Command & Conquer: Generals

Join the largest
modding community

More mods

Explore all mods
  • Generals Zero Hour Map Pack

    Generals Zero Hour Map Pack

    Last Update: 08 Mar 2024
    Author: acideiffel
    Uploader: acideiffel

    Nine maps for C&C Generals Zero Hour.Neun Maps für C&C Generals Stunde Null.

    • 1.4MB
    • 0
    • --

    Generals Zero Hour Map Pack

    Last Update: 08 Mar 2024
    Author: acideiffel

    Nine maps for C&C Generals Zero Hour.Neun Maps für C&C Generals Stunde Null.

  • Generals Map Pack

    Generals Map Pack

    Last Update: 08 Mar 2024
    Author: acideiffel
    Uploader: acideiffel

    Six maps for C&C Generals.Sechs Maps für C&C Generals.

    • 1.4MB
    • 0
    • --

    Generals Map Pack

    Last Update: 08 Mar 2024
    Author: acideiffel

    Six maps for C&C Generals.Sechs Maps für C&C Generals.

  • A.I. ONSLAUGHT - Rogue

    A.I. ONSLAUGHT - Rogue

    Last Update: 25 Sep 2023
    Author: Tactics0gre
    Uploader: Tactics0gre

    12 SCRIPTED MAPS: C&C Zero Hour Ready! (Single/Multiplayer)Rideable Trains, Battleships, Advanced Weather, Amphibious Units, PT Boats & more!

    • 2.5MB
    • 3
    • --

    A.I. ONSLAUGHT - Rogue

    Last Update: 25 Sep 2023
    Author: Tactics0gre

    12 SCRIPTED MAPS: C&C Zero Hour Ready! (Single/Multiplayer)Rideable Trains, Battleships, Advanced Weather, Amphibious Units, PT Boats & more!

  • A.I. ONSLAUGHT - Metro

    A.I. ONSLAUGHT - Metro

    Last Update: 21 Dec 2023
    Author: Tactics0gre
    Uploader: Tactics0gre

    10 SCRIPTED MAPS: C&C Zero Hour Ready! (Single/Multiplayer)Rideable Trains, Battleships, Advanced Weather, Amphibious Units, PT Boats & more!

    • 2.5MB
    • 0
    • --

    A.I. ONSLAUGHT - Metro

    Last Update: 21 Dec 2023
    Author: Tactics0gre

    10 SCRIPTED MAPS: C&C Zero Hour Ready! (Single/Multiplayer)Rideable Trains, Battleships, Advanced Weather, Amphibious Units, PT Boats & more!

  • A.I. ONSLAUGHT - Assault

    A.I. ONSLAUGHT - Assault

    Last Update: 21 Dec 2023
    Author: Tactics0gre
    Uploader: Tactics0gre

    14 SCRIPTED MAPS: C&C Zero Hour Ready! (Single/Multiplayer)Rideable Trains, Battleships, Advanced Weather, Amphibious Units, PT Boats & more!

    • 3.3MB
    • 0
    • --

    A.I. ONSLAUGHT - Assault

    Last Update: 21 Dec 2023
    Author: Tactics0gre

    14 SCRIPTED MAPS: C&C Zero Hour Ready! (Single/Multiplayer)Rideable Trains, Battleships, Advanced Weather, Amphibious Units, PT Boats & more!

  • New Mission Compagin

    New Mission Compagin

    Last Update: 01 Apr 2024
    Author: 51xXabdoXx12
    Uploader: 51xXabdoXx12

    This Mod Change all the game mission to better game mission

    • 3KB
    • 10
    • --

    New Mission Compagin

    Last Update: 01 Apr 2024
    Author: 51xXabdoXx12

    This Mod Change all the game mission to better game mission

  • Command and Conquer ShockWave EX (Formerly SchlongWave)

    Command and Conquer ShockWave EX (Formerly SchlongWave)

    Last Update: 12 Jan 2023
    Author: SibilantScream
    Uploader: PourIt

    An extension for Shockwave mod that balances things further & adds to the mod.The edit aims at tuning down SFX & sci-fi\futuristic concepts the mod had introduced and at giving the player more options & playstyles such as GLA Air, Kwai ranged support units, 2nd class artillery per faction w\ limited RoF, etc.

