Allows you to export your current character and companions from a game in progress, then import 'em into a new one. Works across mods and patches, anything what doesn't jive is skipped and thrown away.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
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Changelogs
Version 1.3.9
Fix silent flag on papaya eating error
Version 1.3.8
Update part parameter method signature
Version 1.3.7
Update signatures for 206.16
Version 1.3.5
Update variant type for 206.4
Version 1.3.4
Fix item mods for 204.83
Version 1.3.3
Update get display name for 204.82
Version 1.3.2
Update PreferredPrimary
Version 1.3.1
Prep for namespace change of BodyPart in 204.52
Version 1.3.0
Updated to use embark modules & boot events
Version 1.2.2
Update IPart.Name and IPart.DisplayName for 201.89
Version 1.2.1
Update OpeningStory.Triggered for 201.81
Version 1.2.0
New Body export
Mutation rapid advancement & variant export
New options for tuning what gets imported into a new game
Numerous small UI improvements
Version 1.1.5
Update BitLocker for 201.14
Version 1.1.4
Change XML attribute for Roslyn compiler
Version 1.1.3
Update for Tomb of the Eaters (200)
Filter sultan cults from faction reputations
Version 1.1.2
Fix elevated exception from invalid factions
Version 1.1.1
Recalculate primary/secondary component liquids
Import/export data disk blueprints
Drastically improve import speed for heavily item-laden characters
Version 1.1
Export/Import gender and pronoun sets
Snag mutation entries by display name
Version 1.0.6
Update liquid export for 194 refactor
Export mutation variants (Stingers, Gas)
Fix tinker bits not being slapped on correct player body
Version 1.0.5
Update item mod application for 191
Version 1.0.4
Fix very persistent persistent persistent papayas
Clear failed exports
Display popup on failed import
Version 1.0.3
Support new Beguiled/Proselytized effects (188)
Version 1.0.2
Fix exception caused by nulled bodypart list
Delay journal import until player has physics
Invoke initialiser on UI thread
Version 1.0.1
Update RegisterPartEvent signature for 172.1
Donations
No donations accepted
Partial list of what gets carried over.
Statistics
Mutations
Skills
Body
Cybernetics
Items & Equipment
Faction Reputation
General Notes & Chronology
Tinker Bits & Blueprints
Gender & Pronoun Sets
May find ya got slightly different stats on the other end of it, that's normal. This discards any stat boosts/penalties what might've gotten stuck on your character permanently, whether by bugs or not. If you export while ya legs're fused together from Ironshank, don't put that on me.
Installation Place the Recur folder inside your mods folder, approve the mod on startup. Windows: C:\Users\Username\AppData\LocalLow\Freehold Games\CavesOfQud\Mods\ Linux: /home/username/.config/unity3d/Freehold Games/CavesOfQud/Mods/
Acquisition Gonna have to find some strange papaya
n' scarf it. We're done with the high-tech baubles, all my stocks're in fruit. Wish for 'papaya' to sate your urgent needs.
Exporting from older game versions might need compatible versions of Recur. ≤ 187 - 1.0.2 ≤ 190 - 1.0.4 ≤ 193 - 1.0.5 ≤ 199 - 1.1.2 ≤ 200 - 1.1.4 ≤ 201 - 1.2.2 ≥ 202 - 1.3.0
Usage Once your character's exported through the papaya powers that be, you'll find 'em in character creation ready to be imported. Main Menu -> New Game -> Game Mode -> Import.
If you're the fine-tuning or curious sort: the exported XML files're in these paths. Windows:C:\Users\Username\AppData\LocalLow\Freehold Games\CavesOfQud\Characters\ Linux:/home/username/.config/unity3d/Freehold Games/CavesOfQud/Characters/
Help Now've accounted for as many things as feasible and let other things go as "emergent" behaviour. But there'll probably be a few characters out there who get completely rebuffed by fruit, which means there's something really wrong with your character. Send a regular save of your character and game logs to [email protected], alternatively host 'em somewhere, will take a look at why that happens n' try to fix it if possible.