Repeater Pistol
Blaster

Standard Eridian Repeater Pistol
Adjuster

Special effect: Projectiles slightly home on enemies.
Critical Damage: +50%
Weapon Damage: +200%
Weapon Shot Cost: +200%
Weapon Fire Rate: -200%
Weapon Recoil: +200%
Disc

Special effect: Shoots spinning disc projectiles that stick to enemies and deal continuous damage.
Weapon Fire Rate: -200%
Weapon Shot Cost: +250%
Weapon Spread: +40%
Fiery Flower

Special effect: Shoots bouncing fire balls.
Accuracy Maximum: +75%
Accuracy Minimum: +50%
Weapon Damage: +200%
Weapon Fire Rate: -25%
Weapon Shot Cost: +150%
Tech: +1
Mega Blaster MKII

Special effect: Increased base stats.
Accuracy Maximum: +40%
Accuracy Minimum: +80%
Weapon Damage: +60%
Weapon Fire Rate: +60%
Weapon Spread: -25%
Weapon Shot Cost: -30%
Fire Cooldown Delay: -20%
Overheat Cooldown Delay: -20%
Tech: +4
Pocket Assassin

Special effect: Shoots 3 spinning blades at once in horizontal pattern, when scoped shoots 1 spinnining blade in 3 round burst.
Weapon Fire Rate: -200%
Weapon Shot Cost: +150%
Weapon Damage: -50%
Projectiles Per Shot: +2
Weapon Automatic Burst Count: 1
Tech: +3
When scoped
Weapon Automatic Burst Count: +2
Projectiles Per Shot: -2
Weapon Fire Rate: +65%
Weapon Spread: -30%
Weapon Recoil: -300%
Weapon Shot Cost: -150%
Surge

Special effect: Very high shock elemental effect chance.
Weapon Spread: -70%
Weapon Damage: +20%
Tech: +8
Tormentor

Special effect - Bullets cause different explosions depending on surface hit:
- Wall - Explosive
- Flesh - Fire
- Armor - Corrosive
- Shield - Shock
Weapon Damage: +30%
Tech: +8
Machine Pistol
Shooter

Standard Eridian Machine Pistol
Shard

Special effect: Fires 2 bullets at once with reduced accuracy, they bounce of surfaces 3 times and slow down as they travel.
Accuracy Maximum: -65%
Weapon Recoil: +300%
Weapon Spread: +150%
Projectiles Per Shot: +1
Weapon Damage: -20%
Weapon Shot Cost: +15%
Tech: +2
Converter

Special effect: Fires in 5 round bursts.
Weapon Recoil: +100%
Weapon Spread: -50%
Weapon Automatic Burst Count: +5
Weapon Fire Rate: +100%
Ember

Special effect: Shoots bullets that are affected by gravity, bullets bounce of surfaces and enemies 3 times.
Accuracy Minimum: -100%
Weapon Damage: -30%
Weapon Spread: +30%
Tech: +4
Illuminator

Special effect: Always spawns with Fire Blade attachment. Melee attacks set enemies on fire for 600000 seconds. Increased melee damage. Fires in accurate 3 round bursts.
Accuracy Maximum: +150%
Accuracy Minimum: +75%
Accuracy Regeneration Rate: +50%
Melee Damage: +500%
Weapon Recoil: -100%
Weapon Spread: -300%
Weapon Automatic Burst Count: +3
Weapon Fire Rate: +100%
Probe

Special effect: High corrosive damage. Fires in 5 round bursts.
Accuracy Maximum: +50%
Accuracy Minimum: +25%
Weapon Damage: +60%
Weapon Automatic Burst Count: +5
Weapon Recoil: -100%
Weapon Clip Size: +50%
Tech: +6
Reverser

Special effect: Bullets penetrate enemies. Upon hitting wall they travel back towards shooter (without damage to the shooter).
Weapon Damage: +50%
Weapon Fire Rate: +50%
Tech: +2
Sanguine

Special effect: Fires accurate bloody bullets that have small chance of spawning healing or shield restoring projectiles. When scoped fires a beating heart grenade that explodes into homing projectiles that work the same way as bloody bullets.
Accuracy Maximum: +250%
Accuracy Minimum: +250%
Accuracy Regeneration Rate: -200%
Weapon Recoil: -100%
Tech: +9
When scoped
Weapon Shot Cost: +10000%
Weapon Fire Rate: -150%
Revolver
Phaser

