About this mod
Play as the father of Pakistan, Muhammad Ali Jinnah; in Sid Meier's Civilization VI.
- Requirements
- Permissions and credits
- Mirrors
- Changelogs
- Donations
-Compatible with Strudeler's Civilization VI Deluxe, and (maybe) other leaders and civilizations created by Strudeler.
-Muhammad Ali Jinnah Trait/Lahore Conference: +20% Production towards the Campus, Holy Site, Industrial Zone, and their buildings. Alliance points grow +25% faster. Cities that have a Campus, Holy Site, and Industrial Zone grant +1 Diplomatic Favour. +100% Diplomatic Favour from successfully completing Emergencies and Competitions.
-Muhammad Ali Jinnah Agenda/Baba-i-Quam: Likes peaceful civilizations. Dislikes warmongers.
-Pakistan Trait/Aligarh Movement: International Trade Routes gain +0.5 Science per Luxury resource or Strategic resource at the destination and +1 Faith. May purchase Campus buildings with Faith.
-Pakistan Unit/Maroon Beret: Pakistani unique Recon class unit that replaces the Spec Ops. +50% Experience from combat. Adjacent units, including other Maroon Berets, gain an additional +50% Experience from combat. +17 Combat Strength against religious enemies. Can paradrop into enemy territory. May target Civilian or Support units in formation directly.
-Pakistan Buildings/Textile Factory: A building unique to Pakistan that replaces the Factory. +10 Production. Grant Faith equal to the Industrial Zone's Production adjacency. Gain 1 Cotton Resource. Does not gain bonuses from Power. Does not extend its Production to other cities.
-Pakistan uses Hindvi and English names (cities, geographic locations, citizens).
-TSL support for Firaxis Standard Earth, Firaxis Huge Earth, Firaxis East Asia, YnAMP: Giant Earth, YnAMP: Greatest Earth Map, YnAMP: Large Europe, and YnAEMP: Play Europe Again.
-Historic information can be found on Wikipedia.