About this mod
Play as the werewolf Prince of Rus', Vseslav the Seer; in Sid Meier's Civilization VI.
- Requirements
- Permissions and credits
- Mirrors
- Changelogs
- Donations
-Vseslav the Seer Trait/Sorceror: Producing a unit or building grants Culture and Faith equal to 10% of it's cost. Gain the Volkhv unique unit.
-Vseslav the Seer Agenda/Werewolf Prince: Likes to pillage tiles. Likes civilizations that pillage tiles. Dislikes civilizations that do not pillage tiles.
-Belarus Trait/The Forests of White Rus': Units gain +1 Movement if they begin the turn on Woods, Rainforest, or Marsh tiles. City tiles gain +1 Appeal, Marsh tiles gain an additional +2 Appeal.
-Vseslav the Seer Unit: Volkhv: Unique Support class unit. 2 Build Charges and can accelerate the production of Holy Site, Theater Square, Encampment, and their Buildings by 20%. Grants adjacent Units +1 Movement at the start of the turn.
-Belarus Unit/Bogatyr: Replaces the Knight. 55 Combat Strength. Costs 1 Horse Maintenance. Defeating enemy Units grants Culture and Great Writer points equal to 50% of the enemy Unit's Combat Strength.
-Belarus Building/Batljka: Upgrade for the Amphitheater. Completing grants a burst of 25 Culture and Faith (stacks with Vseslav the Seer's ability). +1 Citizen slot. +1 Culture and +2 Faith. +1 Great Writer points per turn. 1 Great Work of Writing slot. Heroes made in the City gain +10% Lifespan (Heroes & Legends).
-This mod uses in-game assets remixed for the Bogatyr.
-Belarus uses Belarusian names (cities, geographic landmarks, citizens).
-Historic information can be found on Wikipedia.
-The theme of the Belarus is fairytales, with the mixture of: sorcery, werewolves, sanctity of nature, fabled knights, and finger puppets.