About this mod
A Style for the French Architecture pack by Gèze
- Requirements
- Permissions and credits
- Mirrors
- Donations
Removed the Grand Hotel Terminus from Gèze from V1 as it breaks some people's game...
(Big thanks to LemonsterOG who notified me of the issue)
French Architecture pack by Gèze needed!
Reccommended (but not needed): any buildings/assets that are/will be added in the future in this pack by Feindbild that aren't in the pack by Gèze, they'll fit tight in, as they work together on this Paris project... (you can hit "subscribe all" but you'll need to manually unsub from the deprecated "multi track enabler" and go sub to Advanced Stop Selection Revisited 2.0)
Please go give thanks and Kudos to Gèze and Feindbild for these wonderfull buildings.
I will not try to update the theme whenever there is a new growable building in Gèze's set, as you can add them manually to the style if and when you sub to them... I will try to keep this and the collection updated to make it work as flawlessly as possible though!
WARNING:
The error about missing files is harmless, Gèze seems to have removed them, but that doesn't interfere with the style, and I won't remove them from the style so they still grow for people who have them and migrated from V1...
Just delete any building you don't plan on using from the style in your content manager.
Air ducks3 (missing)
Can be found in: Rooftop props
Simple Lamp Post Type-17
Can be found in: Park Lightings Pack
The AD DLC is required.
Network Skins 2 can and should be used.
A final error message may occur about missing crates1, crates2, up to crates5.
Can be found in: Crate Prop Pack
This style has no growable commercial nor industrial assets, so if you want those, you need to either place them in another district,(use this mod to enable styles per district) or, using the same mod, enable assets without a style (you can do this where you enable your district style), but you'll get other (non style related) residential buildings as well in that case...
I set styles per district, and just either place the flats manually, or I place the stores manually...
(there are nice store assets you can move into the lower floor of the building with the "move it" mod here )...