    • 4KB
    • 20
    • --

    Command and Conquer ShockWave EX (Formerly SchlongWave)

    Last Update: 12 Jan 2023
    Author: PourIt

    An extension for Shockwave mod that balances things further & adds to the mod.The edit aims at tuning down SFX & sci-fi\futuristic concepts the mod had introduced and at giving the player more options & playstyles such as GLA Air, Kwai ranged support units, 2nd class artillery per faction w\ limited RoF, etc.

  • CnC World War II

    CnC World War II

    Last Update: 29 Oct 2020
    Author: CnC WW2 mod dev team
    Uploader: Novikolay

    World War II is a total conversion GeneralsZH with a focus on multiplayer battles in the style of the Second World War.

    • 1.1GB
    • 18
    • --

    CnC World War II

    Last Update: 29 Oct 2020
    Author: Novikolay

    World War II is a total conversion GeneralsZH with a focus on multiplayer battles in the style of the Second World War.

  • Perfect Zoom out for Generals and Zero hour

    Perfect Zoom out for Generals and Zero hour

    Last Update: 27 Jul 2020
    Author: GLAssassin
    Uploader: GLAssassin

    Perfect Zoom out mod for Generals and Zero hour

    • 148KB
    • 104
    • --

    Perfect Zoom out for Generals and Zero hour

    Last Update: 27 Jul 2020
    Author: GLAssassin

    Perfect Zoom out mod for Generals and Zero hour

  • HD 1080p 1440p 4k Generals plus zero hour

    HD 1080p 1440p 4k Generals plus zero hour

    Last Update: 11 Jun 2023
    Author: GLAssassin
    Uploader: GLAssassin

    Custom options file set up for HD 1080p 1440p 4k for both games!!! also with both mouse options now

    • 83KB
    • 176
    • --

    HD 1080p 1440p 4k Generals plus zero hour

    Last Update: 11 Jun 2023
    Author: GLAssassin

    Custom options file set up for HD 1080p 1440p 4k for both games!!! also with both mouse options now

  • More Command Points

    More Command Points

    Last Update: 16 Jul 2020
    Author: GLAssassin
    Uploader: GLAssassin

    start every map with 25 perk points and when u earn 7 exp u become a level 8 general. so capture a flag point and that will max you out or just 1 kill works.works with many mods

    • 1KB
    • 42
    • --

    More Command Points

    Last Update: 16 Jul 2020
    Author: GLAssassin

    start every map with 25 perk points and when u earn 7 exp u become a level 8 general. so capture a flag point and that will max you out or just 1 kill works.works with many mods

  • zombie mod part 1

    zombie mod part 1

    Last Update: 21 Jul 2018
    Author: Hamza4k
    Uploader: HamzaNex

    This mod adds new campaigns to GLA, China and USA, humans fight against zombies that want eat your brain P: Zombies are not playable faction its only Campaign side (maybe in next version Coop mode too)

    • 7.1MB
    • 0
    • --

    zombie mod part 1

    Last Update: 21 Jul 2018
    Author: HamzaNex

    This mod adds new campaigns to GLA, China and USA, humans fight against zombies that want eat your brain P: Zombies are not playable faction its only Campaign side (maybe in next version Coop mode too)

  • Rise of the Reds

    Rise of the Reds

    Last Update: 09 Jul 2020
    Author: SWR Productions
    Uploader: TheHunter649

    An expansion mod for Generals: Zero Hour. Adds two new factions: the Russian Federation and the European Continental Army. Will later add a new Generals selection system and new Generals, each with their own specific options.

    • 691.3MB
    • 126
    • --

    Rise of the Reds

    Last Update: 09 Jul 2020
    Author: TheHunter649

    An expansion mod for Generals: Zero Hour. Adds two new factions: the Russian Federation and the European Continental Army. Will later add a new Generals selection system and new Generals, each with their own specific options.

