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Real Time Mod For the Latest Version 1.17.1.F4
Cities skylines Mod Real Time Offline
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A bus terminal with pedestrian overpass
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It's unofficial patch allow play game on terrain size 70x70. It's 4 times bigger than terrain of original game. Patch based on 1.17.1-f4.
- 1.7MB
- 6
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It's unofficial patch allow play game on terrain size 70x70. It's 4 times bigger than terrain of original game. Patch based on 1.17.1-f4.
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Toggle district snapping 1.17.1-f4
It allows toggling of snapping to roads while painting districts. In the base game, you can never turn off snapping to roads when painting districts. This really annoyed me sometimes, especially when trying to make districts just perfect, only to have the snapping foul things up.
- 11KB
- 7
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Toggle district snapping 1.17.1-f4
It allows toggling of snapping to roads while painting districts. In the base game, you can never turn off snapping to roads when painting districts. This really annoyed me sometimes, especially when trying to make districts just perfect, only to have the snapping foul things up.
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helps you easily drawing parallel and stacked networks
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BOB the Tree and Prop Replacer 1.17.1-f4
Beautify Our Builds (BOB).ORUniversal Beauty Manager Tool To Change Ugly Props And Trees Or Bury Them (UBMTTCUPATOBT).A tool to manage trees and props
- 1.9MB
- 16
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BOB the Tree and Prop Replacer 1.17.1-f4
Beautify Our Builds (BOB).ORUniversal Beauty Manager Tool To Change Ugly Props And Trees Or Bury Them (UBMTTCUPATOBT).A tool to manage trees and props
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Show each building's size in the panel.When you hover your cursor over a building, its size will be shown.
- 34KB
- 5
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Show each building's size in the panel.When you hover your cursor over a building, its size will be shown.
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unified ui (uui) final 1.17.1-f4
Gathers the activation buttons for other mods in a unified place. Provides a "Activation bar" (like a dock) for the registered and enabled buttons. Can optionally grab buttons in other UI elements (even if not integrated with UUI) and help detect hotkey conflicts in supported mods.
- 355KB
- 33
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unified ui (uui) final 1.17.1-f4
Gathers the activation buttons for other mods in a unified place. Provides a "Activation bar" (like a dock) for the registered and enabled buttons. Can optionally grab buttons in other UI elements (even if not integrated with UUI) and help detect hotkey conflicts in supported mods.
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Reddit for Chirpy (2023 REBUILD) 1.17.1-f4
This mod is under development and in ALPHA. This mod may be UNSTABLE. Please report any issues in the comments. Your feedback is valuable! Thanks!
- 25KB
- 2
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Reddit for Chirpy (2023 REBUILD) 1.17.1-f4
This mod is under development and in ALPHA. This mod may be UNSTABLE. Please report any issues in the comments. Your feedback is valuable! Thanks!
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Realistic population 2 (1.17.1-f4)
Formerly Realistic Population Revisited
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Simple Clock and FPS Display 1.17.1-f4
One panel each for time and FPS. Each panel can be switched on/off and move separately.
- 12KB
- 5
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Simple Clock and FPS Display 1.17.1-f4
One panel each for time and FPS. Each panel can be switched on/off and move separately.
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This mod allows to manage small notes within the game.
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Transit vehicle spawn delay 1.17.1-f4
A simple mod to add a configurable delay between transit vehicles spawning from depots, so you don't have 50 buses all rushing out at once to your new routes, clogging up the streets on the way and starting off along the route in a single big bunch.
- 47KB
- 10
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Transit vehicle spawn delay 1.17.1-f4
A simple mod to add a configurable delay between transit vehicles spawning from depots, so you don't have 50 buses all rushing out at once to your new routes, clogging up the streets on the way and starting off along the route in a single big bunch.
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This mod allows to automate the rebuilding of buildings.
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Improved lane connections v2 (1.17.1-f4)
The mod changes the way in which the game connects traffic lanes on junctions, with the aim of addressing some flaws in the vanilla game algorithm and improving traffic flow.
