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Askeladd

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NolseFTW

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48 comments

  1. NolseFTW
    NolseFTW
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    You love tanned girls, I get it, no need to shout it here 🙂
  2. amonescaflowne
    amonescaflowne
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    nice mod thanx. can you help me out on what the tools i could use to edit these pak mods for my personal uses? or a tutorial would do, or a keyword to find a tutorial online would do...thanx.
    1. NolseFTW
      NolseFTW
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      Use FModel software, find the game folder and choose UE5.4
      Get the mapping file from their discord server, and select it inside FModel settings. It will then ask to restart itself.

      Select all paks (except mods if any) and click Load.
      In the second tab, you can browse all folders, you can then right click a folder and save models or textures, etc.

      For model editing, you need the psk loader addon for Blender.
      To export, follow this inZOI guide, there are stuff about FBX settings to choose

      For texture editing, I just set FModel to export as .TGA and edit them and resave as .png once finished.

      To reimport stuff into the game, you need to install UE5.4, and make a new
      project and enable virtual texture in the project settings.
      Then you have to recreate the folder hierarchy like it is in FModel, and place the files accordingly, once imported.

      And don't forget to also enable virtual texture on each texture file (double click on it for the settings)
      I also choose BC7 format there for diffuse textures so it looks good ingame.

      For model editing, you'll have to move the skeleton that gets imported when you load the fbx into UE5, it's in a folder called mannequin, the file is UE5 something. Search with FModel (Packages -> Search)
    2. omfgkevin
      omfgkevin
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      Thanks for the pointers. I took a look at the files and man, it is so messy in there. I was hoping to look stuff and wanted to replace the face textures (tbh, wanted to replace Sciel with Catherine though I only found her head and some face textures, which I guess could work?
    3. merylisk
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      Can you elaborate more on the last step, e.g. importing the edited textures into Unreal and then how to export as a .pak etc? Or is there a tutorial available somewhere you can point me to? Thanks!
    4. Imhtp
      Imhtp
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      You need UE 5.4 (because the game is 5.4.4), you need to make a new project (Blank, Blueprint) named Sandfall. Edit > Project Settings
      > Packaging : Check Generate Chunks and IO Store ; and enable Virtual Textures

      Then you need to make the arborescence of the files you modify the same as the game
      You import the fbx with the Skeleton, the Skeletal Mesh and the Physics
      Asset, and the materials you chose to replace, and you put the Skeleton
      in Characters/Mannequins/Meshes it needs to replace the original
      SK_UE5_Mannequin ;

      the Skeletal Mesh needs to have the same name as used
      by the original character's skeltal Mesh (ie for Sciel for example is
      SK_Sciel_Placeholder I think) and you import the textures you want, you
      rename the textures associated with the material the same as for the
      originals (for example if you chose the material MI_Body_Sciel, the
      textures associated are Sciel_Body_BaseColor so you need to rename the
      texture you import with this, you do it also with the Normal

      Once you imported the textures associated with the materials, and you have the
      whole thing in the right folders, then you can package, you need to
      choose a chunk id, and you will have the cooked and packaged .pak .utoc
      .ucas, you rename them with _p at the end and they are finally ready to be used
      in Paks folder of the game
  3. eclatriomphe
    eclatriomphe
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    Thank you so much. Can you do it for her portraits as well?
    1. elcorm
      elcorm
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      fr i'm only here for the portrait xD she is paler than maelle and yet she looks so dark in her portrait for some reason
    2. eclatriomphe
      eclatriomphe
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      fr
  4. NauMas
    NauMas
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    why
  5. Makemecry88
    Makemecry88
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    thanks<3
  6. blestsol
    blestsol
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    Never change ,Internet people lol. 
  7. Shadowrogue2006
    Shadowrogue2006
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    Looks good. Good mod.
  8. Shivolia
    Shivolia
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    Can we please make her less muscular?
  9. AttachAkimi
    AttachAkimi
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    Basado 🗿
  10. SmackDaddy100
    SmackDaddy100
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    Does this edit her icon picture?
    1. NolseFTW
      NolseFTW
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      Not yet, I'll look about this.
      Her icon looks really different than her base model textures already..
    2. SmackDaddy100
      SmackDaddy100
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      Yeah her icon looks off. Tbh I wouldn't mind a version that changes just her icon.
  11. KConstantineK
    KConstantineK
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    Thanks. She has an extremely Slavic face, so lighter skin fits very well 👍🏻
    1. Lol, what. Come on, dog. She's clearly algerian or something.