Command & Conquer: Generals

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Shockwave Team

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TheHunter649

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About this mod

Merry Christmas from the Shockwave Team! The latest and greatest version of the Shockwave Mod series. Three new generals to play with, and the simply amazing statistic of OVER 100 new units in this mod! While it is not a total conversion, it has more content than most do. What has changed since 0.93? Well, so much stuff that I can't possibly mention it all here! Over 3800 words worth of changes have been documented, and the list would be twice as long if they listed every change from Zero Hour. If you are looking for a mod that adds an insane amount of new units, structures, vehicles, airplanes and most importantly, Superweapons to play with, look no further! Simply unprecedented awesomness. For Technical Support: http://www.shockwavemod.com

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Description:
Merry Christmas from the Shockwave Team!



The latest and greatest version of the Shockwave Mod series. Three new generals to play with, and the simply amazing statistic of OVER 100 new units in this mod! While it is not a total conversion, it has more content than most do.



What has changed since 0.93? Well, so much stuff that I can't possibly mention it all here! Over 3800 words worth of changes have been documented, and the list would be twice as long if they listed every change from Zero Hour.



If you are looking for a mod that adds an insane amount of new units, structures, vehicles, airplanes and most importantly, Superweapons to play with, look no further! Simply unprecedented awesomness.



For Technical Support: http://www.shockwavemod.com
Readme:
********** Command & Conquer Generals Zero Hour: Shockwave Beta Release 0.95 *********



Greatings, General! If you're reading this you're probably downloading 0.95 (or you have downloaded it already).

This new release fixes all known/fixable errors from the last version, and hopefully doesn't add to many new ones.

If you want to read upon the changes since the last version of the mod you will have to check the "Changelog.rtf" document in main package.

If your unsure how to use this mod read the "manual.rtf" file from the main package to get instructions.





***List of content in this package***



SW95_Beta.exe - Installation file

Manual.rtf- Contains a full explanation on how to install the mod and how to use the launcher

Changelog.rtf- Contains a full detailed report of all changes since the last release of the mod

Readme.txt- The file your reading right now







***Know bugs/issues that cannot be fixed through modding***



also when you notice a bug we would gladly listen to your report on our forums here http://forum.cncreneclips.com/index.php?showforum=41

However before you do this please look at this list bellow as it contains issues that we know off but cannot be fixed by us becouse of coding limitations of Generrals ZH and there is usualy no way around those.





-The R.A.D. Tank will not eject its reactor core if there is an enemy within its attacking range. It will instead continue to fire radiation streams

-Some buildings look undamaged while collapsing

-Nuke Cannons packing up and deploying agains when in guard mode

-Spectre Gunships are automaticly selected when they are activated by anyone

-Before you buy the upgrade for the Toxin Tractor's Viral Weapons, if you place your cursor over that ability it will say it costs $2000

-If you place a Toxin Grenadier inside a Tech Flak Bunker, the Toxin Grenadier will attempt to shoot from inside the Flak Bunker and toxins will appear on the ground in an area beneath it (Toxin Grenadier fires his gun underground)

-If you purchase the Nerve Gas upgrade and use the Terrorist as bike/carbomb, both the terror cycle and carbomb won't have nerve gas effects or leave nerve gas residue

-Pilots sometimes don't give experience to comanches when you click on them to enter

-Laser infantry laser beams apear from the wrong locations when in buildings and units

-Camo netted palace stays stealted when shooting

-Tech War Fortress displays "Time Until Drop", like a Reinforcement Pad when selecting the wrecked fortress.

-USA Patriot missiles firing out side of there actual weapon range.

-If an Airpad is built beside the map's boundary the Worker Tools will not be delivered by the MI-8

-If a GLA Balloon is moved and obstructs the flight path of the MI-8 Transport as it is setting down on the Airpad, the Worker Tools will not be delivered

-Tank Mass Production affectes all vehicles and aircraft not only ground vehicles

-Occasionaly the AI uses Emperor Overlord fire its main guns at airborne units.

-When you press the stop shorcut key "S" hackers inside hackvan will stop hacking.

-Thrax virals sometimes do no infect units on a bridge

-When Black Lotus uses her special ability and calls in Iron Dragons, and you designate an Iron Dragon strike before Lotus' Dragons have left the map, your airstrike of Iron Dragons will not arrive.

