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9t3ndo

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Loadmonkey

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Giving the starting weapons some usefull traits.

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It bothers me a little that the starting weapons are relatively useless, so I'm giving them a few traits to try out.

Each weapon with only one attribute scaling (Maellum, Verleso, Noahram) scales with Vitality, as this is the most useful attribute in the early game.

And the other two, with an second attribute scaling, gain the most useful attribute for the late game: Agility and a defensive attribute.