  • Shockwave (0.95)

    Shockwave (0.95)

    Last Update: 20 Apr 2016
    Author: Shockwave Team
    Uploader: TheHunter649

    Merry Christmas from the Shockwave Team! The latest and greatest version of the Shockwave Mod series. Three new generals to play with, and the simply amazing statistic of OVER 100 new units in this mod! While it is not a total conversion, it has more content than most do. What has changed since 0.93? Well, so much stuff that I can't possibly mention it all here! Over 3800 words worth of changes have been documented, and the list would be twice as long if they listed every change from Zero Hour. If you are looking for a mod that adds an insane amount of new units, structures, vehicles, airplanes and most importantly, Superweapons to play with, look no further! Simply unprecedented awesomness. For Technical Support: http://www.shockwavemod.com

    • 176.7MB
    • 85
    • --

    Shockwave (0.95)

    Last Update: 20 Apr 2016
    Author: TheHunter649

    Merry Christmas from the Shockwave Team! The latest and greatest version of the Shockwave Mod series. Three new generals to play with, and the simply amazing statistic of OVER 100 new units in this mod! While it is not a total conversion, it has more content than most do. What has changed since 0.93? Well, so much stuff that I can't possibly mention it all here! Over 3800 words worth of changes have been documented, and the list would be twice as long if they listed every change from Zero Hour. If you are looking for a mod that adds an insane amount of new units, structures, vehicles, airplanes and most importantly, Superweapons to play with, look no further! Simply unprecedented awesomness. For Technical Support: http://www.shockwavemod.com

  • Armageddon - The Final Hour

    Armageddon - The Final Hour

    Last Update: 18 Jun 2022
    Author: Free Radical
    Uploader: Kapteyn

    Armageddon: The Final Hour is a modification for Zero Hour. It adds a new faction, namely “Armageddon”, which is quite frankly insanely over-powered.

    • 38.4MB
    • 18
    • --

    Armageddon - The Final Hour

    Last Update: 18 Jun 2022
    Author: Kapteyn

    Armageddon: The Final Hour is a modification for Zero Hour. It adds a new faction, namely “Armageddon”, which is quite frankly insanely over-powered.

  • Snow Battle

    Snow Battle

    Last Update: 01 Mar 2014
    Author: pkyrkos7
    Uploader: pkyrkos7

    This is a 2-player medium size map for Command and Conquer Generals:Zero hour,which you can play against a human(lan or online) or AI opponent.

    • 840KB
    • 4
    • --

    Snow Battle

    Last Update: 01 Mar 2014
    Author: pkyrkos7

    This is a 2-player medium size map for Command and Conquer Generals:Zero hour,which you can play against a human(lan or online) or AI opponent.

  • United Fighting Force

    United Fighting Force

    Last Update: 18 Feb 2014
    Author: godofwarman12
    Uploader: godofwarman12

    This mod is only for c&c 1.0.5 and higher adds a new army called UFF

    • 7.2MB
    • 61
    • --

    United Fighting Force

    Last Update: 18 Feb 2014

    This mod is only for c&c 1.0.5 and higher adds a new army called UFF

News & Updates

  • Mod Author Premium Rewards are here

    In our last article on this project, we covered the milestones that Mod Authors would need to achieve with their Unique Downloads (UDL). Now we are finally following up with what the system will look like and a bit more on how it's going to work. First, a bit of a refresher.


    What are we doing?

    We can now afford to give mod authors Free Premium. Yay! Mod authors will now be given Free Premium time as direct rewards for their contributions to the site without needing ...

    • 199 Comments
  • Free Premium for Mod Authors

    We launched our Donation Points System in 2018 to give back to the mod authors on Nexus Mods who have given so much to all of us in our community. To date, we have paid out over $7 million USD to our mod authors via this system. The DP system allows authors to earn points which they could redeem for PayPal payouts, discounted games and, until recently, discounted Premium Memberships. These included Lifetime Premium Memberships, which is something we stopped selling back in 2021 for our nor...

