Sid Meier's Civilization VI
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About this mod

Scales all civilisation traits by a factor of 10.

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This mod scales all traits of leaders and civilisations by 10. So every trait is 10 times stronger, bigger, and more powerfull. Guaranteed very balanced.

Because this mod alters almost every trait/unit/building in the game, it is most likely incompatible with most gameplay changing mods, UI mods and such should be fine.

This mod is in English and German.

For other 10x mods, check out HaruhiBot's Wondersx10 and HaoJun0823's 10xPantheon.

I also made a x3-version, which scales everything by a factor of 3.


America
-legacy bonuses ten times faster
-P51: +29 ATK, +20 Range, +500% experience
-FilmStudio: +1000 Tourism
-Corollary: +29 Str on Home, +10 Appeal for National Park
-Rough Rider: +500% culture kills on home continent, +44 STR on hills
Arabia    
-+10 science for each converted city
-Madrasa +14 science
-Saladin: Faith purchase cost 1%, +100% output of worship buildings
Brazil
-10 Adjecency Bonus for rainforests
-Minas Geraes: 104 Melee, 114 Ranged
-Carneval: Cost=1, Entertainment 11, 10 Great Person points
-Pedro: 90% Refund for Great People
China
-95% Eureka and Inspiration Bunus
-Wall 25 Defense, +10 Gold and Culture
-Crouching Tiger: 84 Ranged and Cost=55
-Qin: Builders +10 charges and complete wonders 80%
Egypt
-+405% to wonder and district production, if build next to river
-Sphinx:  +10 culture, +10 faith (+20, if next to wonder), +10 appeal
-Chariot Archer: +12 Movement
-Cleopatra: trade routes outgoing +40 Gold, incoming +20 gold, +20 food
England
-10 free melee units on other continent
-9 slots in museum, 3 archeologists (can't do more, withoud bugging UI)
-Seadog: 10 base moves
-Dock: +10 movement, 20 gold from trade, cost=1
-Redcoat: +100 STR in foreign continent
France
-Chateau: +20 Culture, +10 Appeal, +20 Culture, if next to wonder, +10 gold if next to lux
-res. wonders 90% complete
-10 times tourism
-Imp. Guard +44 STR on home continent
-Catherine: +10 spies and +10 dipl. vis.
Germany
-can build +10 districs
-Hansa: +10 Adjecency to ressource and districs, +20 to commercial hub
-U-Boot: +44 STR, +10 sight range
-Babarossa: +36 vs city states, +10 Military slots
Greece
+10 Wildcard slots
-Acropolis: Cost=1, +20 Adjecency for centre
-Hoplite: +44 STR if near other Hoplite
-Gorgo: 500% culture of defeated unit strength
-Pericles +50% Culture per city state
India
-Stepwell: 20 Housing, 10 Food, +10 food if farm, +10 faith if holysite
-Varu: -29 STR to enemies (stackable!), 1 Move, 64 STR, 12 sight, 480 cost
-Ghandi: 10 fold War weeariness on enemy
-50 faith per known civ with religion
Japan
-10 adjacent district bunus
-Electronnic Factory: 13 Bunus to cities in 6 radius, 40 cuture
-Samurai: 66 STR, 63 cost
-Divine Wind: +1000% Production of holy site, encampment and theater, +29 STR on coast and shallow water
Kongo
-10x artist and musician points, +40 Gold +20 Food, +20 Food from great works, 9 slots in palace (more breaks UI)
-Mbanza: +40 Gold, +20 Food, Cost=1
-Nagao: 100 ranged defense
-10 free apostles on mbanza and theater district build
Norway
-Stave Church: 10 fait adjecency
-berserker: 20 Movement in enimy territory, +36 when attacking, -36 when defending
-Harald:
-Longship: 54 Combat, 10 coast movement
Rome
-Bath: Cost=1, Housing 20, Entertainment 10
-Legion: 51 Combat, 10 Charges, 290 cost
-Fort: 25 Def
-10 Gold on traderoutes
-Trajan: 10 free Buildings in new City
Russia
-new cities start with 26 tiles
-+10 faith and production on tundra
-Lavra: Cost=1, 10 great person production
-Cossack: Cost=430, 91 STR, +29 STR in own territory
-Peter: traderoutes give +1 science
Scythia
-10 extra light cavalry
-Kurgan: +10 Faith. +10 Gold, per pasture +10 Faith
-Horse Archer: more cost, 10 range, weak melee
-Tomyris: heal 100 after kill, 29 bonus vs wounded
Spain
-Mission: 20 Faith, +20 if on different continent, +20 if next to campus
-Conquisitor: +44 STR, if with Missionary
-+10 gold and production on demestzic, +40 gold on international routes
-phillip: 10 extra spanish inquisitions and +25 str against other religions
Sumeria
-Ziggurat: 20 science,
-Warcart: cost=5, for early Spam
-Gilgamesh: Levy discout= 100
-experience for all units within 50 tiles
Aztecs
-Builders complete distict 90%
-Tlachtli: 10 amenities, 20 faith, 10 Great General points
-Eagle Warrior: 59 STR, 290 cost
-Montezuma: +9 STR per luxury, 20 extra amenities per luxury