- 16KB
- 32
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Improved lane connections v2 (1.17.1-f4)
The mod changes the way in which the game connects traffic lanes on junctions, with the aim of addressing some flaws in the vanilla game algorithm and improving traffic flow.
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Road Builder is a revolutionary mod that allows you to create roads without dealing with the tedious asset editor!This mod automatically generates the properties, lanes, props, models, and markings of the road based on a configuration created in Thumbnail Maker.
- 7.3MB
- 36
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Road Builder is a revolutionary mod that allows you to create roads without dealing with the tedious asset editor!This mod automatically generates the properties, lanes, props, models, and markings of the road based on a configuration created in Thumbnail Maker.
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Adaptive Networks (AN) V3.18 (STABLE)
formerly known as Adaptive Roads (AR). As a lot of new functions will be released in future that also include other networks we decided to rename Adaptive Roads (AR) to Adaptive Networks (AN) and also change the logo of it. Thanks to REV0 for the basic idea of it :)
- 3.7MB
- 29
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Adaptive Networks (AN) V3.18 (STABLE)
formerly known as Adaptive Roads (AR). As a lot of new functions will be released in future that also include other networks we decided to rename Adaptive Roads (AR) to Adaptive Networks (AN) and also change the logo of it. Thanks to REV0 for the basic idea of it :)
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Natural Disasters Renewal 1.17.1-f4
"Natural Disaster Renewal" takes Zenya's "Natural Disaster Overhaul" and yang yang's "Ragnarok" mods functionalities to be unified in only one, including some other awesome stuffs.
- 34KB
- 10
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Natural Disasters Renewal 1.17.1-f4
"Natural Disaster Renewal" takes Zenya's "Natural Disaster Overhaul" and yang yang's "Ragnarok" mods functionalities to be unified in only one, including some other awesome stuffs.
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Image Overlay Renewal 1.17.1-f4
Overlay images on top of the map, allowing you to replicate real city.
- 368KB
- 6
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Image Overlay Renewal 1.17.1-f4
Overlay images on top of the map, allowing you to replicate real city.
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Theme Mixer 2.5 is a continuation of the original Theme Mixer 2 mod, which was abandoned by its original creator. The goal of Theme Mixer 2.5 is to update the mod and add new features, while preserving the functionality and usability of the original mod.
- 79.1MB
- 11
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Theme Mixer 2.5 is a continuation of the original Theme Mixer 2 mod, which was abandoned by its original creator. The goal of Theme Mixer 2.5 is to update the mod and add new features, while preserving the functionality and usability of the original mod.
Media
Explore all mediaNews & Updates
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Tending the crops - JennaJuffuffles
In this community feature, we're joined by JennaJuffuffles - the curator of the Stardew Valley VERY Expanded and Aesthetic Valley collections for Stardew Valley. These mod lists have risen to the top of the most downloaded and highest-rated Collections available today. With the release of Stardew Valley 1.6 edging closer by the day, Jenna shares her top tips for making a successful collection.
Thanks for joining us today, Jenna. To get started, could you tell us a little a...- 20 Comments
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Enhancing Night City - deceptious
We have the privilege of speaking with deceptious, a Cyberpunk mod author who pushes the boundaries of the types of mods that can be made. They are the author of the Romance Enhanced Series, New Quests and many other immersive improvements to Night City.
Thanks for chatting to us. Would you mind telling us what got you into modding?
I have a background/job in game dev, and have used mods before for games like Fallout: New Vegas, Fallout 4, and Skyrim, but hadn’t act...- 44 Comments
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Ultimate Skyrim Collection: Gate to Sovngarde
It’s rare for a mod collection to come along that's been constructed with utmost care and attention to detail, where each mod serves a very specific purpose and contributes to a magnificent game experience. Gate to SovnGarde, the Skyrim SE total overhaul by JaySerpa, is just that.