    • 436 Comments
  • 10 Billion Downloads

    A beast of monstrous proportions is approaching. We spotted it a while back, lumbering over the horizon. It has since picked up such momentum that its arrival is now upon us.

    The site will hit 10 billion file downloads today.

    This is an epic milestone for Nexus Mods and the modding community. To put this number into perspective:


    If every download were a footstep, you could walk to the moon 11 times (1), or walk The Seven Thousand Steps (2) to High Hroth...

    • 162 Comments
  • An update on App development

    For the last 6 months, the new App Team have been working hard on laying the foundations for our next-generation mod manager - the Nexus Mods App. There isn't anything fancy to show just yet, but we'd like to share an update with you all on the technical choices and design decisions we've made so far.

    This video was originally streamed as part of C3: Community Creation Con on 2 Feb 2024, but in case you missed it (or simply weren't interested in a conference around Bethesda games) we...

    • 123 Comments
  • Notifications System further updates

    This is a follow-up on yesterday's update to the Notifications System covered in our last news post. We want to address some of the pain points users will have experienced and what improvements we have made as a result of your feedback.

    The new system was sending notifications for new comments on tracked mods. This was an error and we switched this off but 300,000 notifications of this type were delivered. We cannot easily delete these and you will see these if you are logging in f...

    • 196 Comments
  • Notifications System Improvements

    This post is a follow-up on the ongoing system changes we have been making to further improve our site performance and user experience.

    Once you’ve read through it, please feel free to leave your feedback, thoughts or suggestions. Any off-topic posts may be removed or moderated; if you’d like to make an unrelated suggestion please use our feedback board.


    What are we doing?

    We’re updating our notifications system so that it better handles our curre...

    • 179 Comments
  • Introducing: The Porpoise and The King

    Today we're announcing some new additions to the Community Team. You may have seen their names here and there on the website already but I hope you will join me in giving a warm welcome to Amber (spamPorpoise) and Charlie (JustThatKing). Charlie is joining us as a Community Manager and Amber is taking on our newly created role of Customer Support Specialist. Here's a little Q&A we put together for the occasion.

    Welcome, Amber and Charlie. Why don’t you both tell us a bit about...

    • 31 Comments
  • Moving your Site Preferences

    Update 9 Jan 2023

    This change is now live for all users. You can view the new preferences section here.



    As part of our ongoing work to update the Nexus Mods website and services, we will be making some changes to separate the “site preferences” and “content” pages that can be found under “My Nexus Account”. This is the first step in our efforts to consolidate the various places around the website where you can change different account preferenc...

    • 66 Comments
  • BBCode update for mod pages and comments

    We've got an important bug fix that we're going to be squeezing in before Christmas that may cause some minor problems with how mod pages, comments (and other content that uses BBCode) are displayed. The update was initially released yesterday but we have since rolled it back as it introduced a breaking change to content containing certain use cases of spoiler tags. 

    Our biggest concern is that this problem occurs in the description of many popular mods so we've delayed the release ...

    • 86 Comments
  • Community Forum Update

    Summary

    Recently we let you all know about an update we planned to make to our forum software. Our previous forum software, unfortunately, was extremely out-of-date and was really holding us back on being able to make quick and tangible updates to the Nexus Mods website. We've now finished this update and this article is going to explain what's changed, why we made the change and what you can expect in the short- to mid-term because of this change.


    The New Forum <...

    • 111 Comments
  • Forum Downtime

    Update - 21st November. Forums are once again live. Please post any forum-related feedback here.

    The Forums will be going down for extended maintenance on Monday 13th November. This downtime is likely to extend until Tuesday 21st November.

    After 20 years in existence, the forums are getting an update. While some planned changes will affect the forums visually and functionally, most of this work is on the back-end, to uncouple the forums from a variety of connected service...

