*Now outdated, see sheet

Plasma Loot & Info Sheet




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*Many items have changed skins, visuals, or flavor text, even if they seem completely vanilla.


Legendary Assault Rifle

-Abaddon: enhanced spitter with corrosive splash.
-Boom Puppy: fires gyrojets at regular speed, better handling.
-Choppa: no longer a meme, fires 4 low damage bullets, massive magazine, inaccurate hip-fire, has a different and better spread while zooming, slower spool time and faster decay, very high max fire rate, applies movement speed penalty to wielder, grants damage resist, never spawns as elemental.
-Duelist: large melee boost, boosted overall stats.
-The Eridian: increases user’s explosive damage (all explosive, not just the gun) based on carried Eridium, very low base damage, increased crit damage.
-Fallen Hope: blaster built like a regular assault rifle, always corrosive, guaranteed to apply corrode, can penetrate.
-Incendosaur: secretly a fire weapon, worse spread, increased damage and status stats.
-M2828 Thumpson: always has an extra shot, increased magazine size.
-Revolution: large magazine size, high fire rate, slight overall stat boost.
-Sawbar: fires a projectile that after a set time, spawns three more projectiles at triangular angles and explode shortly after, always incendiary, reduced reload speed, increased magazine size.
-Stinky(pot): corrosive cannoneer, increased fire rate, no elemental damage penalty.
-Verrückt: fires like a 3 projectile pitchfork, uniquely better NOT zoomed in.


Unique Class Mod
*Ultimate Slayer COMs provide larger than average implicit stat boosts, and always boost 3 skills to the same level as a blue COM's primary skill boost
-(Maya) Ultimate Slayer: cdr/large melee cdr/large melee dmg, Girl Power/Lifetap/Flicker
-(Maya) The Time Outter: cdr, large boost to Suspension
-(Maya) Lifegiver: cdr, very large Symbiosis boost/Sweet Release.
-(Maya) Ultimate Banshee: large melee/movement speed/flat shield recharge delay, very large boost to Angel of Death. This increases its damage more than you assume
-(Salvador) Ultimate Slayer: cdr/gun dmg/explosive dmg, Hard to Kill/Filled to the Brim/Lay Waste
-(Salvador) Brick: cdr/large melee cdr/melee dmg, All in the Reflexes/Last Longer/Yippee-Ki-Yay/Incite. Also increases movement speed while Gunzerking
-(Salvador) Ammo Slave: team ammo + grenade + rocket regeneration. For some reason rocket presents as "Ammo Regen". Slightly larger 5 Shots or 6 boost
-(Salvador) One Arm Bandit: larger boost to Keep it Piping Hot
-(Zer0) Ultimate Slayer: cdr/gun dmg/corrosive dmg, Head Sh0t/Ambush/Fast Hands
-(Zer0) Big Slow: reload speed, large One Sh0t One Kill
-(Zer0) Jon Seena: large cdr, no boosts, restores some health when activating Decepti0n
-(Zer0) Stabbomancer: larger melee dmg, Backstab/Be Like Water/Killing Bl0w/Ambush/F0ll0wthr0ugh
-(Axton) Ultimate Slayer: cdr/turret dmg/incendiary dmg, Overload/Preparation/Ranger
-(Axton) Chief Turret Engineer: large turret fire rate/reduced cdr, large Sentry/Battlefront
-(Axton) DemoMan: launcher regen/explosive resist/launcher dmg, Steady/Overload
-(Axton) Axton the Invincible: no stats, large Grit/Healthy/Able/Preparation
-(Axton) Infinite Ammo: large ammo regen/large extra shot chance, large Overload
-(Gaige) Ultimate Slayer: cdr/-shield delay/shock dmg, Strength of Five Gorillas/Hot Pepper/Myelin
-(Gaige) The Catalyst: large team status dmg/large team status chance, Evil Enchantress
-(Gaige) Best Friends Forever: enormous cdr, slightly larger Potent as a Pont/large Strength of 5 Gorillas
-(Gaige) Cheater: crit dmg, very large Close Enough
-(Gaige) Chaos Inoculation: large shield capacity/large max health penalty, slightly larger Myelin
-(Krieg) Ultimate Slayer: status dmg/status chance/max health, Silence the Voices/Feed the Meat/Blood-Filled Guns
-(Krieg) LUNATIC: large team kill skill duration, slightly lower boosts to Blood Bath/Taste of Blood/Silence the Voices/Embrace the Pain/Fire Fiend/Burn, Baby, Burn/Feed the Meat/Pain is Power
-(Krieg) BOOM DOGGY: large team kill skill duration, large Boiling Blood/slightly larger Strip the Flesh
-(Krieg) RARE STREAK: large incendiary dmg/reduced self burn chance/reduced ignite chance, larger Burn, Baby, Burn
-(Krieg) MEAT BICYCLE: enormous team melee dmg/large movement speed/health regen, prevents Silence the Voices from having any boost if allocated


