Call of Juarez: The Cartel

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Created by

Zach Fett

Uploaded by

ZachFettx

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About this mod

An overhaul mod for a bad game that no one will probably ever play again.

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A somewhat brief summary of all the changes I've made to Call of Juarez: The Cartel:

  • Developer menu unlocked in pause screen, adds useful hotkeys in-game like toggling the HUD.
  • Set FOV to 68 vertical (100 horizontal)
  • Painstakingly went through every weapon and improved their viewmodel positions, no more clipping!
  • Unlocked all weapons from the start, including the ones that were pre-order exclusives.
  • Fists are available for the secondary weapon slot, if you're insane.
  • Improved movement acceleration/deceleration and speed.
  • Drastically improved hip fire accuracy for all weapons, shotguns' spread was hilariously bad before.
  • Lowered the amount of zoom on all ironsights, it was nauseating. This includes Kim's weird passive zoom skill.
  • Removed motion blur.
  • Removed chromatic aberration (except from the HUD).
  • Lowered universal mouse sensitivity so menus are usable.
  • Increased jump height from 85 to 120. Not enough to break any levels, but now you can actually jump on objects. Sometimes you can use it to get over fences and behind enemies.
  • All weapons now have more accurate magazine sizes.
  • No depth of field on weapons when aiming. Sadly I couldn't find a way to disable world depth of field.
  • Tons of weapon tweaks to hopefully make them more enjoyable to shoot. FAL is now full-auto, P99 now uses the sight attachment instead of a scope overlay, fixed bugs like the AK-47 having ridiculous drift if you fire it slowly, etc.

Please check the "Changes.txt" for full, in-depth notes on everything I've changed!

Unfortunately I'm unable to mess with the game's audio, models, or textures, which is a bummer because I'd love to fix some of the horrible gun audio and the TMP's ugly weapon camo, but no one ever found a way to extract the ".rpack" files that Techland used for this game and Dead Island.