    • 221 Comments
  • The New Blur Setting for Adult Content is Here

    We've added a new option to your Content Blocking settings which enables adult content but blurs out the tiles and images by default. 

    It's fair to say this is a feature a lot of users really wanted for browsing the website and it has been the most upvoted suggestion on the feedback board since we opened it earlier in the year. 

    This new feature will show adult mods and media in search results and on the listing pages (e.g. the game homepage with the Hot Files) but the ...

    • 277 Comments
  • Starfield Vortex Support Updated

    Hotfix Update 2023-09-22 20:48 GMT
    A hotfix update has been released to temporarily disable some of the new features in this extension. Please see the pinned comment for more information.


    Starfield mods have racked up an impressive 14 million downloads since the game launched 2 weeks ago and we're super excited to see all the mods being shared. Over 400,000 users have used Vortex to install and manage their mods since then and we've been working on an update based on th...

    • 261 Comments
  • The future of Vortex and the Nexus Mods app

    Back in October 2022, we announced the arrival of Tim (Halgari) to the Nexus Mods team. We touched briefly on the future of Vortex and potential 2.0 updates. Things went a bit ‘stealth mode’ after that, so now it’s time to give more of an update on how the team has developed and how we see the next generation of mod management. This is going to be a long one, so buckle up!


    A brief history of Vortex

    Development of Vortex first began all the way back in 2016. At...

    • 509 Comments
  • We're hiring senior back-end web developers

    We're always working on creating tools and experiences which continue to support a positive modding community, make modding more accessible and give creators the ability to share their own creations. To help us achieve our mission, we're looking to hire new talented back-end web developers to join us at our office in Exeter, UK.

    Working at Nexus Mods means the projects you help bring to life will be used by millions of gamers worldwide each month, with a wealth of feedback coming di...

    • 0 Comments
  • Introducing our new Community Team Lead: Demorphic

    Today we would like to introduce you to the latest addition to your Community Management team at Nexus Mods, Demorphic (a.k.a. Mat). Mat has joined us in a new role as Community Team Lead and will be spearheading our existing team.

    Welcome to the team Mat! Could you please introduce yourself and tell us a bit about your background? 

    Hello, great to be here after lurking around the community for a few weeks! I recently joined the Nexus Mods team in Exeter, UK. It’s a ...

    • 91 Comments
  • AI-Generated Content in Modding

    The recent advances in AI technology have been a hot topic in the community and the gaming industry as a whole over the past few months and we're getting more and more questions from you about how we feel about it. 

    TL:DR - AI-generated mod content is not against our rules, but may be removed if we receive a credible complaint from an affected creator/rights holder. If you're not the creator/rights holder, we ask that you don't submit file reports. 

    We've had a lot of d...

    • 609 Comments
  • 2022 in Review - Mods, Stats, and Hats

    It's mid February and I know what you're thinking: "this would be the perfect time for a year in review post for 2022". Well, say no more! 

    2022 was a huge year for our community and site. Not only did we see tremendous growth regarding new modders joining our community, mod uploads, and overall downloads, but the Nexus Mods Team itself has grown significantly as well.

    On the backend, we've completed several important operations, most notably migrating a lot of our servi...

    • 62 Comments
  • Design Focus Groups and Site Feedback

    Are you interested in helping shape the future of Nexus Mods?

    We're starting to roll out our new design system as we build new features and modernise the current site layout. A key part of this process will be to hear from you - the modding community - as we test out new designs and features. With this in mind, we're looking for volunteers to take part in a few focus groups that will collect invaluable feedback which is sure to influence how our site looks and functions as we look to...

    • 0 Comments
  • Upcoming maintenance: 9 January 2023

    On 9 January 2023 we will be performing scheduled maintenance which will mean the entire site as well as our forums will be unavailable for a time. Please note that this will also affect the functionality of mod managers - downloads, updates, endorsements etc. (anything that requires interaction with our website and API). As we will be migrating our database to an upgraded system, we aim for this process to take several hours, but to be on the safe side please expect the site to be down for some...

    • 333 Comments