Call of Duty 2

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  • Call of Duty 2 REMASTERED

    Call of Duty 2 REMASTERED

    Last Update: 19 Oct 2021
    Author: Kuzja80
    Uploader: Kuzja80

    - Reworked all pixels in game (~5k textures)- Engine fixes- Integrated RS- Sound engine fixes- Restored EAX (for any hardware)

    • 40.0MB
    • 115
    • --

    Call of Duty 2 REMASTERED

    Last Update: 19 Oct 2021
    Author: Kuzja80

    - Reworked all pixels in game (~5k textures)- Engine fixes- Integrated RS- Sound engine fixes- Restored EAX (for any hardware)

  • StixsworldHD's HD-4K Experience

    StixsworldHD's HD-4K Experience

    Last Update: 30 Aug 2021
    Author: StixsmasterHD4k
    Uploader: StixsmasterHD4k

    This mod/preset is designed to help you get the sharpest, cleanest image you may get out of your game without the need to force anything upon your gpu and taken a massive performance hit.

    • 2KB
    • 11
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    StixsworldHD's HD-4K Experience

    Last Update: 30 Aug 2021

    This mod/preset is designed to help you get the sharpest, cleanest image you may get out of your game without the need to force anything upon your gpu and taken a massive performance hit.

  • Tunestiga's Hall - reupload

    Tunestiga's Hall - reupload

    Last Update: 07 Feb 2021
    Author: JanneMasa
    Uploader: jmasa

    Deathmatch and Team Deathmatch map for small group.Map is small hall which have few tunnels inside and hiding places for fast paced action.

    • 1.2MB
    • 0
    • --

    Tunestiga's Hall - reupload

    Last Update: 07 Feb 2021
    Author: jmasa

    Deathmatch and Team Deathmatch map for small group.Map is small hall which have few tunnels inside and hiding places for fast paced action.

  • Skin Barrels CocaCola And Pepsi By Vuzqii

    Skin Barrels CocaCola And Pepsi By Vuzqii

    Last Update: 19 Oct 2020
    Author: unionsqd-Gaming
    Uploader: unionsqd

    Hello There,So i made another skin for this lovely game. This Skin replaces the stock ''Barrels'' With Coca-Cola & Pepsi Barrels.Extract the downloaded file & Put the .iwd file in your Call of Duty 2 Main Folder.Go chek out the screenshots below!

    • 3.2MB
    • 1
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    Skin Barrels CocaCola And Pepsi By Vuzqii

    Last Update: 19 Oct 2020
    Author: unionsqd

    Hello There,So i made another skin for this lovely game. This Skin replaces the stock ''Barrels'' With Coca-Cola & Pepsi Barrels.Extract the downloaded file & Put the .iwd file in your Call of Duty 2 Main Folder.Go chek out the screenshots below!

  • Skin_30Call_By_Vuzqii

    Skin_30Call_By_Vuzqii

    Last Update: 18 Oct 2020
    Author: unionsqd-Gaming
    Uploader: unionsqd

    Hello There,So i made another skin for this lovely game. This Skin replaces the stock ''30Cal Weapon'' With a brand new skin.Extract the downloaded file & Put the .iwd file in your Call of Duty 2 Main Folder.Go chek out the screenshots below!

    • 1.0MB
    • 1
    • --

    Skin_30Call_By_Vuzqii

    Last Update: 18 Oct 2020
    Author: unionsqd

    Hello There,So i made another skin for this lovely game. This Skin replaces the stock ''30Cal Weapon'' With a brand new skin.Extract the downloaded file & Put the .iwd file in your Call of Duty 2 Main Folder.Go chek out the screenshots below!

  • SAVING PRIVATE RYAN SOUND PACK (SPRSP)

    SAVING PRIVATE RYAN SOUND PACK (SPRSP)

    Last Update: 13 Mar 2019
    Author: ACHILLES101
    Uploader: cerberus607

    SAVING PRIVATE RYAN SOUND PACK, sound modification.

    • 142.6MB
    • 21
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    SAVING PRIVATE RYAN SOUND PACK (SPRSP)

    Last Update: 13 Mar 2019
    Author: cerberus607

    SAVING PRIVATE RYAN SOUND PACK, sound modification.

