2.1
- (fix) Pressure default and A variants now hurt you when used with 3 heat, mistakenly removed from these variants instead of from B.
- minor dialogue fixes
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Version 3.2.0
- Information actions are now properly displayed as traits, if using Nickel
- Action costs will now use Kokoro's offset rendering if it is installed
- Contingency now retains on all variants, instead of only on A. Contingency A no longer exhausts.
- Steady On's cost decreased to 0, from 1, and all variants remove 1 less evade.
- Measure Break's cost increased to 2, from 1, for all variants.
- Goad A now reduces evade by 2.
- Swapped Harry's default and A variants.
- Everyone's Grudge default and B variants no longer give 2 bullet time, but only cost 1 energy from 3.
- Everyone's Grudge A now gives a default Karma, instead of Karma A (no retain)
- Shatter's cost reduced to 1 from 2, for all variants.
- Summer Before Fall B now reduces energy next turn by 3, instead of 2.
- (fix) Fixed erroneous calculation on Heat Treatment B
- Cannon Guard only procs if you have moved during your turn.
- Metronome now gives 2 evade per proc, from 1.
- Shield Shunt now gives triple your prior max shield as max hull, from double.
- (fix) Cannon Guard should no longer give a free overdrive at the start of combat
- Cannon Guard now displays distance from starting position - thanks to TheJazMaster for this addition
- (fix) Fixed erroneous dialogue on Crumpled Writ - thanks to TheJazMaster for this fix
- (fix) Fixed erroneous shield tooltip on Militia Armband
- (fix) Enflame is now considered a negative status for modded interactions, rather than positive.
- (fix) Fixed various broken icons & sprites
- (fix) minor string revisions
- When unlocking Jost's first memory, the game will set memory difficulty to your current run's difficulty, rather than defaulting to Hardest.
- More Difficulties is only partially supported: Easy will default to Normal, and Brutal & Cosmic will default to Hardest.
- Nola and Isabelle got realer.
- Added .EXE cards for the whole cast, toggleable via Nickel.
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Version 3.1.2
- Nola's alt starters changed to Anticipation and Hold On, from Call and Response and Hold On.
- Anticipation is now common, from uncommon.
- Foresight now draws 3/5/3 cards, from 1/2/1.
- Captain's Orders now exhausts, on all variants.
- Call and Response is now uncommon, from common.
- Recalibrate draws 1 more card, for all variants. (2/2/4 to 3/3/5)
- Double Down's cost reduced to 2, from 3, for default and A variants.
- (fix) Imbue A's heat cost now displays properly.
- (fix) Overhead Blow's attacks were not counted as attacks (affecting Bind, within this mod's scope)
- Postpone B's cost increased to 1, from 0.
- Void Sermon's cost decreased to 1/0/2, from 2/1/2.
- (fix) Shield Shunt now properly functions when taken as a Warp Prep replacement.
- (fix) Modded interactions that offer foreign cards now give Crumpled Writ when taking Jost cards.
- (fix) Fixed a bug omitting all injected dialogue strings. Whoops!
- (fix) Mod API now actually works. Also whoops.
- Added status retrieval to mod API.
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Version 3.1.1
- Pommel Blow's default variant is no longer flippable.
- High Guard A's offensive side now gives 1 temp shield. High Guard B reworked - 3 payback overdrive on defensive side, from 2, and an additional stat cost overdrive on offensive side. No longer gives temp shield.
- (fix) Added missing bullet time tooltip on Endless Incense, reordered tooltips on Ambered Thoughts.
- (fix) Karma B now works properly, and retains in Sorrel's memory.
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Version 3.1.0
- Bind A now gives 1 shield and 2 temp shield, instead of 3 shield.
- False Opening A now gives 1 overdrive instead of 2 temp shield.
- Misdirection reworked: default and A cost 1, give overdrive instead of drawing cards, and no longer exhaust. Default no longer retains, A is no longer buoyant.
- Swapped Measure Break's A and B upgrades.
- En Garde reworked. Too much changed to be meaningful to list it here lol.
- Burnout is now uncommon, from common.
- Heat Recycler is now common, from uncommon.
- Imbue B now exhausts.
- Swapped Fireball's A and B upgrades.
- Thermal Runaway's cost reduced to 1, from 2.
- Regain Poise A is now floppable to switch between stances, instead of giving temp shield.
- Breathe In now has a Heartbeat tooltip.
- Keep Fighting reworked: Both halves do 3 shield or attack, reduces draw by 2 instead of replicating itself. Default and B cost 1, A costs 0. B is infinite and retain instead of recycling.
- Hyperspace Wind B no longer has erroneous cost increase tip.
- Static Charge's cost reduced by 1, for all variants.
- Curve the Bullet gives only 1 droneshift, from 2, for all variants.
- Face Down Fate gives 1 less droneshift, for all variants but B. B now adds bullet time instead of setting it.
- Postpone reworked: Now infinite and retain instead of recycling, making it more difficult to stall infinitely.
- World in Motion reworked: Shifted the amount of engine lock variants give, all variants give 1 less droneshift.
- Things Fall Apart A now moves the midrow 1 and is flippable, instead of giving droneshift. Things Fall Apart B no longer gives a stun charge.
- Every Frame a Painting no longer retains by default (only A), and A is no longer buoyant.
- Everyone's Grudge A no longer retains.
- Karma A now retains.
- Inevitability's cost reduced to 1, from 2, for default variant.
- Shatter B now inflicts brittle, rather than armorize, and is no longer single use.
