NOTES Keep in mind, easier versions make dodge/parry animation longer and you might need to wait way longer before character get back to idle position due to time dilation while parrying/dodging.
CHANGELOG 1.0.1 - added slightly easier version. 1.0.2 - added disgustingly easy version. use on your own risk, it time dilation may lead to issues with animations. 1.1 - added optional file for longer manual attack QTE validity window. 1.1.4 - fixed (probably) QTE optional version. 1.1.5 - all dodge/parry versions updated for patch v1.2.3. there was no real need to update dodge/parry windows, but to get skill changes (I know you love nerfs in this patch) I've got to get rid of redundant skill-related files in paks. 1.1.6 - add one more version on request (with twice stricter times).
your invulnerability window in seconds. once you pressed Q/E you have 0.15s of damage immunity in vanilla. higher modded values (like 0.45 in thrice easier version) allow you to start parry/dodge earlier so you don't need to rely that much on guts, fingers or knowing enemy animation.
The fact that this is the #1 most endorsed mod goes to show that the developers messed up this mechanic. It's not that it's "too hard/too easy" but that it's badly designed. Even with the "disgusting" timers it is still easy for it to fail since you're animation locked if you don't hit the button at the exact right frame. It is also extremely sensitive to input latency, which is an issue I've not had in a game in like 20 years.
Some of maelle skill also affected but I can still click it for others no problems only verso skill like the one I mentioned, its cannot be click I will try to delete n apply this mod again
I am a bit confused by the wording on the main page versus the file download wording. You use percent on the home page but X on the download page. I think I have been using the wrong one. I want the 200% one and I assumed that was the 2x version but I think that is wrong and I actually want to download the 3X version?
Edit: Scratch that... I see you still name them the same so yes I needed the 3x version but it was still called Even Easier version as was described in the home page.
So, erm... Just an FYI: "Even Easier (+200%)" - meaning you get the vanilla default values (100%) + 200%... Which equals, well, 300%. And yep, that basically means 3x times easier...
617 comments
Keep in mind, easier versions make dodge/parry animation longer and you might need to wait way longer before character get back to idle position due to time dilation while parrying/dodging.
CHANGELOG
1.0.1 - added slightly easier version.
1.0.2 - added disgustingly easy version. use on your own risk, it time dilation may lead to issues with animations.
1.1 - added optional file for longer manual attack QTE validity window.
1.1.4 - fixed (probably) QTE optional version.
1.1.5 - all dodge/parry versions updated for patch v1.2.3. there was no real need to update dodge/parry windows, but to get skill changes (I know you love nerfs in this patch) I've got to get rid of redundant skill-related files in paks.
1.1.6 - add one more version on request (with twice stricter times).
Did that, i put the 3 files in the ~mods folder but it doesn't seem to work. Thanks
The fact that this is the #1 most endorsed mod goes to show that the developers messed up this mechanic. It's not that it's "too hard/too easy" but that it's badly designed. Even with the "disgusting" timers it is still easy for it to fail since you're animation locked if you don't hit the button at the exact right frame. It is also extremely sensitive to input latency, which is an issue I've not had in a game in like 20 years.
Can u please check n fix it?
Thanks
I will try to delete n apply this mod again
Thanks for ur reply
Thanks again sir n have a nice day
Edit: Scratch that... I see you still name them the same so yes I needed the 3x version but it was still called Even Easier version as was described in the home page.
"Even Easier (+200%)" - meaning you get the vanilla default values (100%) + 200%... Which equals, well, 300%.
And yep, that basically means 3x times easier...