Top 25 in the past 2 weeks
1. Mynex's More Starting Units for Sid Meier's Civilization VI
This is a cheat that adds units, tech, gold at the beginning of game
updated 22:35, 6 Dec 2016 8,303 141 1kb Mynex
3. Better Tribal Villages for Sid Meier's Civilization VI
This mod makes village more likely to get better stuff and enables certain traits from Villages that were otherwise extremely rare or completely disabled by default.
updated 6:22, 4 Feb 2017 7,630 107 2kb jfujii
4. Tougher City States for Sid Meier's Civilization VI
Gives city states a bit more units, so they don't get rolled over so quickly, but hopefully without making them overpowered.
updated 7:50, 23 Oct 2016 4,575 80 1kb Moraelin
5. Diplomatic Total for Sid Meier's Civilization VI
Shows Relationship Level and Sum Score of Reasons.
updated 23:29, 1 Mar 2017 3,994 48 22kb kavisgo
6. Daughter Of Ptah for Sid Meier's Civilization VI
The blessing of Ptah, god of crafters, gives Egypt +3 production, +3 gold, and +1 food on ALL tiles. Even those who didn't have those. Also an extra government wildcard.
updated 17:57, 23 Oct 2016 3,657 80 2kb Moraelin
8. Mynex's Larger Maps for Sid Meier's Civilization VI
Adds 5 new map sizes.
updated 19:46, 30 Oct 2016 3,112 45 2kb Mynex
9. Unit Report Screen for Sid Meier's Civilization VI
Adds a Unit List and improves Yield info on the Report Screen
updated 17:18, 26 Feb 2017 5,677 110 21kb gmiller7138
10. Better Unique Improvements for Sid Meier's Civilization VI
Buffs Unique Improvements so you might actually build them
updated 1:22, 27 Nov 2016 3,405 54 2kb Pwere
11. Daughter Of Seth for Sid Meier's Civilization VI
Gives Egypt all bonuses, unique units and unique buildings of all other civs. (Excluding the Aztecs, Religious Convert, Lavra and Mbanza.)
updated 15:14, 29 Oct 2016 6,801 123 2kb Moraelin
12. Daughter Of Ra for Sid Meier's Civilization VI
Gives Egypt extra production of everything on every worked tile, plus one extra wildcard slot
updated 18:06, 23 Oct 2016 2,355 55 2kb Moraelin
13. Mod ID generator for Sid Meier's Civilization VI
updated 7:48, 24 Oct 2016 308 1 33kb Hisu
14. Slavery And You for Sid Meier's Civilization VI
Adds a government military policy card that makes ground non-ranged units capture defeated military units as builders, same as the Aztec Eagle Warriors do
updated 1:34, 25 Oct 2016 1,810 35 1kb Moraelin
16. Removed adjacency req for Wonders for Sid Meier's Civilization VI
Wonders won't need to be adjacent to district but they will still require one.
updated 22:42, 28 Oct 2016 1,783 30 1kb Drusek
17. Mynex's Increased Starting Distances for Sid Meier's Civilization VI
Increased Starting Distances for Civs/Barbs
updated 8:46, 3 Nov 2016 4,730 76 2kb Mynex
20. 25 percent Eurekas and Inspirations for Sid Meier's Civilization VI
Reduces all eurekas and inspirations to 25%.
updated 12:45, 2 Nov 2016 645 7 2kb Alesque
21. Brazil All Uniques for Sid Meier's Civilization VI
Brazil All Uniques provides Pedro and the Brazilian civilization with the unique abilities, units, buildings and improvements from all civilizations.
updated 7:16, 24 Dec 2016 683 10 2kb chiphead2332
22. Mynex's Game Tweaks for Sid Meier's Civilization VI
Various Game Tweaks
updated 14:05, 15 Nov 2016 1,853 42 3kb Mynex
23. Regroup humans for Sid Meier's Civilization VI
Force the game to regroup all the human players on the same starting point.
updated 5:32, 3 Nov 2016 559 6 11kb Gunnmann
24. Mynex's More City Names for Sid Meier's Civilization VI
Adds more city names
updated 2:28, 5 Dec 2016 908 9 13kb Mynex