If you've never heard of Skywind, it's a massive collaborative project to build a completely re-imagined version of The Elder Scrolls III: Morrowind (2002) in the considerably more modern Skyrim Special Edition engine. With a huge team that includes many industry professionals, everything in the game is being made from scratch to high standards, from conceptual artwork and writing through to 3D models, sound design and level creation, making this mod a true "total conversion". We last posted about the project all the way back in 2016, so it's great to see that Skywind is still very much alive!
The preview includes never-before-seen footage of Skywind, showcasing brand new locations, gameplay, and creatures. It demonstrates a quest in the exotic and alien terrain to the West of the island of Vvardenfell, starting in the Dunmer market town of Sadrith Mora and leading deep into the heart of the Dwarven ruin of Nchurdamz. I think you'll agree they've done an incredible job capturing the Morrowind aesthetic with a level of detail in the world that may even surpass Skyrim itself.
While the video is not a release announcement and Skywind still has no release date, the team are making more consistent progress than ever before. Here are some highlights from their recent progress:
In my conversation with Amos (aka Egrets), he also pointed out that the Dwemer Spider featured in the preview (~11mins) uses an entirely custom skeleton, something that has been nearly impossible to do in Skyrim's engine until now. The techniques the Skywind team have developed over the course of the project could hold the key to some exciting creature mods in the future.
When asked how the community can support Skywind, Amos had this to say:
So if you're interested in being a part of this impressive team, get your application in today!
The future looks bring for those who want to relive their Morrowind adventures without the limitations and jank of the original game engine. We'll be setting up a dedicated Skywind game section on the site when the project is released, so keep an eye out for that.
Let us know in the comments which part of Morrowind you would most like to visit in Skywind.
85 comments
Comments locked
A moderator has closed this comment topic for the time beingFantastic guys
I could live with Red Mountain itself being just rock & ash, but I would enjoy it a lot more if the surroundings were brighter, even if it requires bending the lore somewhat. I don't know how many TES fans would agree, but the popularity of FO vegetation mods shows I'm not alone.
Morrowind its beauty, want to explore it and see what everyone talks about:)
Thank you all for the amazing work you have done on this:)
I looked at the video and immediately the impression that this is a fallout of the 3rd New Vegas from the world of Skyrim - I don't know why, but throughout the entire video there was such a feeling))) so it seems like everything in the video is fine - but there is nooo empty, like that with enemies (( (for the entire dungeon there are several sluggish spiders and bosses - from 10 such dungeons and I will go back to skyrim)))