About this mod
All Weapons can kill in a single combat turn, but the odds and hit chances has been changed to make it dangerous but still balanced
- Permissions and credits
Streets are dangerous, and fights can turn deadly very quickly, if you slip up you will die, so it's better to plan out and prep, bring up backup and fight dirty by bringing guns to a fist fight because here there is no space for honor.
Weapons have been separated to “concealed” and "non-concealed”. Weapons that are concealed have a bigger chance to hit to represent how easy it is to do a surprise hit on someone, if you saw someone walking with a huge bat coming at your direction, you would either run or cock your gun. Weapons that are melee based have a harder chance to hit as you need to be close to the enemy, while ranged based weapons have a higher chance to hit as you can hit from afar.
When you know your weapon, you know where it can do more harm. The more you know how fights are fought, the faster you can end them. Any weapon can kill, but it's faster to kill with a gun then with your fist, but remember fists can kill too. If you want to win fights, better bring the best tool to the job, Why send an untrained grunt with a tommy, and let luck decide if your target is killed, when you can send a trained killer with a pistol to guarantee a hit, might take more than just one hit, but its better than count on luck right?
Every point in combat experience increases hit chance by +6% (Max +30%).
Every point in combat experience increases base damage by +3 (Max +20).
“Concealed Weapons”
Fists 1-100 Damage / 30% Hit chance
Billyclub 10-100 Damage / 30% Hit chance
Switchblade 25-100 Damage / 30% Hit chance
Revolver 50-100 Damage / 50% Hit chance
Colt Pistol 50-100 Damage / 50% Hit chance
“Non Concealed Weapons”
Bat 15-100 Damage / 20% Hit chance
Crowbar 20-100 Damage / 20% Hit chance
Knife 30-100 Damage / 20% Hit chance
Shotgun 70-100 Damage / 30% Hit chance
Thompson 100-100 Damage / 30% Hit chance
Combat Traits Rework
Cruel +15 base damage when using melee weapons / +15 base damage when using ranged weapons
Kind -20 base damage when using melee weapons / -20 base damage when using ranged weapons
Strong +20 base damage when using melee weapons / +5 base damage when using ranged weapons
Weak -20 base damage when using melee weapons / -5 base damage when using ranged weapons
Aggressive +10 base damage when using melee weapons / -5 base damage when using ranged weapons
Cautious -5 base damage when using melee weapons / +5 base damage when using ranged weapons
Agile +10 base damage when using melee weapons / +5 base damage when using ranged weapons
Clumsy -20 base damage when using melee weapons / -20 base damage when using ranged weapons
Tall +5 base damage when using melee weapons / -5 base damage when using ranged weapons
Short -10 base damage when using melee weapons / +10 base damage when using ranged weapons
Myopic -20 base damage when using melee weapons / -20 base damage when using ranged weapons
Sharpeyed +5 base damage when using melee weapons / +20 base damage when using ranged weapons
Immoral +5 base damage when using melee weapons / +5 base damage when using ranged weapons
Careless -5 base damage when using melee weapons / -5 base damage when using ranged weapons
How To Install The Mod :
1- Go to "City of Gangsters\CoG_Data\StreamingAssets\Entities"
2- Backup the file "Equipment.sim" file
3- Place the mod file in "City of Gangsters\CoG_Data\StreamingAssets\Entities" and replace it
How to Disable The Mod :
1- Take your backup file "Equipment.sim"
2- Replace my mod file in "City of Gangsters\CoG_Data\StreamingAssets\Entities" for the backup file and replace it
Other Optional Mods Coming Soon :
Recovery Takes Time - Decreases health recovery per day to be more realistic. To fully recover it takes from 1-2 weeks to recover (7 to 14 turns)
Get Your Own Gun - Can't take weapons from corpses as that could implicate you. This makes the game harder, and buying a gun its a big deal.
Realistic Resorces Unlocked - Start the game knowing all resorces that are avaliable for buy/sale except for booze resources.
Alcohol Craze - Double the alcohol consuption.
Profitable Protection Rackets - Each establishment under your "protection" now pays 30$ instead of 20$.