-Para droped and carpet bombing abbilities sometimes miss there targets.

-Demo Gen battlebus can target ground and air units even if infantry are not in the bus.

-Nuke cannon deploy bug when in guard mode

-Superweapon times get extended for 20 seconds if they are finnished constructing while the power is out

-Berserker reload bug when close to a speaker tower

-Emperor Tanks show a targeting cursor on aircraft even if they do not have the gattling upgrade

-Black Lotus' System Hack resets itself every time Lotus comes in range of a friendly propaganda tower or speaker if it is recharging

-After an infantry unit stationed in a listening tower has fired, the firing animation will loop forever even when he's not firing.

-If vannila troopcrawlers are not upgraded with auto cannons they cannot be orderd to attack with their Redguards as other TCs can

-When you got jarmenkell selected and hover with your mouse above a enemy structure you get a hack icon

-AI controlled players can sometimes use generals powers even with out a commandcenter

-AI controlled players sometimes create generals powers right in your own base rather than coming from the edge of the ma

-The infantry inside the Stealth Gen's Machinegun Nest have shooting animations even when they are not firing at anything

-Tiger Shark and amphibious vehicles leave a brown dust trail in water

-Advanced ECM Tanks do not fire out of Tank Bunkers even if they are being attacked, unless manually clicked to do so

-Advanced ECM Tanks are unable to negate a missile's course if it is placed inside a Tank Bunker

-If the Beserk MRLS has the Burst Fire Mode or Barrage Fire Mode selected and it is ordered to make a Ground Attack it will only fire one missile

-Sometimes when buildings are destroyed and the building collapses it reappears again for a split second

-If a tank is sniped by Jarmen Kell, killed by Nerve Gas or Neutron you cannot put infantry inside the tank again to restore ownership and will have to sell the bunker to do so

-Sometimes Nuke Cannons fire two shots in quick succession

-Sometimes Colonel Burton will fire two shots in quick succession if you change between MG and grenades

-If a Pillbox is damaged/critically damaged and it is sold it will automatically regain full health (enables player to "always" gain money from selling it)

-All GLA sides (Tunnel Networks): If you have a transport with fireports and you force fire on the ground outside a Tunnel Network, then order your transport inside the tunnel the units inside the transport will continue to fire from inside the tunnel

-Listening Post Towers cannot force fire on the ground even if there are infantry inside

-Remote Demo Traps don't get damaged/explode when they're crushed by an Overlord Logic vehicle

-When you play a game in windowed mode and try to take screens with F12 it crashes in a serious error

-All GLA sides: When the fireports of a Palace originate in the very center on the bottom of the palace and when the Palace fires it sometimes damages itself. This mostly happens when the Fortified Structure has been researched. (Happens when enemy gets close to the Palace and there are RPG troops inside)

-On snow maps, the Humvee/Ambulance with the snow-treads leaves the wheeled vehicle marks instead of the tracked vehicle marks.







**SWR Productions Team**



The_Hunter - Mod Leader and Founder, Modeler, Skinner, Sound Designer, 2D Artist, Main Coder

ProphetOf the Pimps - Co-Mod Leader, Mapper, AI Scripter

Freedom Fighter- Modeler

ComR4de - Concept Artist, Mapper

Mathias - Sound Designer, Concept Artists

Judgement - Modeler

Rade Jovanovic - Modeler

Jordan - Modeler, Infantry Rigger

LeoJr - Modeler

Thierry - Modeler

Dimantisan - Mapper

Jordan- Assistant Coder, Modeler, Rigger

Cycerin - SFX artist, Concept Artist

SpiderSpag - Mapper





*Shockwave Beta Testing team*

altho these people don't do much in the actual development of the mod

without them we would never have such a good bug/ballance filter :)



SBS-ICEMAN

SBS-BOB

E.V.E.

Rayburn

Revan

Major Nuker

Keelan85

Strategia

Cryptkeeper

El Gringo

step2ice

Warthog

Vidar

Shirou

Overdose

Stinger

Waris

Waterflame







**Honorable (Retired) Team Members**

These people are no longer part of the team but without them the mod would have never looked/played as good

and been as much fun as as it does today a big thanks goes to all of them.



