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Changelogs
Version 4.4
changes compared to version 2.7:
slightly increased the probability of successful completion of the task by companions
more loot at all difficulty levels
the minimum interval between storms is 0
at the highest difficulty, neutralizers are slightly more effective
slightly reduced enemy health at low difficulty and slightly increased at high difficulty
the soldiers aim a little slower
the soldiers have slightly increased the delay between shots
the speed of the monsters has been slightly reduced
the enemy's viewing radius has been reduced
enemies detect the player even faster
enemies don't have loot at any difficulty level
the initial duration of storms has been reduced
Version 2.7
slightly increased the probability of successful completion of the task by companions
the initial frequency of storms has been slightly reduced
enemies are even less spongy
quite a bit more loot
Version 2.6
the reaction of enemies is slightly faster
Version 2.4
the monsters are a little faster
Duster's projectile is a little faster
enemies are even less spongy and their HP is the same at all difficulty levels
Version 2.3
slightly reduced enemy HP
Version 2.2
on the Insane and GoM difficulty levels, the enemies are less spongy
a slight rebalance of both versions
Version 2.1
the difficulty level GoM differs from Insane only in permanent death and the inability to plant gardens
the lower difficulty levels are a little more difficult
Version 2.0
Rebalance of all difficulty levels
Version 1.7
a little more loot
the intervals between storms have been slightly reduced
slightly reduced HP of monsters
slightly increased the reaction speed of enemies
objects highlighted by the analyzer are not visible through obstacles, and corpses are not highlighted at all
the cost of some perks has been slightly increased
Version 1.6
monsters see further and detect the player faster
Version 1.5
slightly increased the probability of successful completion of the task by companions
the initial interval between the appearances of the Black Stalker has been reduced by 2 times
without neutralizers, eventually there will be practically no intervals between the appearances of the Black Stalker
returned the default HP to the soldiers
Changes:
- objects highlighted by the analyzer are not visible through obstacles, and corpses are not highlighted at all - at lower difficulty levels, chernobylite storms are more frequent and last longer - without neutralizers, chernobylite storms will become almost permanent - at the highest difficulty, neutralizers are slightly more effective - partners have less chance of successfully completing tasks - the intervals between chernobylite storms decrease faster - the upgraded analyzer scans a smaller radius - enemies have more HP on low difficulty - enemies detect the player faster - increased the cost of perks - less loot on low difficulty - enemies attack faster - enemies see further