Sid Meier's Civilization VI

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Strudeler

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Strudeler

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About this mod

Strudeler's Big Civ 6 ultimately has intent to turn a board game into a meat grinder.

More movement, new policies, new religions, new pantheons, and so much more!

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Strudeler's Big Civ 6 ultimately has intent to turn a board game into a meat grinder.

EXEMPLARY FEATURES:

-> Every tile has revised yields.

-> Every Unit gained +1 Movement.

-> Civ and Leader changes (Korea, Russia, Georgia, Kongo, etc. ).

-> Reduced Building and Wonder costs.

-> New Wonder Yields.

-> Every Religious Building has a relic slot (with the Cathedral holding anything).

-> Every policy remade, and dozens of new ones.

-> Over five dozen Pantheons.

-> Over a hundred Religions.

FEATURES BREAKDOWN:

https://docs.google.com/document/d/1qkwZtli7DgvWGXuX12_eIx69nuVSezRMMjDAQTg9Kfk/edit?usp=sharing

Report any bugs you encounter in the comment section of this mod.

NOTES:

-> Do not trust versions before 1.2.0 - they were experimental, and may have broken features.

-> Avoid using with very large map mods - sometimes larger than developer made huge maps cause problems in mods.

-> Strudeler's Gameplay collection only recommends mods to play with - sometimes, through updates or unanticipated circumstance, they may fail together.

-> Many new Civilization mods (e.g. Taino, Armenia, Mexico, etc. ) could work with this mod, however a lot of the time they wont gain bonuses from this mod (e.g. unique units not gaining +1 Movement, unique Buildings not at a reduced cost).

-> I am well aware that many things may be overpowered, and I will slowly adjust numbers as patches roll out.