Sid Meier's Civilization VI
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Mynex

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Mynex

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6 comments

  1. cvisscher
    cvisscher
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    (for anyone wondering, this is mostly android compatible. It takes about 8 minutes to load a colossal map and I haven't tried monstrous again since it crashed. Not bad for an S9). 

    But is there a way to get more city states with the maps? Not sure if it does it for everything (I don't have access to a PC) but on my phone, at least, the maps won't let you change the number of CS from 12, 13, and 14, respectively. If it's just a quirk from putting a pc mod on a phone, that's fine, it still makes games and exploration alot more fun. 
  2. MadHaTr
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    My system did the Monstrous map in 5 minutes.

    Intel 7700k (stock)
    32GB DDR4 (3466mhz)
    Samsung SSD m.2 pcie

    I think most intels 6 and 7 will chew through this.Might want to lower timings or ask for more data.

    Get maximum exposure. Cause huge maps rule.
  3. Tartantyco
    Tartantyco
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    This mod is broken after the city states slider was added to the game. You can't adjust city states on the map sizes added by the mod(Mighty and up).
    1. Mynex
      Mynex
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      I'll look into this.
  4. alex29mc
    alex29mc
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    It seems Barbarians Spawn is the problem of this mod.
    You have to disable "BARBARIAN" for new Game on the new MapSize to prevent you of "LongTurnBug".
    Apart from the fact MapCreation is more Longer....About 26450 hex on Monstrous VS 10240 hex on vanilla Huge map, Once this Done, Game seems Normaly without Barbarians.
  5. hisamuraj
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    Your GPU seems like a bottleneck.