Legendary Grenade
-Bonus Package: spawns a second round of child grenades.
-Bouncing Bonnie: spawns grenades while bouncing.
-Chain Lightning: self-explanatory, regenerates grenades.
-Fire Bee: also sends out fireballs.
-Fire Storm: fireball which then spawns more fireballs, regenerates grenades.
-Fireball: self-explanatory, regenerates grenades.
-Fuster Cluck: child grenades spawn mid-air instead
-Leech: multiple grenades seek out enemies and stick to them, dealing continuous damage and slightly heal the user.
-Lightning Bolt: self-explanatory, regenerates grenades.
-Magic Missile: slag missiles, regenerates grenades.
-Nasty Surprise: teleports child grenades, buffed from vanilla.
-Pandemic: cloud that spawns homing child grenades.
-Quasar: shock singularity that is also a tesla.
-(Tr)Rolling Thunder: explodes on each bounce, but does NOT deal self damage.
-Snot Rocket: corrosive sticky grenade that deals a lot of damage and always corrodes.
-Storm Front: shock tesla that shoots out a ring of tesla spikes.


Legendary Launcher
-12 Pounder: shoots high damage slower cannonballs, no magazine penalty, no part restrictions.
-Buffet: significantly increased fire rate, large magazine.
-Helix: fires circular spinning rockets with increased damage.
-Hive: fires a hive rocket which spawns homing child rockets, improved reliability over vanilla.
-Kaneda’s Laser: fire your laser.
-Javelin: burst fires homing harpoon rockets.


Legendary Pistol
-Cricket: high knockback, very high damage, reduced critical damage.
-Discipline: always slag, not impacted by elemental penalty, increased status chance.
-Fibber: vanilla, but the non-ricochet variants are buffed.
-Glorbin: multi-projectile bandit pistol with boosted stats.
-Greed: always fire, vanilla but slight damage boost.
-Gwen’s Head: increased critical damage, some fixed parts.
-Hector’s Paradise: always shock, always 2 accessories, boosts melee, overall boosted stats, extra shot chance.
-Hornet: always corrosive, has splash, increased status chance, reduced accuracy.
-Komodo: always corrosive, splits into multiple projectiles that can ricochet on impact. Has large muzzle flash.
-Laelaps: greatly increases user’s movement speed.
-Little Evie: provides a cooldown rate boost when wielded, can spawn in any element.
-Luck Cannon: always 1 magazine, massive damage, accuracy, and reload speed, cannot be a masher.
-Maggie: masher with a higher fire rate, cannot be a double masher.
-Music of Life: balanced like a revolver, near perfect accuracy, significantly increased critical damage.
-Scorpion: does most things in twos, shoots twice, 2 cost, has roughly twice the handling, increased damage, slower projectile speed.
-Stack Overflow: adds ammo instead of consuming.
-Stalker: slow moving projectiles which can ricochet multiple times, reduced accuracy, increased damage.
-Teapot: similar to Hornet, but dual element with the base always being explosive, 2 cost.
-Thunderball Fists: always shock, fires orbs which rise and explode, low self damage.
-Violater: mag dumps, increased damage and fire rate.