- Handful of Floren reworked: It now applies to 2+ cost cards up to twice per turn, and increases the cost of 1- cost cards up to once per turn.
- Flawless Core nerfed: It now removes 1 energy the turn after when missing, instead of not giving its bonus energy.
- Messenger Bag now only gives up to 1 onslaught per turn, from 2.
- Tuning Trident's damage penalty increased to -2, from -1.
- (fix) Mobile Defense now procs when running into cave walls. Grey area, but behaviour is now consistent w/ vanilla strafe proc.
- (fix) Fixed forcing attack intents ignoring stuns.
- (fix) Fixed odd delays when destroying multiple frozen attacks at once.
- Frozen attacks now display whether they will inflict weaken, brittle, armorize, and/or give a card. Incoming attacks will display if there is a stun as well.
- Frozen attacks now use targetPlayer (true by default). Release and modded effects that flip the midrow should now affect them properly.
- Please note that this will affect runs currently in progress, if any frozen attacks exist in your save.
- Minor sprite and string revisions
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Version 3.0.0
- Added mod settings & unlock conditions. Most characters have simple, vanilla-adjacent unlock conditions
- Unlock conditions can be bypassed for returning players via the mod settings menu.
- Settings are only accessible with Nickel, of course. I think this mod is somehow still technically compatible with the legacy modloader.
- Added memories for Jost, finally!
- Added dialogue barks for new enemies, and on receiving new artifacts.
- Abandoned Tassels now always triggers when playing two stance cards, regardless of whether you actually change stance.
- The Onslaught status can no longer draw its own card.
- Battle Plan B no longer adds exhaust to its temp copies.
- (fix) Cascade now uses the damage of its first attack for all attacks, which should fix some compatibility issues.
- Compound Attack A now costs 0 (from 1), instead of giving 1 less jab.
- En Garde now exhausts, on all variants.
- Apex's attack now does 2 damage, from 3, for all variants.
- Searing Rupture now fires 1 damage shots that apply corrosion, instead of applying it directly for its A and B variants.
- Freedom of Movement B now costs 0, from 1.
- High Guard now costs 2 shield on all variants.
- Limitless A gives 3 Superposition (from 2), 3 Heartbeats (from 2), and 4 shield instead of 2 temp shield.
- (fix) Limitless no longer switches stance when played.
- Backstep B now costs 1, from 0.
- Commit's default and B variants now deal 6 damage, from 5.
- Practiced B does 2 damage by default, from 1.
- (fix) Fixed card previews from Command Center causing crashes.
- (fix) Sped up the heat gain & overheating caused by Incendiary Rounds.
- (fix) Artifact pulsing added to Blackfoot Sigil.
- (fix) Crumpled Writ no longer keeps its Off Balance discount after losing Burden of Hindsight.
- (fix) Boost now properly affects all status gains in this mod.
- (fix) Asteroid Belt now works with ships that have multiple drone bays.
- (fix) Fixed an off-by-one error with Asteroid Belt causing it to place asteroids next to objects not above ship.
- (fix) Chain Lightning no longer consumes electrocute/stun charge if it already stuns by default.
- Minor string revisions
- Fixed some dialogues not showing up.
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Version 2.5.4
- En Garde is now impatient for all variants. Rarity adjusted to uncommon, from rare.
- Couch is now rare, from uncommon.
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Version 2.5.3
- Fleche now only reduces evade by 1, for all variants.
- Heat Treatment B now reduces heat by 1 before heal, from no reduction.
- Apex does 3 damage for all variants, from 1.
- Searing Rupture reworked - now a straight heat cost for default/A. B retains prior behaviour, at a -2 heat penalty.
- (fix) Pressure no longer shows a discount on default/A variants.
- (fix) Rush of Battle no longer erroneously adds heartbeats to draw, instead of hand.
- Lightning Strikes A's damage increased to 1/2, from 1/1.
- Compound Attack now costs 1 for all variants, from 0.
- Fleche now only reduces evade by 1, for all variants.
- (fix) Buffer Echo no longer removes exhaust from duplicated cards.
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Version 2.5.2
- Cascade B now does 2 damage per shot, and costs 2, previously was free.
- En Garde now gives 2 overdrive for all variants, from 1.
- Revised Blast Shield's variants - A only generates 1 heat for the same shield, B is 1 heat but recycles rather than retaining.
- (fix) En Garde now no longer erroneously displays as flippable.
- (fix) All Hands, Wildfire and Cascade are internally rewritten to be flippable by other mods properly.
- (fix) Isabelle can now no longer pick up the sports orb and run off with it into the distance.
- Minor string revisions
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Version 2.5.1
- Nexus release. Full changelog between previous versions available in source - https://raw.githubusercontent.com/Mezzelo/TwosCompany/main/changelog.txt
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- Donations
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Straight donations accepted
...but three's five's six is a crowd!
This mod contains
- a set of 6 crewmembers, with 144 cards between them.
- 37 artifacts: 30 common, 6 boss and 1 starter, with 6 artifacts for each character.
- lots of dialogue. lots.
- 18 memories folding these characters into the vanilla narrative. unravel the mystery of how all these nerds got involved, etc etc.
This mod has support for More Difficulty Options.
This mod contains
- a set of 6 crewmembers, with 144 cards between them.
- 37 artifacts: 30 common, 6 boss and 1 starter, with 6 artifacts for each character.
- lots of dialogue. lots.
- 18 memories folding these characters into the vanilla narrative. unravel the mystery of how all these nerds got involved, etc etc.
This mod has support for More Difficulty Options.
