This mod adds a detailed, handcrafted map of the Mojave Wasteland from Fallout: New Vegas (FNV) into Civilization V. It encompasses the entire playable area of FNV, parts of Arizona east of the Colorado River, as well as out-of-bounds territory leading into California. This mod is vanilla friendly – G&K and/or BNW is not required.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are allowed to use the assets in this file in mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
Just do what comes natural.
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Mojave Wasteland Map – Fallout: New Vegas This mod adds a detailed, handcrafted map of the Mojave Wasteland from Fallout: New Vegas (FNV) into Civilization V.
It encompasses the entire playable area of FNV, parts of Arizona east of the Colorado River, as well as out-of-bounds territory leading west into California and north past Nellis Airforce Base and the Highway 95 roadblock.
This mod is vanilla-friendly and does not require G&K, BNW or any other DLC.
Map details:
Map dimensions are 70x80. In other words, 70 tiles in width and 80 tiles in height. This makes it larger than a Standard map but slightly smaller than a Large map;
Map size is set to Large and cannot be changed in the match setup. This will affect Warmongering, Unhappiness, Tech Cost, and Policy Cost modifiers. You can learn more about that here;
The map is mostly made out of desert tiles, although workable tundra, plains and grassland tiles can be found in some regions of the map. Radioactive fallout features can also be found in the same areas you’d find radiation hotspots in FNV;
The map has tons of hills and mountains, which can make travel very difficult but will also easily allow for the creation of chokepoints;
Resources and goodie huts are randomly determined upon the start of the game based on your match settings. No resources or improvements have been placed by hand;
Five (5) Barringer Crater natural wonders can be found throughout the map, which were used to represent nuclear craters found in FNV;
The map has no rivers. The Colorado River is represented by Coast and Ocean/Lake tiles and is considered an Ocean by the game;
The map also has no road improvements (sort of*). In-game roads and passages are mostly represented by flat tiles; *Road and ruin improvements do exist in the .Civ5Map file, but will only show up when loaded with a scenario and will have no effect on normal play;
Some lakes and ponds are present on the map, represented by Ocean/Lake tiles, although most are irradiated. One Oasis tile can also be found in the Goodsprings area;
Most of the map is considered a single Continent — America — and uses tile textures for American biomes. The exception to this are most of the map's mountain tiles (sans the snow-covered Mt. Charleston area) which have been designated as part of the African continent. This is purely for aesthetic purposes and should not affect civilization spawn biases;
The map does not have a World Wrap, meaning there are two invisible walls covered by Fog of War on both the left and right extremes, preventing you from teleporting to the other side;
And finally, the map does NOT come with a scenario, although that will soon change :)
Installation:
To install this map, you can either:
Create a new folder for the mod inside Documents\My Games\Sid Meier's Civilization 5\Mods and extract the contents of the .zip file inside.
or
Simply drag and drop the MojaveWastelandFNV.Civ5Map file inside Documents\My Games\Sid Meier's Civilization 5\Maps.
If you do not have a Mods or Maps folder, you can simply create one. For Mac and Linux installations, extract the files in the equivalent directory for that OS.
The short and long answer is that the map is probably unbalanced. Sorry.
Civilizations lucky enough to settle in the areas near Jacobstown, The Strip, Freeside, Camp Golf, etc will have an obvious advantage.
Conversely, civilizations that are unlucky enough to spawn in a middle-of-nowhere-mountain-range at the northwestern corner of the map will likely be at a disadvantage.