Legendary Relic
-Captain Blade’s Otto Idol: life gained on kill, slightly reduced FFYL time.
-Deputy’s Badge: shotgun damage and reload speed, more FFYL time per user.
-Lucrative Opportunity: ammo regen, including grenades and rockets (might not display properly).
-Sheriff’s Badge: pistol damage and fire rate, more FFYL time per user.


Legendary Shield:
-Bigg Thumppr: large roid boost, long delay, damage self if using melee during shield recharge.
-Black Hole: singularity on depletion, decreased capacity, increased recharge rate and reduced delay, and increased nova damage, always shock.
-Buffer: improved stats, less damage reduction on absorb.
-Captain Blade’s Manly Man Shield: adds explosive damage to melee, take increased elemental damage.
-Flame of the Firehawk: continuously nova when depleted, always fire.
-Flatline: cause a nuclear explosion when entering FFYL, tiny capacity, reduced FFYL time.
-Hoplite: more pronounced turtle hp and shield capacity effects, increased capacity for each user.
-Impaler: shoots homing spikes on damage received, increased spike damage, projectiles travel fast, always corrosive but cannot corrode.
-Juggernaut: no capacity, grants high damage resist, reduces movement speed, high roid damage.
-Love Thumper: enormously long delay, roid attacks also do an explosive nova, no friendly fire.
-Mamba: adds corrosive damage to roid attacks, always corrodes, grants immunity to corrode.
-Order: now a roid shield without capacity, increases max health.
-(The) Rough Rider: no capacity, increases resist and max health.
-(The) Sham: excessively high absorb chance, but reduced overall stats, cannot spawn with elemental immunity.
-Warp Driver: increases all bullet velocity.
-Wasp: no delay, but reduced amp damage.
-Whisky Tango Foxtrot: the famous booster shield that drops shock grenades, but no more killing yourself!


Legendary Shotgun
-Blockhead: fires a 3x3 block of fireballs that can ricochet and explode.
-Company Man: large magazine, increased damage.
-Downvoter: fires many projectiles in the pattern of a down arrow, fully completed with the vertical grip.
-Flakker: unique firing pattern with wild movement and flak, 3 cost, no fire rate penalty.
-Jolly Roger: fires more pellets in a skull and bones pattern.
-Laser Disker: Fires a single grenade projectile with high damage, 2 cost.
-Orphan Maker: 2 pellets, one for each barrel, damages self on shot, always gets full money shot bonus on Salvador.
-Overcompensator: a worse Butcher with a voice module and no more part restrictions.
-Prime Package: throws THREE homing shotguns which also shoot, and passively DEgenerates ammo.
-Punter: huge projectile count, fixed magazine, increased critical damage.
-RokSalt: shooting does not reduce accuracy.
-Salmon: chance to deflect incoming bullets, improved stats.
-Slapstick: firing pattern with uniform separation with low accuracy, large knockback, increased critical damage and boosts melee.
-Sledge’s Shotgun: styled more like BL1, has knockback, mag dumps, increased damage and magazine, poor spread, poor reload speed, 2 cost.
-Striker: increased accuracy/recoil/zoom/critical damage, reduced damage.
-SWORDSPLOSION!!!: shoots a sword that explodes into more exploding swords.
-Teeth of Terramorphous: always incendiary, fires many projectiles in a mouth chomp pattern.
-Twister: always shock, shoots a tornado of projectiles.
-Wildfire: not a Moxxi weapon, fires many projectiles in a X pattern, always incendiary, increased status chance and damage, 3 cost.