Australia
-Digger: 85 STR, +44 STR on coast, +29 on abroad
-Outback Station: +10 food, +10 prod, +10 food for adj pastuire, +10 food abd +10 prod with civs
-30 housing on coastal cities, districs bonuses +10 on chaming, +30 on breathtaking
-Curtin: +1000% production on war declared
Poland
-Hussar: Made stronger (74 STR)
-Sukiennice: +20 prod on in trade, 40 gold on domestic
-Jadwiga: 20 faith 20 culture and 40 gold for relic
Macedonia
-10 inspirations/ eureka when capturing appropriate city
-Hypapist: 500% support, 29 STR siege
-Hetaroy: 50 general GPP, 29 bonus if with general
-basilikoi: 250% unit production to science
Persia
-10 gold and 10 culture for internal routes, roads 10 times more advanced
-Immortal: 70 STR, cost 190
-Paradaeza: Appeal 20, 20 Gold, 10 Culture, 10 for adj holy and theater, 10 culture with dipolmatic service
-Cyrus: 20 Movement on surprise war
Nubia
-Ta Seti: +500% Production for ranged units, +500% EXP for ranged , +10 prov over  strategic mines, +20 gold for luxury mines
-Pyramid: +10 Faith, +10 district adjenency bonuses
-Pitati: 160 Cost, 24 STR, 54 Ranged, 12 Movement
-Aminatore: +200% District production, +400 if near pyramid near citycenter
IMPLEMENTED MOD CIVS:
JFD's The Empire: Civlization and Leader Packs
-India Ajatasattu: +29 STR near cities with same religion, 9 art slots
-Germany Frederick: 10 times gold and science equal to production of Hansa
-Gremany Landwehr: +29 STR adjecency
-Germany Hitler: +10 movement, +200% wartime production
-Germany panzer: +29 Combat Bonus
-France Louis XIV: +10 Envoy and +20 Culture per wonders
-France Regiment Vieux: +36 vs city centre
-France De Gaulle: 10x GPP for General, +20 movement for General
-France B1: +36 Defense
Railgun Misaka
-100% science bonus, +10 science, +10 gold
-institude: +10 gold, production
-misaka imouto: maintenance 1, cost 210
-lv 5: +10 movement, +10 sight
-misaka: +10 range
Konosuba Aqua
-Missionary and Apostle +80 religious str, +40/+80 STR to units
-Arch Priest: +110 STR per era after medieval (Up to Modern, because otherwise Overflow error)
-Kachoufuugetsu: +10 gold, faith, food adjecency
-20 housing on freshwater
Konosuba Megumin
-+50 ranged STR, +500% XP
-Arch Wizard: +100 STR per Era (Up to Modern, because otherwise Overflow error)
-Crimson Magic Village: Cost 1
-Explosion Magic: 10 Nukes
-Magic Stuff: 10x more science and Gold
-Megumin: 10 nukes per Era
No Game No Life - Imanity Civilization
-+500% scout, ranger and settler production
-Ghost: +13 movement, +10 sight
-Elchea Library: eureka for 10 tech
-Sora: 10 military and 10 diplomacy slots to wildcard, +250% war weariness for enemies and -94% for self
-Shiro: 15 great scientist pts, 95% on eureka
-Stephanie: +10 diplomacy slots (only on political philosophy), +10 envoys points
Civ of the Rings
Gondor
-+250% district build speed, +10 housing for walls
-Citatel guards: +29 Def, -29 Atk, +39 bonus for districts
-Stonework: +10 cultere per era, defense=94
-Aragorn: 10 dipl policies, scout 60 STR
Rohan
-farms +10 adjecencies,  +10 movement for cavalry
-Rider: 73 STR, 20 charges, 30 cost
-Stable: 10 horse, +10 gold per pasture
-Théoden: food and prod increased by 500% after liberation
Silvan
-+10 culture on charming, +20 on breathtaking, +10 faith from Forest
-Galadrian Archer: +29 in friendy, +21 STR
-Treehouse: +10 food, +10 culture, +20 faith , more food and culture later
-Galadriel: forests +10 appeal, all cities start with op walls
-Thranduil: +29 for ranged
Isengard
-build Industrial Zone, Encampement, Siege, Support 500% faster, corp and, armies very early
-Ballista: +21 bombard, +29 melee
-Uruk Pits: +20 Prod
-Saruman: Spy 10 increase, a lot of faith by babarians
Mordor
-Units no maintenance
-Mamak: +21 STR
-Nazgul: heals 90 hp on kill
-Wasteland: Cost=1
-Sauron: 10 envoys per capture, 10 nazgul per era
Goblins
-10 units when producing infantry
-marauder: 29 STR, 1000% gold on kill
-Warg: 45 STR, +29 anticav
-Goblin Caves: +10 Prod, 0 housing, 550% unit production to faith and culture
-Azog: +29 STR near conquered city
Dwarves
-Guardian: +25 STR in hill or mountain, +20STR
-Forge: 10x adjecency gold bonuses, 10 merchant GPP, +12 Prod
-Durin: 10 free builders, +10 charges
-Dain: +1000% support, Axe thrower 115 STR 75 ranged
-Thror: mountains +200% gold, +20 gold form int trade, 9 slots in moountain cities (more breaks UI


Please tell, if something is wrong or was not implemented correctly.

Can also be found on github and on the workshop.

Inspired by JFD's BalanceGoldPrime++ and the x10 mods for TF2.