Standard Eridian Revolver Pistol
Fractal

Special effect: Fires slow moving bullets that bounce of walls 2 times, they explode and accelerate with each bounce.
Penetrates enemies.
Weapon Spread: -50%
Weapon Fire Rate: -25%
Fragmentator

Special effect: Shoots 7 bullets at once with reduced accuracy.
Weapon Spread: +200%
Projectiles Per Shot: +6
Weapon Damage: -150%
Weapon Recoil: +100%
Drifter

Special effect: Unloads entire magazine when scoped at reduced accuracy and increased fire rate.
Weapon Damage: +50%
Tech: +1
When Scoped
Accuracy Maximum: -50%
Accuracy Minimum: -50%
Weapon Fire Rate: +600%
Weapon Automatic Burst Count: +100
Weapon Recoil: +500%
Flaregun

Special effect: Shoots slighly arcing bullet. Has bigger procs than average Revolver. If bullet doesn't hit target after 2 seconds of flight it detonates in midair causing huge explosion.
Weapon Damage: +100%
Tech: +2
Spazer

Special effect: Fires 3 slow moving bullets in horizontal line that bounce of walls 2 times, they explode and accelerate with each bounce. Penetrates enemies.
Accuracy Maximum: +40%
Accuracy Minimum: +80%
Projectiles Per Shot: +2
Weapon Damage: -60%
Weapon Shot Cost: +100%
Weapon Recoil: +50%
Weapon Spread: +80%
Vanquisher

Special effect: High damage, slow fire rate, increased knockback. Increased zoom and accuracy when scoped.
Accuracy Regeneration Rate: +50%
Weapon Knockback: +2500%
Weapon Damage: +250%
Weapon Recoil: +300%
Weapon Fire Rate: -100%
Weapon Shot Cost: +100%
Fire Cooldown Delay: +100%
Overheat Cooldown Delay: +50%
Cooldown Rate: -50%
Tech: +1
When scoped
Zoom End FOV: -200%
Weapon Spread: -300%
Locust

Special effect: Deals normal and corrosive damage at the same time. Fires homing bug projectiles that split into (1/2/3/4 depending on proc) more bugs upon hitting enemy.
Accuracy Maximum: +35%
Accuracy Minimum: +70%
Weapon Damage: +25%
Weapon Recoil: +95%
Weapon Spread: -80%
Weapon Fire Rate: +100%
Tech: +1
Assault Shotgun
Displacer

Standard Eridian Assault Shotgun
Laser

Special effect: When scoped fires concentrated laser beam, cannot spawn with scope, otherwise behaves like normal Assault Shotgun.
When scoped
Accuracy Maximum: +50%
Accuracy Minimum: +50%
Weapon Damage: -150%
Projectiles Per Shot: 1
Weapon Recoil: -1000%
Weapon Shot Cost: -750%
Weapon Fire Rate: +500%
Weapon Spread: -130%
Manipulator

Special effect: Fires single slow penetrating projectile.
Accuracy Maximum: +30%
Accuracy Minimum: +30%
Projectiles Per Shot: 1
Weapon Spread: -300%
Weapon Shot Cost: +100%
Acid Storm

Special effect: Fires bullets that slow down as they travel causing corrosive explosions as they stop.
Accuracy Maximum: +100%
Accuracy Minimum: +20%
Weapon Damage: +135%
Projectiles Per Shot: -100%
Weapon Fire Rate: -200%
Weapon Recoil: +100%
Weapon Spread: +200%
Tech: +8
Maelstorm

Special effect: Fires 10 bullets in a fixed spinning pattern.
Projectiles Per Shot: 10
Weapon Damage: +35%
Weapon Spread: -150%
Tech: +2
Marker