Legendary Sniper
-Amigo Sincero: ignores shields, highly increased damage, reduced fire rate, no part restrictions.
-Bedrum: fires three beams in a spinning triangle pattern, massive magazine, reduced damage, superb handling and accuracy, slow reload, large ammo regeneration, reduced critical damage.
-Cobra: explosive, reduced fire rate, significantly increased damage.
-Earthquake: explosive and ricochets.
-Elephant Gun: very high damage, but reduced overall stats, less penalties than vanilla.
-Fremington’s Edge: increased zoom, increased critical damage while zoomed.
-Longbow: shoots fire arrows.
-Morningstar: chastises you for the bandit you are, slightly increased damage, brief critical damage buff on crit, can occasionally yell at you twice at once!
-Orion: mostly a recreation from BL1, always shock and fires a beam that splits into 3 wildly on ricochet.
-Pimp(ernel): the famous Pimpernel, spawns projectiles in a star pattern on impact, always has 1 accessory.
-Pitchfork: multiple projectiles in a horizontal line, 2 cost, increased magazine.
-Quash: no sight, two round burst fire when zooming, improved stats, large magazine.
-Skullmash(er): extra projectile.
-Sloth: slow projectiles, but significantly increased damage.
-Storm: always shock, explodes in a shock nova with short lasting shock tesla orbs, slightly improved stats.


Legendary SMG
-Avenger: thrown like a bouncing betty, large magazine size, increased damage.
-Bane: highly increased damage, vanilla but with far less screaming and lessened penalties, so it might be playable.
-Bitch: is an Anarchy, significantly improved Hyperion gimmick, increased critical damage, slight stat boost.
-Bone Shredder: now is a regular bandit SMG but with very high fire rate.
-Buck Buck: fires two orbiting projectiles, 2 cost, dual element of explosive and slag, increased critical damage, small stat boost.
-Bulwark: increases shield capabilities, improved stats, can explode twice.
-Electrum: fires a short range beam of electricity, always shock.
-Inflation: superior Commerce, always shock, grants immunity to shock, no elemental penalty, increased status damage.
-Orc: occasionally grants you various boosts for a short time.
-Slagga: always slag, 3 projectiles for the price of 1, compared to vanilla it has reduced spread, a bit more damage, and significantly increased status damage.
-Torrent: very high fire rate zoomed in, increased damage and accuracy.


Dark Legendary
-Escutcheon (shield): team ammo regeneration, improved stats.
-Lady Fist (pistol): massive critical hit damage, compared to vanilla has lessened damage penalty.
-Moneyshot (shotgun): shoot many projectiles in a $ pattern, 4 cost, also might actually shoot money.
-Mysterious Amulet: mysterious... (hefty team stats)
-Razor (assault rifle): when zoomed fires two projectiles in a three burst, increased damage and handling, reduced magazine, boosts melee, increased critical damage.
-Rosebud (pistol): fires multiple projectiles in a flower petal pattern, 4 cost, center projectile is always incendiary, increased critical damage, reduced damage, increased fire rate, never can be a masher.
-Salvation (pistol): non-splash hit heals instead of damages, can heal allies, may spawn transfusions, splash deals damage like normal, grants user health regeneration, highly increased damage.
-Blood of Terramorphous: enhances movement speed and all cooldown rates, increases max health.
-Breath of Terramorphous: always incendiary, shoots many fire jets, buffed compared to vanilla
-Hide of Terramorphous: combination of roid/nova/spike, always incendiary, increased roid, compared to vanilla you have better odds to get better parts.
-Slayer COMs (Slayer of Terramorphous): unique stats for each Vault Hunter variant, typically are great more generic COMs.
-Tinderbox (pistol): always incendiary, fires bullets in a slow parabolic arc, reduced hit damge but has additional splash damage, only 1 cost, increased status chance.