Carefully crafted by modder and content creator JaySerpa, this collection brings together 980 mods to expand and deepen your Skyrim experience. Anyone that follows Jay on Twitch has seen this collection c...- 98 Comments
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Immersive and Interviewed - Canliberk
We have the privilege of speaking with Canliberk, the curator of our most successful and popular collection. Many of you who mod Skyrim may have already come across his collections which overhaul the world of Skyrim with a comprehensive list of some of the best mods out there. If you love Subnautica, you may like his recently created "Immersive and Immersed" collection.
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Tell us a bit about yourself.
My name is Canberk Kaygan, a passionate gamer who ...- 53 Comments
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Project Spotlight: Skyrim: Extended Cut
We have had the extreme pleasure recently of talking to the team behind Skyrim: Extended Cut about the first release of their project. Skyrim: Extended Cut - Saints & Seducers is an overhaul and expansion of the Saints & Seducers official Creation and is intended to be a preview for the main Skyrim: Extended Cut project, which will do the same for the main storyline of Skyrim, a game which turned 11 today!
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Before we get into the mod, why don’t you...- 45 Comments
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Project Spotlight: Fallout London
Fallout: London is a highly ambitious project aimed at creating the city of London (post-apocalypse of course) in Fallout 4. They have been showcasing their development since their announcement and have recently released a gameplay trailer. We have the privilege and pleasure to be talking to the project lead of Fallout: London today about their development and what to expect from this game sized mod.
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Prilladog, thanks for chatting with us during this busy t...- 234 Comments
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In the feature, we are looking at a very special project for the game Mount & Blade II: Bannerlord. The mod in question is called "Life in Calradia" by the author OneDrop. If you haven't played Bannerlord, it is a medieval-style action strategy game involving the huge world map of Calradia, several factions inspired by human history, hundreds of Nobles, and an assortment of beautifully created towns, castles, and villages.
However, those of you who have played will know that one...- 18 Comments
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Today we are talking to the modding team CND Modworks, aka DAZAssassin100 and Claymaver2000. CND Modworks are the authors of many of the most popular Star Wars Battlefront II mods including live-action Ahsoka, Medieval Darth Vader, and more.
Thanks for taking the time to speak with us guys. Could you start us off by telling us a bit about yourselves?
Claymaver2000: My name is Clay and I make mods for EA's Battlefront II and help WoofWoofWolffe and Cinematic C...- 16 Comments
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Epic Loot and epic UI - randyknapp
Today we are talking to randyknapp, the author of many UI and quality of life mods for both Valheim and Subnautica, as well as the popular, ARPG inspired Valheim mod: Epic Loot.
BigBizkit: Thank you for joining us today. First of all could you tell us a little bit about yourself?
randyknapp: Thanks for having me! I'm Randy, I'm 33, I live in Seattle with my wife and kids. I'm a professional video game developer with 10 years of industry experience.
<...- 22 Comments
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Buttering Up Calradia - Aragas
In this feature, we're chatting with Aragas (aka Aragasas), one of our top Bannerlord mod authors. While you might not have heard of him, if you've played Mount & Blade II with mods there's a good chance you've used at least one of the mods he and the other members of the Bannerlord Unofficial Tools & Resources (BUTR) team have worked on.
Thank you for taking the time to talk with us Aragas. To start off, can you tell us a bit about yourself?
I'm a Senior...- 11 Comments
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Saving your (Follower) Relationship - CloudedTruth
Today we are talking to CloudedTruth - author of the very popular Relationship Dialogue Overhaul for both Skyrim and Skyrim Special Edition as well as various amazing follower mods.
Thank you for joining us today, it’s truly appreciated. We like to start these interviews off with a bit of a personal introduction, so could you please tell us a bit about yourself?
I'm 28 years old from the United States and currently work in manufacturing dealing with parts and...- 60 Comments
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It's a new year and once again we're back with another mod author interview. Today we are talking to DeadPool2099 3D artist and author of many amazing weapon mods for Fallout 4, such as the Service Rifle or the Wattz Laser Gun!