Special effect: Always spawns with Energy Blade attachment. Increased melee damage. Enemies hit by blade take +100% damage for 6 seconds. Cannot spawn with scope. Faster weapon switch. When scoped fires concentrated laser beam, otherwise behaves like normal Assault Shotgun.
Melee Damage: +500%
Weapon Equip Time: -100%
Weapon Put Down Time: -100%
Tech: +2
When scoped
Weapon Damage: -150%
Projectiles Per Shot: 1
Weapon Recoil: -1000%
Weapon Shot Cost: -750%
Weapon Fire Rate: +500%
Weapon Spread: -130%
Thunder Storm

Special effect: Huge shock proc explosions. Penetrates enemies. Bounces of surfaces 3 times.
Accuracy Maximum: +80%
Accuracy Minimum: +20%
Weapon Damage: +50%
Weapon Spread: +30%
Weapon Shot Cost: +50%
Tech: +8
Rainbow

Special effect: Fires 7 arcing bullets in vertical line. Can shoot every element. Penetrates enemies.
Tech: +9
Combat Shotgun
Scrambler

Standard Eridian Combat Shotgun
Destabilizer

Special effect: Greatly increased pellet count. Very inaccurate. Bullets bounce of walls 1 time.
Accuracy Maximum: -50%
Projectiles Per Shot: +100%
Weapon Fire Rate: -35%
Weapon Spread: +500%
Weapon Shot Cost: +150%
Weapon Recoil: +160%
Extender

Special effect: Always fires 10 bullets. When scoped fires 1 bullet that splits into 10 bullets after 0.5 seconds of flight time.
Accuracy Maximum: +30%
Accuracy Minimum: +30%
Projectiles Per Shot: 10
Weapon Spread: -100%
When scoped
Projectiles Per Shot: 1
Weapon Spread: -200%
Devourer

Special effect: Fires 2 rows of 5 bullets each in horizontal line that travel in 'bite' pattern, exploding with each 'bite'.
Projectiles Per Shot: 10
Weapon Shot Cost: +50%
Weapon Spread: -150%
Weapon Damage: +60%
Tech: +4
Fire Storm

Special effect: Fires slow moving flame puffs that penetrate enemies. Greatly increased pellet count and reduced accuracy.
Accuracy Maximum: -100%
Accuracy Minimum: -50%
Weapon Damage: -100%
Projectiles Per Shot: 10
Weapon Shot Cost: +200%
Weapon Spread: +300%
Tech: +3
Repulser

Special effect: Fires a single bullet that causes enormous knockback. Short range.
Accuracy Maximum: +50%
Accuracy Minimum: +50%
Weapon Damage: +500%
Weapon Shot Cost: +150%
Projectiles Per Shot: 1
Weapon Spread: -50%
Weapon Fire Rate: -30%
Tech: +1
Shapeshifter

Special effect: Fires bullets in wave patterns that randomly change shapes. Cycles between square, circle and diamond.
Critical Damage: +50%
Weapon Damage: +125%
Weapon Spread: -100%
Tech: +2
Weaver

Special effect: Fires bullets in coiled pattern. Deals normal and shock damage at the same time. Penetrates enemies. Each bullet upon hitting enemy spawns homing needle projectile.
Accuracy Maximum: +80%
Accuracy Minimum: +40%
Weapon Damage: +80%
Weapon Shot Cost: +100%
Weapon Fire Rate: -60%
Weapon Spread: +80%
Tech: +9
Sniper Rifle
Beam

Standard Eridian Sniper Rifle
Inducer

Special effect: Fires coiled beam with greatly increased base damage. Reduced critical hit damage.
Critical Damage: -200%
Weapon Damage: +75%
Weapon Spread: +200%
Weapon Shot Cost: +150%
Unraveller

Special effect: Penetrates enemies.
Tech: +3
Exactor

Special effect: High corrosive damage, bigger explosions compared to normal Sniper Rifles.
Weapon Damage: +65%
Weapon Fire Rate: -25%
Tech: +3
Lightning

Special effect: Causes a lightning strike at the place of bullet impact. Huge shock explosions.
Weapon Damage: +50%
Weapon Shot Cost: +100%
Tech: +9
Perforator

Special effect: Penetrates enemies and their shields.
Weapon Damage: +25%
Weapon Recoil: -35%
Weapon Spread: -30%
Tech: +2
Supernova

