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ju5tA1ex

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ju5tA1ex

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About this mod

Fixes broken VR HUD in Borderlands 2 VR

Permissions and credits
Changelogs
The new HUD was tested on HP Reverb G2 + Revive.

Installation:
Extract the archive to the game folder.

Uninstalling:
Verify the files in your store or copy files from a backup if you created it before installation.


Version 5 hides active skills and new level message. Version 4 without these changes.

If your vehicle is not positioned correctly, set your headset's Center in the same direction as you face when you play, instead of the monitor. This is a problem of Revive.
Images from 3 to 6 contain "detailed" information on how to make your own changes.

Optional: magnifier sights were replaced with a sight without an ogly window in front of a weapon.
Comparison of all sights:
https://steamcommunity.com/sharedfiles/filedetails/?id=1443647450

How to return the minimap:
1) Search for Mat_HUD_MinimapEcho
2) Click on ScalarParameterValues on the second tab
3) Change Max_X to 1245 (image 8)
4) Search for UILayoutDefinition_HUD_PSVR
5) Click on HUDData
6) Select HUDData[3]
7) Change Scale X to 0.5 (image 9)
8) Save the new file and rename it to Startup.upk

How to adjust a weapon position:
1) Open Weapon_{type of weapon: pistol, shotgun...} (see image 7)
2) Open GestaltDef_{type of weapon}_GestaltSkeletalMesh
3) Select Mesh data tab
4) Change Yaw for horizontal rotation (<0 - to left | >0 - to right)
5) Change Roll for vertical rotation (<0 - down | >0 - up)
6) Check where the gun is firing

All Changes:
Spoiler:  
Show

UILayoutDefinition_HUD_PSVR
UILayoutDefinition_HUD_RiftS
Protea_HUD\Mat_HUD_Life
Offset Y -34
Offset Z -62.5
Scale X 0.19
Scale Y 0.1
PitchMax 0
PitchMin -30

Protea_HUD\Mat_HUD_Ammo
Offset Y 34
Offset Z -70.5
Scale X 0.16
Scale Y 0.065
PitchMax 0
PitchMin -30

Protea_HUD\Mat_HUD_SkillBar
Offset Y 0
Offset Z -100

Protea_HUD\Mat_HUD_MinimapEcho
Protea_HUD\Mat_HUD_MinimapEcho_RiftS
Offset Y 25
Offset Z 40
PitchMax 0


Mat_HUD_Life
Mat_HUD_Life_RiftS
Min_X 87
Max_X 250

Mat_HUD_XPBar
Mat_HUD_XPWidget
Mat_HUD_Slowmo
Mat_HUD_Slowmo_RiftS
Mat_HUD_CurrencySpinner
Mat_HUD_UseIndicators
Mat_HUD_UseIndicators_RiftS
Mat_HUD_ActiveAbilityBar
Mat_HUD_SkillBar
Mat_HUD_LevelUp
Min_X Min_Y Max_X Max_Y 0


PitchMin -30


--------------------

Mat_HUD_MinimapEcho
Mat_HUD_MinimapEcho_RiftS
Min_X 950
Max_X 1072

Mat_HUD_MissionNotifications
Min_X Min_Y Max_X Max_Y 0


---------------------------------

InputDevice_MotionController_Oculus
button[5] Reload
button[8] Zoom




WEAPONS

GestaltDef_Pistol_GestaltSkeletalMesh
Rotation
Yaw -8
Roll 5




----------------------------------
Mati_Dahl_Pistol_Glass
GlassDensity 0.025

GD_Weap_AssaultRifle
AR_Sight_Vladof for:
AR_Sight_Bandit
AR_Sight_Dahl
AR_Sight_Jakobs
AR_Sight_Torgue

GD_Weap_Pistol
Pistol_Sight_Dahl for:
Pistol_Sight_Bandit
Pistol_Sight_Hyperion
Pistol_Sight_Maliwan
Pistol_Sight_Tediore
Pistol_Sight_Torgue
Pistol_Sight_Vladof

GD_Weap_Shotgun
SG_Sight_None for:
SG_Sight_Bandit
SG_Sight_Hyperion
SG_Sight_Jakobs
SG_Sight_Tediore
SG_Sight_Torgue

GD_Weap_SMG
SMG_Sight_Dahl for:
SMG_Sight_Bandit
SMG_Sight_Maliwan
SMG_Sight_Tedior