Pearl Gun
-Bearcat (assault rifle): dramatic glowup - shoots 3 grenades at 4 cost, now actually spawns child grenades, initial projectiles now explode on impact, massively increased damage, increased fire rate, tight spread while zoomed, can never spawn in an element.
-Bekah (assault rifle): shots after a short time spawn 3 more bullets which accelerate, mostly vanilla but some adjustments due to global Jakobs AR tweaks.
-Conference Call (shotgun): each pellet after a short time spawns 2 more that spawn on the sides and move perpendicularly, compared to vanilla it fires more pellets, has more child projectiles, and can ricochet and penetrate.
-Crystallised Omni (assault rifle): Initial hit is explosive, adds adaptive splash damage which means it picks the strongest element against the target, improved overall stats.
-Death Blossom (shotgun): reduced pellet count, increased fire rate and magazine, firing can add ammo to the magazine --- it’s the Butcher but balanced damage to not make the vertical grip feel mandatory which now only grants 1 more projectile.
-Explosive Diversification (pistol): Logan’s Gun but super -- continuously explodes for a short time on impact with an inert surface, can spawn in all elements, 2 cost, improved overall stats, reduced self damage.
-Indra (sniper): spawns up to 3 additional slower projectiles depending on distance the main projectile travels and these follow the same trajectory, miniscule kick and vastly improved handling, reduced damage, increased magazine, instant zoom, increased fire rate: more when zoomed.
-Infernal (SMG): Dual element with incendiary primary and corrosive splash, significantly increased damage and even higher status damage, but reduced status chance.
-Jackal (shotgun): Fires a rocket as if it was a launcher (high damage and splash), 2 cost, increased fire rate and magazine size, low self damage.
-Magma (sniper): elevated Volcano --- explodes in a fire nova, has small knockback, significantly boosted stats, boosts melee.
-Midnight (pistol): Insane critical damage, but slow firing with more recoil, increased damage --- is what the Unforgiven should be.


Pearl Launcher
-Locust: ridiculously elevated Mongol. Main projectile travels slower and spawns many more projectiles in a tighter spread, 4 cost, cannot spawn in any element, no extra shot chance.
-RYNO: visually different Norfleet that only has 2 cost and blows up everything.
-Thermogenesis: fires laser which explode many times on impact, significantly improved status chance and damage, reduced self damage, always incendiary, 5 cost.
-Tunguska: fires arcing rocket that then on impact rises up for a huge radius explosion, hugely buffed compared to vanilla with ZERO self damage and initial projectile now deals full damage on impact, 1 cost.


Pearl Shield
-Immortal: significantly extends FFYL time, high capacity and no health penalty.
-Ironclad: grants health regeneration, has very high elemental resist, grants movement speed per user.
-Omega: grants both health and ammo regeneration, elevated overall stats.
-Rose: grants rapid health regeneration and large cooldown rate boost, low capacity.
-Superior: combines most standard shield gimmicks.


Pearl Grenade
-Nukem: a nuke that you throw.


Pearl Relic
-Godspeed: stupidly increases movement speed, significant increase to jump height, vehicle boosts, reduces your damage.
-Ubiquity: large grenade damage boost and grenade regeneration.


Moxxi
-Bad Touch (smg): retains 2% leech, 1% regen. Always corrosive, increased critical damage.
-Creamer (launcher): leech 5%, 1.5% regen. Splits into two rockets at a certain distance.
-Crit (smg): 3% leech. No longer slippery, always shock, increased critical damage.
-Darlin’ (assault rifle): 3% regen. Now a gatling gun.
-Good Touch (smg): 2.5% regen. Always fire, increased critical damage.
-Grog Nozzle (pistol): effectively no leech, no regen. Retains drunk effect.
-Hail (assault rifle): 2.5% regen. Fires mortar-like projectiles, very high critical damage.
-Kiss of Death (grenade): homes in and sticks to a target continuously damaging them, explodes in transfusions at the end, buffed from vanilla.
-Kitten (assault rifle): 1.5% regen. Fires 3 projectiles in a smiley face pattern.
-Melt (smg): 2.5% regen. Fires two projectiles, corrosive primary with incendiary splash, increased status chance and damage, increased critical damage.
-Moxxi’s Endowment (relic): instead grants a small amount of leech and life regen.
-Rubi (pistol): 5% regen. Boosted overall stats.
-Slow Hand (shotgun): 1.5% regen. Now a splitter.