BigBizkit: Thank you for joining us today. First of all, could you please tell us a bit about yourself?
Deadpool2099: You’re welcome :) Well, I don’t know what would be interesting that I can tell about myself. I was born in a family fu...- 24 Comments
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Weathering the Storm - Mangaclub
Today we are talking to Mangaclub, a long-time member of our modding community and author of some of your favourite weather mods such as Vivid Weathers for Skyrim, Skyrim Special Edition, and Fallout 4.
BigBizkit: Thank you for taking the time to answer our questions. Before we start the interview: what’s the weather like where you’re at right now?
Mangaclub: Thank you! It's good to have the opportunity to answer your questions. The weather is actually the...- 14 Comments
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Skyblivion is a name that most modders of Skyrim or Oblivion may have heard at one time or another over the last 9 years. It's an incredibly ambitious project which aims to recreate the entirety of The Elder Scrolls IV: Oblivion in the newer game engine used by Skyrim. The team have recently released their first "Development Diary" which gives us a taste of what's to come. In this feature, we're chatting with Rebelzize and the team about this exciting venture.
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...- 106 Comments
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New Quests for The Witcher 3? - wiggolp and Damastor
Today we are talking to two authors from the Witcher 3 community: wiggolp and Damastor - both of whom have managed to create new quest mods for the game, adding new areas, dialogue, and more!
BigBizkit: To start this off, let me ask you, wiggolp, about your mod adding a completely new quest to the game - Ciri’s Sole Memento. How would you describe the mod and quest for those curious to play it?
wiggolp: The majority of players who finished the game probably gue...- 16 Comments
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Cool, Fiery, Moving - iRetrospect
Today we are talking to iRetrospect - seasoned modder and author of the special effects overhauls Arctic and Inferno, as well as the Movement Behavior Overhaul for Skyrim Special Edition.
BigBizkit: Thank you for joining us today. First of all, could you please tell us a bit about yourself?
iRetrospect: Gladly, I am an educator in real life and most people who know me would never think I would be someone who is interested in gaming, let alone game modding. In my spar...- 19 Comments
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In this feature, we're chatting with Kingo64, the creator of the most popular mod for Blade & Sorcery - The Outer Rim. Being a bit of a Star Wars geek myself, this is a mod I've been following for a long time.
Thank you for joining me Alex (Kingo64), we'll start as we always do, can you tell our readers a bit about yourself?
Hey! My name is Alex, I’m a full-time software developer and a fairly recognisable member of the Blade & Sorcery Discord server....- 47 Comments
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In this feature, we're chatting with KospY. The brains behind the massively popular VR game, Blade & Sorcery, who began his journey into game development as a modder tinkering with his favourite games.
Thanks for taking the time out of your busy schedule to talk to us, KospY. To start out can you tell our readers a little about yourself?
I am the developer of Blade & Sorcery, a physics-based medieval fantasy VR combat game which was released in Early Access end...- 64 Comments
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Meet the Master Armoursmith - DeserterX
Today we are talking to DeserterX a long time member of our Nexus Mods community and author of many incredibly detailed armour mods for Fallout 4 and Skyrim.
BigBizkit: Thanks, DeserterX, for joining us today: as always, we like to start the interview off by you telling us a bit about yourself.
DeserterX: Well, I am just a guy with a passion for computer graphics. Recently I discovered I can paint and design clothes and I am very happy that modding is giv...- 57 Comments
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In the Shadow of Red Mountain - TelShadow
In this Mod Author feature, we're catching up with TelShadow who may well hold the record for most mods created for Morrowind.
Let's start as we always do, please tell us about yourself for those in the community who don't know you yet.
There isn't much to tell really. I come from a very creative family, which I'm sure helps me when coming up with new mod ideas. I'm a writer and an artist but, to be honest, I haven't really done any writing or drawing for fun in many ...- 8 Comments