  • Gniezno

    Gniezno

    Last Update: 05 Sep 2018
    Author: Pablotekt
    Uploader: pablotekt

    This is a map for Call of Duty 2, game modes: dm, tdm, ctf, sdMap offers plenty of hide places, very detailed architecture, varied terrain height and huge cathedral accesible for players.

    • 29.9MB
    • 4
    • --

    Gniezno

    Last Update: 05 Sep 2018
    Author: pablotekt

    This is a map for Call of Duty 2, game modes: dm, tdm, ctf, sdMap offers plenty of hide places, very detailed architecture, varied terrain height and huge cathedral accesible for players.

  • COD2 Rebirth Reshade

    COD2 Rebirth Reshade

    Last Update: 18 Aug 2018
    Author: yytssln
    Uploader: yytssln

    I try to make Merciless matador mod work with Back2Fronts Mod and my graphic mod , hope you love it.

    • 9.4MB
    • 0
    • --

    COD2 Rebirth Reshade

    Last Update: 18 Aug 2018
    Author: yytssln

    I try to make Merciless matador mod work with Back2Fronts Mod and my graphic mod , hope you love it.

  • mp_harbor.iwd Rostov

    mp_harbor.iwd Rostov

    Last Update: 16 Sep 2017
    Author: Sydrome
    Uploader: sydrotome

    Rostov Russia for 1.0 Abstracted from 1.3

    • 10.8MB
    • 2
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    mp_harbor.iwd Rostov

    Last Update: 16 Sep 2017
    Author: sydrotome

    Rostov Russia for 1.0 Abstracted from 1.3

  • WCP V2.8 Extended

    WCP V2.8 Extended

    Last Update: 20 Apr 2016
    Author: SkulpingNipple
    Uploader: LennardF1989

    Here's a simple menu mod for the much-adorned WCP V2.8 CoD2SP realism mod. This 'unofficial' extension by a man named SkulpingNipple (a bit grotesque, yes ) features an array of changes to WiCoPP's menus. Just read the list below for a complete list of things changed, and see the screenies below! Fixed text positioning on the Main Options menu Added some options to the Combat Menu Changed to default weapons in the single-player levels (as the developers had them) Added ability to change the random weapon option Added ability to change explosion options Added a note on the bottom of the screen Changed the titles of the menus Changed some translations here and there The options screen now immediately closes when you press ESC (like all other menus) -xXezekielXx

    • 23KB
    • 14
    • --

    WCP V2.8 Extended

    Last Update: 20 Apr 2016
    Author: LennardF1989

    Here's a simple menu mod for the much-adorned WCP V2.8 CoD2SP realism mod. This 'unofficial' extension by a man named SkulpingNipple (a bit grotesque, yes ) features an array of changes to WiCoPP's menus. Just read the list below for a complete list of things changed, and see the screenies below! Fixed text positioning on the Main Options menu Added some options to the Combat Menu Changed to default weapons in the single-player levels (as the developers had them) Added ability to change the random weapon option Added ability to change explosion options Added a note on the bottom of the screen Changed the titles of the menus Changed some translations here and there The options screen now immediately closes when you press ESC (like all other menus) -xXezekielXx

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News & Updates

  • Forum Downtime

    Update - 21st November. Forums are once again live. Please post any forum-related feedback here.

    The Forums will be going down for extended maintenance on Monday 13th November. This downtime is likely to extend until Tuesday 21st November.

    After 20 years in existence, the forums are getting an update. While some planned changes will affect the forums visually and functionally, most of this work is on the back-end, to uncouple the forums from a variety of connected service...

    • 221 Comments
  • The New Blur Setting for Adult Content is Here

    We've added a new option to your Content Blocking settings which enables adult content but blurs out the tiles and images by default. 

    It's fair to say this is a feature a lot of users really wanted for browsing the website and it has been the most upvoted suggestion on the feedback board since we opened it earlier in the year. 

    This new feature will show adult mods and media in search results and on the listing pages (e.g. the game homepage with the Hot Files) but the ...