Seraph
-Actualizer (smg): highly increased damage but reduced projectile and reload speed, increased magazine, compared to vanilla removed accuracy penalty and has more damage.
-Ahab (launcher): fires deadly harpoons, now deals explosive damage.
-Antagonist (shield): deflects bullets and amps them towards enemies, emit slag spikes that chase attackers who damage you, reduced recharge delay and rate.
-Big Boom Blaster (shield): boosters also restore grenades and rockets.
-Blockade (shield): damage resist based on capacity.
-Blood of the Seraphs (relic): decreased max health, significant life regeneration.
-Crossfire (grenade): spawns grenades on bounce, fixed display of 0 fuse.
-Defiler (pistol): always corrosive, creates clouds, increased damage and status chance, massively increased status damage.
-Florentine (smg): shock projectiles with slag splash - vanilla but increased damage.
-Hawkeye (sniper): very high critical damage but reduced damage, increased fire rate and reload speed and magazine, more zoom - vanilla but increased damage and slower zoom.
-Interfacer (shotgun): fires slow projectiles that spawn horizontally that diverge then converge, no zoom movement penalty, increased critical damage, 2 cost.
-Lead Storm (assault rifle): fires slow-arcing bullets which split into three, increased fire rate and magazine, slight critical damage.
-Meteor Shower (grenade): increased damage and child count, higher arc of children, spawns a second round of child grenades.
-O-Negative (grenade): improved stats, but longer fuse.
-Patriot (sniper): fires slow moving bullets, increased damage, reduced magazine size and reload speed, slightly poor accuracy, zooming in increase damage further but also increases the penalties.
-Seraphim (assault rifle): massively increased damage, can come in any element, actually has recoil for a Dahl, slower projectiles.
-Seeker (assault rifle): fires homing gyrojets, massively increased damage, 2 cost, cannot crit, compared to vanilla has more fire rate.
-Shadow of the Seraphs (relic): extra shot chance.
-Stinger (pistol): fires slower moving ricocheting bullets - vanilla but slightly increased damage.
-Traitor (smg): high fire rate mag dumper, fires 4 projectiles, high magazine, reduced accuracy.


Rainbow (effervescent)
-Chroma (smg): Fires 5 slow oscillating projectiles, one for each element at 3 cost, increased damage.
-Easy Mode (shield): lies to you about a nova, buffs Peak Opener, greatly extends FFYL with Hard Carry, massively boost health in the Peak --- all of this actually works.
-Fire Drill (pistol): always incendiary, does not consume ammo, 1 magazine, always ignites, increased status damage, reduced damage, massively increased fire rate.
-Hard Carry (relic): activates Easy Mode buffs when that is equipped --- but actually works.
-Hot Mama (sniper): voice module, always incendiary, not bolt action, penetrates, is a railgun with increased damage and hearts!
-Infection Cleaner (smg): always incendiary, thrown like a betty but spews flames instead of bullets, increased overall stats.
-Mouthwash (relic): excessively boost Toothpick, more than it says.
-Nirvana (smg): always incendiary, hits ignore shield, reduced projectile speed and accuracy, increased magazine and status chance and damage.
-Osmosis (shield): higher absorb chance but take more damage on absorb, grants complete status immunity.
-Peak Opener (assault rifle): always shock, torpedo that spawns 3 child grenades which deal explosive damage, increased fire rate while zoomed, 4 cost.
-Retainer (shield): increases health, while in Haderax’s zone and with Toothpick equipped improves movement stats.
-Toothpick (assault rifle): essentially an AR Teeth of Terramorphous, 6 cost and slightly reduced stats.
-Unicornsplosion (shotgun): the swordsplosion but with unicorns.
-Winter is Over (relic): boosts an element, and provides status resist
-World Burn (launcher): always incendiary, rockets arc downward and nuclearly explode, high damage, reduced fire rate and reload speed.

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