About this mod
Adds a mutation called Necromancy that will reanimate a dead creature to fight on your side and allow you to control it.
- Permissions and credits
updated (with permission) by Kahnabys
Changes from the original Cheb's Necromancy Mutation mod:
- Mutation cost changed from 1 to 5
- renamed command from "Reanimate" to "Necromancy"
- changed reanimating a corpse cooldown from 5 turns to 50 turns
- added Minion limit (based on the mutations level)
- added a Toughness stat bonus for the reanimated minion (based on your Ego)
- added targeting an enemy teleports all reanimated minions to them (10 turn cooldown)
- added targeting yourself teleports all minions to you (20 turn cooldown)
- added targeting a minion will destroy the minion and heal yourself based on your Ego + Toughness (30 turn cooldown)
Put the folder from the zip inside your Caves of Qud mods directory. File locations can be found here.
A correct installation looks like:
Freehold Games/CavesOfQud/Mods
└── NecromancyMutationReanimated
├── ChebsNecromancyReanimated.cs
├── Mutations.xml
├── manifest.json
└── workshop.json
Remove the original mod "Cheb's Necromancy Mutation" by deleting the folder
"ChebsNecromancyMutation" in your "CavesOfQud/Mods" folder.
Source
The original source code is on Cheb's GitHub here. Find me on Cheb's Discord, @Kahnabys, if you have questions on my changes.