Cataclysm: Dark Days Ahead
0 of 0

File information

Last updated

Original upload

Created by

neutral001

Uploaded by

neutral001

Virus scan

Safe to use

Tags for this mod

About this mod

Updated and merged Fallout-CDDA Remastered for Bright Nights version

Permissions and credits
Donations
Fallout-CDDA Remastered mod for Cataclysm, Bright Nights version


Author:
neutral001


The version of this mod in this folder is for Cataclysm: Bright Nights. Copy the folder containing this content into data/mods if you are using that version of Cataclysm. Use the other folder, "Fallout-CDDA Remastered(DDA)" if you are playing with Cataclysm: Dark Days Ahead.

This is a WIP mod that adds/aims to add a lot of content to the game. It adds items, buildings, scenarios, mobs, etc. all from the Fallout Universe.

The NCR, Legion, BoS, Enclave and the Settler(WIP) NPC factions join the world.

Good luck, Vault Dweller!

 Special Thanks to:

tefnut - Original mod and files.
jolmar7 - Expansion mod and files.

 Frequently Asked Questions

Here is my github for this project

[Github repo](neutral001/Fallout-CDDA-Remastered)

Go here to comment and questions more directly and forward your own ideas and changes!
PR contributions are welcome and encouraged.

Contributing
So you want to contribute to the game? Good to hear! Here is the general guideline.

Suggestions
If you want to add a suggestion, you can post it as an issue at the Github in the issues section.

Suggestions can be anything that can be able to be done by messing with the JSON file and that does not go against the devs general wishes. If you don't know if your suggestion meets that criteria, ask anyway and we will let you know.

Reporting bugs
Bugs can be reported as a Github issue or in the mod's forum thread. Please provide the build your are using and the version of the mod. If it is an issue with the game and not the mod, then the issue will be forwarded to the game.

Modifying the code
You can do with this mod whatever you want. You can altered it, distribute it, start your own mod with it, etc. But if you wish to contribute to add to the mod itself, you can do so through Github. Just make a PR with your changes and someone with the correct permissions will review it and either accept it or reject it. Bug fixes and rebalances will rarely get rejected but new things might.

Github Rules
For starters, go to the issues page and if you would like to work on a specific issue, assign it to yourself. This way we can keep track of who is working on what. If you want PR something that has nothing to do with any issue, just make the PR and await review. Milestone will be made to have a goal to work towards; if you have the skill to work towards one, go for it. Before making a PR, make a world using the latest game experimental and only this mod and see if everything works, if it does, make the PR.

Warning: Spoilers Ahead!

To do
* Include new content
* Discriminate Desert and Default regions types with California/Washington/New England etc. and have lore line up better with gameplay
* Faction work
* NPC work
* Selective with mobs(for better immersion)
* Setup settlements/towns/cities
* Possibly remaster the vanilla faction code?