Allows loading of unreal engine io store mods. Currently Steam version ONLY.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Kein for the method used to bypass. Note that no code or assets were used, just the method itself, which is inherent to unreal engine.
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Allows loading of unreal engine io store mods. Currently Steam version ONLY.
This is also hardcoded and will likely break on an update until I make a dynamic patcher.
This is a patcher that will edit the game's .exe file to bypass the signature requirement for paks. To use it, run the .exe from the zip, select the game's exe that is located in:
Because Steam will try to load the original .exe name, rename your original .exe to something else (e.g., BUGWT.exe) and rename the Patched GWT.exe to the original name. Launch the game as usual, and mods should now work.