Mods
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Think Phasezerker Elemental Transfusion Amara with a way better damage debuff applied to enemies instead of CC. Fl4k gets +100%, Amara only gets +25%.
- 4.7MB
- 289
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Think Phasezerker Elemental Transfusion Amara with a way better damage debuff applied to enemies instead of CC. Fl4k gets +100%, Amara only gets +25%.
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Do you wish you had all the time-limited cosmetics that you missed out on, some unreleased goodies, or both? Then this save file is for you! Contains 31 cosmetics that you're not able to obtain anymore and 51 unreleased ones.
- 291KB
- 122
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Do you wish you had all the time-limited cosmetics that you missed out on, some unreleased goodies, or both? Then this save file is for you! Contains 31 cosmetics that you're not able to obtain anymore and 51 unreleased ones.
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every weapon is anointed in the backpack, I have 99 weapons, there's a few modded weapons to play around with. Skill points are also modded.check out the blast radius ;)
- 1.3MB
- 51
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every weapon is anointed in the backpack, I have 99 weapons, there's a few modded weapons to play around with. Skill points are also modded.check out the blast radius ;)
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Make Moze Great Again Project V2 M10 Lvl 60
The purpose of this build is to balance Moze to be more on par with the other top tier characters.
- 966KB
- 47
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Make Moze Great Again Project V2 M10 Lvl 60
The purpose of this build is to balance Moze to be more on par with the other top tier characters.
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Borderlands 3 Save Editor by ZakisM
Multifunction SaveEditor for Borderlands 3, can edit both regular .sav files and profile.sav
- 6.6MB
- 40
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Borderlands 3 Save Editor by ZakisM
Multifunction SaveEditor for Borderlands 3, can edit both regular .sav files and profile.sav
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Zane lvl 50 TVHM start Clean (no items)
A clean save of zane that is At the start at the tvhm campaign with no items
- 1.2MB
- 39
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Zane lvl 50 TVHM start Clean (no items)
A clean save of zane that is At the start at the tvhm campaign with no items
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Consistent and Mitigated Element Influence on Damage - CUSTOMIZABLE
Easily-editable file to change elemental damage effectiveness vs. Health, Armor, and Shields. By default, diminishes disparity in TVHM/Mayhem to be like playthrough 1 (with other minor changes).
- 19KB
- 17
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Consistent and Mitigated Element Influence on Damage - CUSTOMIZABLE
Easily-editable file to change elemental damage effectiveness vs. Health, Armor, and Shields. By default, diminishes disparity in TVHM/Mayhem to be like playthrough 1 (with other minor changes).
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SmartBear - Full-Size Iron Cub
Renames Iron Cub to "SmartBear" and increases his size to that of Iron Bear. Includes matching sound effects, skill description, animation/movement speeds, and stomp radius; otherwise only cosmetic.
- 3KB
- 17
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SmartBear - Full-Size Iron Cub
Renames Iron Cub to "SmartBear" and increases his size to that of Iron Bear. Includes matching sound effects, skill description, animation/movement speeds, and stomp radius; otherwise only cosmetic.
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Moze Skill - Reactive Armor (WCICATG Replacement)
Replaces Moze's "Why Can't I Carry All These Grenades?" with "Reactive Armor," which increases Moze's and Iron Bear's resistance to splash, fire, and radiation damage; including self-damage. Now includes optional file to remove ALL Iron Bear self-damage.
- 21KB
- 16
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Moze Skill - Reactive Armor (WCICATG Replacement)
Replaces Moze's "Why Can't I Carry All These Grenades?" with "Reactive Armor," which increases Moze's and Iron Bear's resistance to splash, fire, and radiation damage; including self-damage. Now includes optional file to remove ALL Iron Bear self-damage.
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Reduces the time it takes to "rev up" the crude engines of COV weapons to make them ready to fire in approximately the same time it takes most other manufacturers' guns.
- 2KB
- 12
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Reduces the time it takes to "rev up" the crude engines of COV weapons to make them ready to fire in approximately the same time it takes most other manufacturers' guns.
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all the details are in the video