Sid Meier's Civilization VI
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Created by

Dartmor aka Tom Illar

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DartmorStudio

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About this mod

Mod that makes coastal cities more useful, as well as Naval / Air Units.

Permissions and credits
I need players to test my mods to provide feedback, help to balance numbers. If you're interested contact me at [email protected]

Overall
  • You start a game with an extra Scout and acquire a Builder in each new city up to 4, City-States starts with 2 Builders


Advanced Coast Cities
  • All Units and Buildings Gold Cost was decreased to 50% of the original amount ( Gold Cost equal to Production cost in Online Speed )
  • Harbor has 150 Health Points, can use Walls
  • Lighthouse / Great Lighthouse gives +1 Production in each water tile in that exact city
  • Harbor get new adjacency bonuses
    • +5 Production being adjacent to City Center
  • Fishing Boats can be built anywhere, give +1 Food
    • +1 Gold being adjacent to City
  • Camp Improvement can be built in grassland, plains, tundra, forest, jungle giving +1 Production


Advanced Navy
  • Melee Ships have +20 bonus Strength against embarked units
  • Following Ships receive +10 ranged defense: Quadrireme, Privateer, English Seadog, Submarine and Nuclear Submarine
  • Ocean cost 2 Movement Points
    • All Civilizations can move on Ocean with Celestial Navigation Tech
  • Fixed bug with Great Admirals:
    • Now Ships cannot capture civilian units, instead, they can stand in the same tile with them - even if you are at war. It fixes the bug with Great Admirals blocking the path.
  • All Ships moves with 6 speed, except Caravel with 8 speed and Frigates with 5 speed
  • Embarked units move with 4 speed
  • New Tech: Sea Raiding, goes after Sailing and before Shipbuilding / Celestial Navigation
  • New Unit: Naval Raider, Sea Raiding Tech.  
    • 1 Gold Maintenance.
    • 65 Production Cost
    • 20 Strength and 25 Ranged Strength with 1 Range
    • Upgrades to Privateer
  • Galley has now 35 Strength and is moved to Celestial Navigation Tech.
    • Norwegian Longship have 40 Strength and is also moved to Celestial Navigation Tech, replacing Galley
  • Privateer
    • Moved to Cartography Tech
    • Strength 45 ( +10 ranged defense ), Ranged Strength 40 ( +15 vs ships )
    • Invisible, Range 1
    • Promotion Class changed to Ranged Naval
    • English Seadog has 5 more Strength and Ranged Strength, and Range 2
  • Frigate
    • 45 Strength ( no ranged defense ), 60 Ranged Strength, Range 3
  • Caravel
    • 50 Strength ( no ranged defense )
    • 4 Flank Strength Bonus
    • Prize Ships Ability
  • Heavier Ships require Shipyard ( all except Ancient Era ships and Caravel )
  • Ironclad Strength increased to 70
  • Carrier is moved to Steel Tech and has 70 Strength
  • Battleship and Missile Cruiser Range increased to 4, with receiving +20 Strength Bonus against land units both in land and sea
  • Submarine Strength is reduced from 65 to 60 but Ranged Strength is increased from 75 to 80
  • Nuclear Submarine Strength is reduced from 80 to 70 but Ranged Strength is increased from 85 to 90


Advanced Air Units
  • Air Units doesn’t require Aluminium anymore
  • Biplane Strength increased from 60 to 70, Ranged Strength increased from 55 to 65
  • Fighter Ranged Strength increased from 65 to 75
  • American P-51 Strength increased from 80 to 85, Ranged Strength increased from 65 to 75
  • Jet Fighter Ranged Strength increased from 75 to 80
  • Jet Bomber Strength increased from 78 to 80, Ranged Strength is increased from 80 to 90


Advanced Land Units
  • New Tech: Light Riders, goes right after Animal Husbandry and leads straightforward to Horseback Riding
  • New Unit: Horse Rider, 25 Strength and 5 Speed, does not require horses
  • New Tech: Horse Archery, needs Light Riders and Archery Techs
  • New Unit: Horse Archer, 20 Strength and 25 Ranged Strength at Range 2, 1.5x Archer Production Cost, 4 speed
  • Saka Horse Archer replace Horse Archer in Horse Archery Tech.
  • Saka Horse Archer have 20 Strength, 25 Ranged Strength and Range 2, 5 speed and can move after the attack
  • Scythia doesn’t produce a free second cavalry unit anymore. Healing reduced to 20.
  • Sumerian War Carts now require Wheel Tech and cost 2 Gold Maintenance
  • Rocket Artillery now has 75 Strength and 4 Range


Advanced Unique Units

  • Norwegian Berserker now replaces Swordsman and have 35 Strength ( + 5 on other continents ) +5/-5 in attack/defense
  • Legions have 35 strength ( +5 against melee )
  • Japanese Samurai is available with Iron Working Tech
    • 45 Strength, 140 Production Cost
    • -10 defense vs ranged
    • Speed 3