Caves of Qud

File information

Last updated

Original upload

Created by

Kern AKA Torraka

Uploaded by

Kern

Virus scan

Safe to use

About this mod

An original, balanced, and lore-friendly genotype: Brainwraiths - a creature I made up consisting of a disembodied brain and nervous system nestled within a psychically maintained body. Featuring 15 unique subtypes, its own tile, a custom starting area, and a brand new ruin to explore. Compatible with all other mods!

Permissions and credits
Changelogs
Donations
COMPATIBLE WITH ALL OTHER MODS, AND WILL NOT BREAK YOUR SAVES!
Also available on Steam Workshop

I got tired of other genotype mods so I made this. Adds a completely original, balanced, and lore-friendly genotype, in the form of brainwraiths - a creature I made up consisting of a disembodied brain and nervous system nestled within a psychically maintained body. Featuring 15 unique subtypes, its own tile, a custom starting area, and a brand new ruin to explore.

Designed to expand on vanilla gameplay without disrupting balance or immersion; the brainwraith genotype is especially perfect for advanced players and those who enjoy mental mutations. Because the esper play style is so popular, I wanted to accommodate and expand on it while also introducing new drawbacks. There are no crazy cs files to riskily alter your game, everything is simple xml, so it is fine to use with any other mods.

Brainwraiths have very low starting physical attributes in exchange for better mental attributes. Due to their incorporeal nature, they suffer from slightly reduced HP growth, but gain new mutations twice as fast. This means they tend to be very weak, but quickly grow to be quite capable. They are tricky to play, much more so than regular mutants.

Players should be able to quickly create cool psychic builds (without using crazy tanking techniques to make themselves also nearly invulnerable). For example if you build your character right and play the Pygmy subtype, you can potentially begin with an Ego of 30(+7)!! Of course, at the expense of all your skills, attributes, and starting items. Newcomers to CoQ may find themselves having a hard time surpassing the early game, and even then are likely to be hunted down by espers before they are prepared. Even just managing your inventory can be a struggle if you have low strength.

You will begin your game buried underneath a mysterious temple near Joppa. It has merchants, some loot to find, and a dungeon area populated with some easy monsters.

Please do get in touch if you have any feedback or suggestions.


INSTALLATION
To install, simply drop the folder into your mod directory.

For Windows users, this is most likely:
C:\Users\YourUsername\AppData\LocalLow\Freehold Games\CavesOfQud\Mods\

For Linux users:
/home/YourUsername/.config/unity3d/Freehold Games/CavesOfQud/Mods/


THE SUBTYPES
Because their bodies are purely psychic, it takes extreme dedication and profound experience for someone to learn how to become a brainwraith. There are many disciplines, divided into three sets of five subtypes.

Orthodox Techniques
Tried and true paths, usually pretty direct in their approach.
Disciple of Yillana, wanderer
  • +2 Agility
  • Pistol Proficiency
  • Steady Hands (Pistols), Akimbo
  • Wilderness Lore: Plains
  • Wilderness Lore: Canyons
Disciple of Ukkuret, radiant
  • +10 Heat Resist
  • +2 Willpower
  • Long Blade Proficiency
  • Lunge, Dueling Stance
  • Wilderness Lore: Ruins
Disciple of Sulagia, tempestuous
  • +2 Strength
  • Axe Proficiency
  • Cleave, Charging Strike
  • Block, Shield Slam
  • Spry
Disciple of Mlaani, sunward
  • +2 Toughness
  • Cudgel Proficiency, Slam
  • Shake It Off
  • Conatus
  • +200 reputation with birds
Disciple of the Orthoplex, eternal
  • +2 Intelligence
  • Short Blade Proficiency
  • Tinker I, Disassemble, Reverse Engineer
  • +100 reputation with Baetyls
--------------------------------------------------------------------------------

Forbidden Undertakings
More unusual disciplines which have been forgotten or rejected by the majority.
Anafatalist, who circumvents fate
  • +1 Strength
  • +1 Willpower
  • Short Blade Proficiency
  • Pointed Circle
  • Juke
  • Flurry
Sinew Harvester, the hungry ghost
  • +1 Strength
  • +1 Toughness
  • Axe Proficiency
  • Dismember, Decapitate
  • Butchery
  • Weathered
Arkecian Harmonist, equitable judge
  • +1 Agility
  • +1 Toughness
  • Long Blade Proficiency
  • Tactful
  • Wilderness Lore: Jungle
  • Wilderness Lore: Salt Marshes
  • +200 reputation with tortoises
Arphonic Pupil, student of phantoms
  • +1 Intelligence
  • +1 Willpower
  • Cudgel Proficiency
  • Bludgeon
  • Swift Reflexes, Jump
  • Wilderness Lore: Salt Pans
  • +100 reputation with highly entropic beings
Strange-Walker, who lurks
  • +1 Agility
  • +1 Intelligence
  • Bow and Rifle Proficiency
  • Steady Hands (Bow and Rifle), Suppressive Fire
  • Wilderness Lore: Mountains
  • +300 reputation with mollusks
--------------------------------------------------------------------------------

Primordial Paths
Degenerate ways of life, undisciplined and unrefined.
Stargazer
  • -2 Agility
  • +3 Ego
  • Mind's Compass
  • Trash Divining
  • Berate
  • +500 reputation with Barathrumites
Pacifist
  • -2 Toughness
  • +3 Ego
  • Tactful
  • Proselytize, Inspiring Presence
  • +500 reputation with the villagers of Joppa
Wilder
  • -2 Intelligence
  • +3 Ego
  • Axe Proficiency
  • Poison Tolerance
  • Longstrider
  • Harvestry
  • +500 reputation with apes
Ascetic
  • +1 Ego
  • Meditate, Fasting Way, Mind Over Body
  • +500 reputation with hermits
Pygmy
  • +4 Ego
  • -1 All other Attributes