    • 277 Comments
  • Starfield Vortex Support Updated

    Hotfix Update 2023-09-22 20:48 GMT
    A hotfix update has been released to temporarily disable some of the new features in this extension. Please see the pinned comment for more information.


    Starfield mods have racked up an impressive 14 million downloads since the game launched 2 weeks ago and we're super excited to see all the mods being shared. Over 400,000 users have used Vortex to install and manage their mods since then and we've been working on an update based on th...

    • 261 Comments
  • Ultimate Skyrim Collection: Gate to Sovngarde

    It’s rare for a mod collection to come along that's been constructed with utmost care and attention to detail, where each mod serves a very specific purpose and contributes to a magnificent game experience. Gate to SovnGarde, the Skyrim SE total overhaul by JaySerpa, is just that.

    Carefully crafted by modder and content creator JaySerpa, this collection brings together 980 mods to expand and deepen your Skyrim experience. Anyone that follows Jay on Twitch has seen this collection c...

    • 93 Comments
  • Starfield Community Patch

    Starfield is almost here! We can't wait to join Constellation and explore the stars on 1 September and we're even more excited about the potential for mods the game has. Sim Settlements in Space? Yes, please. A whole new perk overhaul? Don't mind if we do. A mod that turns all planets into sandwiches? Sure! Today we're going to talk about the Starfield Community Patch Project which serves to collect and fix any bugs in the base game. 

    The idea of a community patch for Starfield isn'...

    • 419 Comments
  • The future of Vortex and the Nexus Mods app

    Back in October 2022, we announced the arrival of Tim (Halgari) to the Nexus Mods team. We touched briefly on the future of Vortex and potential 2.0 updates. Things went a bit ‘stealth mode’ after that, so now it’s time to give more of an update on how the team has developed and how we see the next generation of mod management. This is going to be a long one, so buckle up!


    A brief history of Vortex

    Development of Vortex first began all the way back in 2016. At...

    • 501 Comments
  • Fallout 4: Game of the Year released on GOG

    A DRM-free version of Fallout 4: Game of the Year edition is now available from GOG.com, making it the latest title in the Fallout franchise to get the Good Old Games treatment. Just like with the release of Skyrim back in September 2022, we've managed to get our mitts on the game a few days early to help our friends at GOG to make this version as modding-friendly as possible. 




    You might be wondering what's different about this release compared to the versions ava...

    • 83 Comments
  • Giveaway Event: Countdown to Starfield

    Unless you’ve been living under a rock on the moon, you surely know that Starfield is coming.

    What, you didn’t know? All the planning charts have been on display in Alpha Centauri for the last 5 Earth years. You need to start taking an interest in local affairs...

    Starfield is the gargantuan space action role-playing game from Bethesda. This will be their first new universe in 25 years, so hype levels have exceeded normal thresholds. As is our tradition with any new B...

    • 166 Comments
  • Baldur’s Gate 3 Modding Update

    Baldur’s Gate 3 from Larian Studios has exploded out of early access into full launch like an enraged dwarf through a bar door, and we are loving this game! With over 1 million mod downloads since launch (4 days ago), it’s clear the game is already a community favourite on Nexus Mods. Our Vortex game extension has been updated since going from Early Access to Full Launch, allowing for general mod management through Vortex (this will auto-update and require a restart of Vortex).

    A...

    • 107 Comments
  • Immersive and Interviewed - Canliberk

    We have the privilege of speaking with Canliberk, the curator of our most successful and popular collection. Many of you who mod Skyrim may have already come across his collections which overhaul the world of Skyrim with a comprehensive list of some of the best mods out there. If you love Subnautica, you may like his recently created "Immersive and Immersed" collection.

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    Tell us a bit about yourself.

    My name is Canberk Kaygan, a passionate gamer who ...

    • 53 Comments
  • We're hiring senior back-end web developers

    We're always working on creating tools and experiences which continue to support a positive modding community, make modding more accessible and give creators the ability to share their own creations. To help us achieve our mission, we're looking to hire new talented back-end web developers to join us at our office in Exeter, UK.

    Working at Nexus Mods means the projects you help bring to life will be used by millions of gamers worldwide each month, with a wealth of feedback coming di...