Deathstrike - Former Co-Leader, Mapper, Scripter, Assistant Coder, Particle FX Expert

Chrizz - Modeler, Skinner, 2D Artist

IonCannon - Particle FX Expert











**Credits**

Special Thanks goes to these people for the following things



Deezire - For the new fusion reactor model for the laser general

- For the new demolition scud storm model

- For the new common Chinese supply center model

- For his great editing forum that helped me to finish my mod



Cboidy - For the new Comanche Rocket pod Trail particle effect

- For the Original B52 Cruise Missile particle effect explosions

- For the ATACMS Rocket Detonation Particles

- For the new missile trail used on various newly added rocket weapons



Just_West - For the transport helix model

- For the new attack outpost model

- For the Original GLA sniper cameo

- For the new skin for the superhacker

- For the new super lotus model

- For the new internet center cameo

- For the dubble barreled tank hunter cameo



Golan - For the Blackwidow model



Fritz - For the original Chinese Devastator model

- For the USA mortar humvee

- For the Original Tank Generals Gattling tank model



Creator - For The Original Frog-7 Rocket Launcher Model



Vanguard - For The Toxin Stinger Soldier model

- For the Demolition RPG Trooper model

- For the Advanved ECM tank model



Key0p - For the Double barreled tank hunter model



CoolFile - For the climbing & bomb placing animations for the Saboteur

- For the original new commanche model

- For the Capture animations of the stealth rebel



Sir-Maddoc - For the Chaingun upgraded gattling cannon models

- For the Explosion FX for the TOPOL M

- For the Explosion FX of the comanche rocket pod barrage

- For helping me with coding issues



Stinger - For the Original Nuke Redguard Cameo

- For the Original Infantry Redguard Cameo

- For the Original Rocket Sniper Cameo

- For the Original Grenade Tank Hunter Cameo

- For the Original Pyro Cameo

- For the Original Stealth General RPG Trooper Cameo



Revan - For the Map Tournament Oasis

- For the Map Airport Assault



SoulReaver - For helping me to learn modeling and skinning

- For the chinese submarine model



Sleipnir - For his GLA supply truck model

- For his GLA Dozer model

- For his great editing forum that helped me to finish my mod



ColdBlooded - For the Toxin Terrorist Nerve gas pack Cameo



OldManFunk - For the Skin of the GLA Sniper



warsn7per - For the Original Shellmap



Kease - For the Original GLA Balloon Model



Ice - For the new toxin bombtruck model

- For the GLA quadbike Model

- For the Combat Technical Model

- For the Modified GLA sniper cameo

- For allowing me to use some idea's of his old mod for my own



Mithril - For the Setting up the Demo Generals challange map



Screaming Cricket - For The New Siege Soldier Cameo

- For new 2d textures used for particle effects



Vengance - For providing us with sound effect resources

- For providing us with smooth animations for the USA Exosuits



Ptar64 - For helping us beta testing and giving advice with balance and bug fixing



ComradeJ - For helping us beta testing and giving advice with balance and bug fixing



CodeCat - For helping us beta testing and giving advice with balance and bug fixing

- For helping us with coding issues



Cyborg - For helping us beta testing and giving advice with balance and bug fixing



Corgano - For helping us beta testing and giving advice with balance and bug fixing



Natus - For helping us beta testing and giving advice with balance and bug fixing

- For providing us with sound effect resources



The Phantastic - For helping us beta testing and giving advice with balance and bug fixing



sum41freaky - For helping us beta testing and giving advice with balance and bug fixing



Stalink - For helping us beta testing and giving advice with balance and bug fixing



Seregon - For helping us beta testing and giving advice with balance and bug fixing



Mohawk - For helping us beta testing and giving advice with balance and bug fixing

- For providing us with sound effect resources

- For providing us with model resources



All loyal fans - for playing the mod and making it big and giving us suggestions keep them coming :)



(If I forgot to mention any body contact me ASAP and you will be added in the list!)



And special thanks to all the other people that supported and helped this mod!

That will all drop a line at our forums (http://forum.cncreneclips.com/index.php?showforum=41) and enjoy the mod.



~SWR Productions
This file was archived on Nexus Mods in an effort to save the files that were lost when Game Front shut down in April 2016. As of March 2018, Game Front has now returned with the original staff, including most of the files it originally hosted. With the blessing of the Game Front staff and to ensure a viable backup of these files remains, we'll continue to host these files on Nexus Mods with a link back to the original file on Game Front.