Bravely Default II
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Nova77

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Nova77x

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About this mod

Replaces any job's costume with a different job's costume.

Also includes some premade sets for Arcanist and Oracle.

Permissions and credits
Bravely Default II: Costume Changer

Version 1.5

Update v1.5:

- Added support for new Playable Elvis R mod.

- Fixed an issue with Elvis' beard when replacing Phantom costume. See notes.

- Fixed an issue with jaw clipping regarding copying/replacing the Phantom costume. See notes.

Update v1.4:

- Added support for new Playable Gloria R version mod.

Update v1.3:

- Added support for Playable Adelle R mod.

Update v1.2:

- Added support for Playable Gloria mod.

- Fixed an issue with Elvis' beard for the Phantom costume. See notes.

Update v1.1:

- Small change for consistency

Description:

Replaces any job's costume with a different job's costume.

Requirements:

Working Python installation.

Instructions:

Note: Make sure to install python first, and make sure your python install is working.

1. Run make_mod.bat. Or make_mod_gloria.bat, make_mod_adelle.bat, or make_mod_elvis.bat if you are using the Playable Gloria / Adelle / Elvis mod.

2. Select which job to change, whether to update the portrait in the main menu, and which character (or all) that you want to change.

   Note: Optionally, you can select that all jobs be changed.

3. Take the generated PAK file, and place it in your mod folder.

   Example: C:\Program Files\Games\Bravely Default II\Bravely_Default_II\Content\Paks\~mods

Playable Gloria/Adelle/Elvis Notes:

Fully compatible with Playable Gloria, Playable Adelle, and Playable Elvis mod.

This tool refers to the characters by their original name, so Seth would be Playable Gloria/Adelle/Elvis (Character 1), and Gloria/Adelle/Elvis would be Seth (Character 2/4/3).

Phantom Costume Issues:

  Elvis' Beard:

- To prevent Elvis' beard from clipping through the mask, the beard is hidden for the Phantom costume. There's a list that specifies which jobs/characters to
  hide it for.

  The tool will update this list when you copy Elvis' Phantom costume to a different job, or replace Elvis' Phantom costume.
  Multiple PAK files that alter this list will of course, overwrite eachother.

  Mouth Movements:

- To prevent the jaw from clipping through the mask when talking, the mouth movements are disabled for the Phantom costume. There's a list that specifies
  which jobs to disable it for. Unfortunately it applies to all characters of a given job. So it can't be applied per character.

  The tool will update this list only if you select All characters. Example: Seth Red_Mage<->Phantom won't work, but All Red_Mage<->Phantom will.
  Works in both directions. Multiple PAK files that alter this list will of course, overwrite eachother.


Advanced Notes:

You can combine PAK files by copying and pasting the mod folders (as long as they don't affect the same character/job),
and then dragging the combined folder on to pack-project_BD2.bat.

Example:
 
    CostumeFixAllToBlackMage_Port_Gloria_1_P
    CostumeFixAllToBravebearer_Port_Seth_1_P
    CostumeFixAllToSwordmaster_Port_Elvis_1_P
    CostumeFixArcanistToRedMage_Port_Adelle_1_P
    CostumeFixValiantToShieldmaster_Port_Adelle_1_P


If we copy CostumeFixAllToBlackMage_Port_Gloria_1_P to CostumeFixCustom_Port_1_P and copy the contents of the other folders
into the new folder CostumeFixCustom_Port_1_P you'll have a compilation of all your changes.

Then drag and drop onto pack-project_BD2.bat and you'll have your PAK file ready to go.

Format:

CostumeFix[JOBNAME or ALL]To[JOBNAME]_[PORTRAIT OR NO PORTRAIT]_[CHARACTER_NAME OR ALL]_1_P.pak

- or -

playable_gloria_r_CostumeFix[JOBNAME or ALL]To[JOBNAME]_[PORTRAIT OR NO PORTRAIT]_[CHARACTER_NAME OR ALL]_1_P.pak

- or -

playable_adelle_r_CostumeFix[JOBNAME or ALL]To[JOBNAME]_[PORTRAIT OR NO PORTRAIT]_[CHARACTER_NAME OR ALL]_1_P.pak

- or -

playable_elvis_r_CostumeFix[JOBNAME or ALL]To[JOBNAME]_[PORTRAIT OR NO PORTRAIT]_[CHARACTER_NAME OR ALL]_1_P.pak