Version 1.0
Update v1.0:
- Swapped the Special music / Crystal Blessing music for Seth and Elvis.
Description:
Swaps Seth and Elvis, so you can play as Elvis.
Instructions:
1. Place the PAK file playable_elvis_1_P.pak in your mod folder.
Alternatives: playable_elvis_a_lite_1_P.pak / playable_elvis_b_with_voices_1_P.pak / playable_elvis_c_with_original_voices_1_P.pak
Example: C:\Program Files\Games\Bravely Default II\Bravely_Default_II\Content\Paks\~mods
Details:
[Seth -> Elvis]
- Intro Picture (Difficulty Select Screen): Elvis
- Costumes and Costume Animations: Elvis
- Menu Portraits: Elvis
- Menu Name / Dialog Speaker Name: Elvis (see notes)
- Menu Animations (Equip, Jobs): Male, and Elvis specific
- Field Animations: Male
- Battle Animations: Male, Elvis specific
- Battle Actions (Victory, Battle Start, Running, etc): Elvis specific
- Battle Voices and Lipsync: Elvis
- Special Music / Crystal Blessing Music: Elvis
- Event Animations: Mostly Elvis, exclusive animations fallback to Seth
- Event Voices: Silent (Optional)
[Elvis -> Seth]
- Costumes and Costume Animations: Seth
- Menu Portraits: Seth
- Menu Name / Dialog Speaker Name: Seth (see notes)
- Menu Animations (Equip, Jobs): Male, and Seth specific
- Field Animations: Male
- Battle Animations: Male, Seth specific
- Battle Actions (Victory, Battle Start, Running, etc): Seth specific
- Battle Voices and Lipsync: Seth
- Special Music / Crystal Blessing Music: Seth
- Event Animations: Mostly Seth, exclusive animations fallback to Elvis
- NPC Animations (standing in town): Seth
- Event Voices: Silent (Optional)
Notes:
- Gloria, Adelle and NPCs are unaffected by the changes and will both function normally.
- Both English and Japanese voices have been adjusted, so feel free to use whatever you like better.
- The character name changes apply to all available languages, but require a new game* to work fully (names are burned into your save file).
* Character names within the save file can be changed using the Name Changer tool available on Nexus Mods.
PAK File Options:
playable_elvis_r_1_P.pak
- Replaces the event voice data so Seth and Elvis are silent.
Their lines have been replaced with silent audio files of identical length.
This ensures that the auto-advanced feature, and movie cutscenes display the text for the correct length of time.
playable_elvis_r_a_lite_1_P.pak
- Removes the event voice references so Seth and Elvis are silent.
The file size is much smaller since the audio data is untouched, only its references are removed.
However, since they have no voice lines, the auto-advance feature will advance immediately after the text is displayed with no wait.
playable_elvis_r_b_with_voices_1_P.pak
- Preserves the event voice acting for Seth and Elvis.
They will of course be speaking with eachother's voices. Some people might find that fun.
playable_elvis_r_c_with_original_voices_1_P.pak
- Preserves the battle and event voice acting for Seth and Elvis.
They will of course be speaking with eachother's voices. Some people might find that fun.
Costume Changer Notes:
Fully compatible with Costume Changer mod tool.
The tool refers to the characters by their original name, so Seth would be Playable Elvis (Character 1), and Elvis would be Seth (Character 4).
Format:
playable_elvis_r_CostumeFix[JOBNAME or ALL]To[JOBNAME]_[PORTRAIT OR NO PORTRAIT]_[CHARACTER_NAME OR ALL]_1_P.pak
Name Changer Notes:
Character names are stored within the save game. Applying the mod to an existing save won't change Seth's name, and some references to Elvis'.
1. Run the Name Changer tool available on Nexus Mods, and select your save file.
Default Savefile Path: C:\Users\<USERNAME>\Documents\My Games\Bravely_Default_II\Steam\76561198611382745\Saved\SaveGames\
2. Change the names. Supports unicode, max limit of 16 characters.
3. Save file.
Note: Unique backups are automatically saved to <NAME_CHANGER_FOLDER>\backup when you open a save file. Just in case anything happens.
Technical Notes:
- Elvis' model is scaled up 12% compared to the other models. This caused some annoying problems that had to be fixed.
However, precise animations specifically for Seth who is 12% smaller won't match up perfectly. For example grabbing Gloria's hand,
Elvis' hand won't line up quite right. For the most part it doesn't matter, but those specific precise animations will be off.
Playable Gloria, and Playable Adelle have slightly different meshes, so it's a little off with them as well, but at least their scale is the same as Seth,
so it's not quite as noticeable.