Car Mechanic Simulator 2021
0 of 0

File information

Last updated

Original upload

Created by

ColdFFF

Uploaded by

ColdFFF

Virus scan

Safe to use

About this mod

Multiplies scrap parts generated when breaking down parts. Optionally always receive maximum scrap for each part

Requirements
Permissions and credits
Changelogs
I was tired of breaking down parts only to get at best 3 scrap pieces (if you happened to hit the big bonus). So heres a simple mod to multiply the amount you get.

By default, this will multiply scrap output by 10 - however you can customize this to your liking

########################

New in 1.1.0
Optionally force the minigame result to always give the maximum amount of scrap, as if you hit the blue tile - just edit your config to change AlwaysBigBonus to true

For Melon Loader version:
AlwaysBigBonus = true

For BepInEx version:
"AlwaysBigBonus": true

=================================================================================

Melon Loader version (preferred)

Installation
  • Install Melon Loader (using Melon Loader Automated Installer)
  • Extract this mod to your game directory
  • (optional) Configure the scrap multiplier to your liking (see Mods/EZScrap.cfg)


[EZScrap]
ScrapMultiplier = 10
AlwaysBigBonus = false


Full installation instructions, including how to install Melon Loader

This version of the mod was made following a suggestion from Antwon619 - thanks!

=================================================================================

BepInEx version (deprecated)

This version of the mod is deprecated - it will continue to be updated with bug fixes etc, but new features will not be added to the BepInEx version any more. Please consider switching to Melon Loader!

Installation

  • Install a BepInEx Unity IL2CPP build directly to your game directory
  • Extract this mod to your game directory
  • (optional) Configure the scrap multiplier to your liking (see BepInEx/plugins/EZScrap.json)


{
  "ScrapMultiplier": 10,
  "AlwaysBigBonus": false
}

This version of the mod currently requires a nightly build of BepInEx to work (available from BepisBuilds)

Special thanks to szokocska2 and the QuickShop mod for providing source code for me to understand how BepinEx even works to begin with!