    • 0 Comments
  • Introducing our new Community Team Lead: Demorphic

    Today we would like to introduce you to the latest addition to your Community Management team at Nexus Mods, Demorphic (a.k.a. Mat). Mat has joined us in a new role as Community Team Lead and will be spearheading our existing team.

    Welcome to the team Mat! Could you please introduce yourself and tell us a bit about your background? 

    Hello, great to be here after lurking around the community for a few weeks! I recently joined the Nexus Mods team in Exeter, UK. It’s a ...

    • 91 Comments
  • Morrowind May Modathon and Skywind Gameplay Preview

    It's the 21st anniversary of the release of The Elder Scrolls III: Morrowind today. If it were a person in the USA it would be old enough to buy a round of drinks to celebrate with us! While that might be a fantasy, we've got two Morrowind-themed announcements from the community to mark another year of the game that started it all here at Nexus Mods. 

    The annual Morrowind May Modathon kicks off today and there's also a new sneak peek at the latest progress on the Skywind project whi...

    • 47 Comments
  • AI-Generated Content in Modding

    The recent advances in AI technology have been a hot topic in the community and the gaming industry as a whole over the past few months and we're getting more and more questions from you about how we feel about it. 

    TL:DR - AI-generated mod content is not against our rules, but may be removed if we receive a credible complaint from an affected creator/rights holder. If you're not the creator/rights holder, we ask that you don't submit file reports. 

    We've had a lot of d...

    • 609 Comments
  • 2022 in Review - Mods, Stats, and Hats

    It's mid February and I know what you're thinking: "this would be the perfect time for a year in review post for 2022". Well, say no more! 

    2022 was a huge year for our community and site. Not only did we see tremendous growth regarding new modders joining our community, mod uploads, and overall downloads, but the Nexus Mods Team itself has grown significantly as well.

    On the backend, we've completed several important operations, most notably migrating a lot of our servi...

    • 62 Comments
  • Design Focus Groups and Site Feedback

    Are you interested in helping shape the future of Nexus Mods?

    We're starting to roll out our new design system as we build new features and modernise the current site layout. A key part of this process will be to hear from you - the modding community - as we test out new designs and features. With this in mind, we're looking for volunteers to take part in a few focus groups that will collect invaluable feedback which is sure to influence how our site looks and functions as we look to...

    • 0 Comments
  • Upcoming maintenance: 9 January 2023

    On 9 January 2023 we will be performing scheduled maintenance which will mean the entire site as well as our forums will be unavailable for a time. Please note that this will also affect the functionality of mod managers - downloads, updates, endorsements etc. (anything that requires interaction with our website and API). As we will be migrating our database to an upgraded system, we aim for this process to take several hours, but to be on the safe side please expect the site to be down for some...

    • 333 Comments
  • We're hiring: .NET Developer

    As we are aiming to accelerate our development capabilities for our desktop applications, we are looking to grow our team by hiring for a driven and enthusiastic .NET developer to help us build the next iteration of our mod management application.

    As a member of the mod manager development team, it will be your responsibility to assist in the development and design of tools and offerings that improve the experience of our users. We are not looking to merely re-implement successful f...

    • 0 Comments
  • Project Spotlight: Skyrim: Extended Cut

    We have had the extreme pleasure recently of talking to the team behind Skyrim: Extended Cut about the first release of their project. Skyrim: Extended Cut - Saints & Seducers is an overhaul and expansion of the Saints & Seducers official Creation and is intended to be a preview for the main Skyrim: Extended Cut project, which will do the same for the main storyline of Skyrim, a game which turned 11 today!

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    Before we get into the mod, why don’t you...

    • 44 Comments
  • Whats new in Collections?

    When we originally made Collections publicly available, we knew that we still had a lot we wanted to improve on. Since then, we’ve been listening to your feedback and working hard on new features and improvements. Here are some of the changes that are going live this week.


    Bug Reports Feature

    We’ve built a new bug reporting feature from scratch, allowing Nexus Mods members to raise bugs on Collections for the Curator’s attention.

    To leave a bug re...

    • 49 Comments