Special effect: Upon hitting enemy releases nova of 12 slow moving bullets that explode after 2.5 seconds.
Weapon Damage: -1200%
Weapon Shot Cost: +100%
Tech: +3
Focus

Special effect: Fires a penetrating railgun bullet that bounces of surfaces 10 times, increasing damage by 10% with each bounce.
Zoom End FOV: -200%
Weapon Damage: +50%
Tech: +8
Semi-Auto Sniper Rifle
Ray

Standard Eridian Semi-Auto Sniper Rifle
Mirage

Special effect: Bullets bounce of surfaces 1 time, increasing damage by +35% after bounce.
Overcharger

Special effect: Fully automatic.
Weapon Fire Rate: +200%
Weapon Damage: -100%
Delirium

Special effect: Always spawns with energy blade attachment. Melee hits daze enemies. Always spawn with high tier scope. Greatly sways when scoped in. Bullets bounce of surfaces 1 time, increasing damage by +35% after bounce.
Critical Damage: +120%
Melee Damage: +500%
Accuracy Maximum: -700%
Accuracy Minimum: -700%
Accuracy Regeneration Rate: -700%
Weapon Damage: +50%
Weapon Fire Rate: +40%
Weapon Spread: -165%
Weapon Clip Size: +150%
Tech: +3
When scoped
Accuracy Maximum: -400%
Accuracy Minimum: -400%
Plasma Cutter

Special effect: Shoots 3 bullets in horizontal line. When scoped shoots 3 bullets in vertical line. Very accurate.
Accuracy Maximum: +300%
Accuracy Minimum: +400%
Weapon Damage: -100%
Weapon Spread: -100%
Weapon Fire Rate: +40%
Ravager

Special effect: Always spawns without scope. Fires in 2 shot bursts when scoped.
Zoom End FOV: -200%
Weapon Damage: +20%
Weapon Fire Rate: +30%
Weapon Recoil: -35%
Tech: +1
When scoped
Weapon Automatic Burst Count: +1
Weapon Recoil: -115%
Recharger

Special effect: When bullet hits enemy shield it spawns 2/3/4/6 (depending on proc) shield restoring projectiles. Recharges 50% faster than other Eridian weapons.
Weapon Damage: +30%
Weapon Spread: -50%
Fire Cooldown Delay: -50%
Overheat Cooldown Delay: -50%
Tech: +2
Intercessor

Special effect: Always spawns without scope. Greatly reduced damage, and enormously increased critical hit damage. Gives +50% additional experience on critical kills. Cannot spawn with blade attachment. Inaccurate when not scoped in. Small proc explosions.
Critical Damage: +4820%
Zoom End FOV: -300%
Weapon Damage: -950%
Weapon Spread: +2000%
Weapon Recoil: -200%
Tech: +2
When scoped
Weapon Spread: -2500%
Support Machinegun
Disruptor

Standard Eridian Support Machinegun
Flinger

Special effect: Fires a grenade projectile when scoped.
Accuracy Regen Rate: +2
Accuracy Maximum: +600%
Accuracy Minimum: +100%
When scoped
Weapon Spread: -300%
Weapon Damage: +500%
Weapon Shot Cost: +1500%
Weapon Fire Rate: -1500%
Wave

Special effect: Bullets travel in vertical wave pattern. Bullets bounce of surfaces 2 times. Greatly reduced recoil.
Accuracy Maximum: +90%
Accuracy Minimum: +90%
Weapon Damage: +30%
Weapon Recoil: -100%
Weapon Spread: -50%
Tech: +3
Corruptor

Special effect: Always spawns with Corrosive Blade attachment. Melee hits cause corrosive status effect that spreads quickly to nearby enemies. Increased melee damage. Fires a grenade projectile when scoped.
Accuracy Regen Rate: +2
Accuracy Maximum: +600%
Accuracy Minimum: +200%
Melee Damage: +500%
Weapon Damage: +30%
Weapon Clip Size: +50%
Tech: +3
When scoped
Weapon Spread: -300%
Weapon Damage: +600%
Weapon Shot Cost: +1500%
Weapon Fire Rate: -1500%
Flamefury

Special effect: Fires fiery bullets in one of following patterns:
- horizontal wave
- vertical wave
- diagonal wave North West to South East
- diagonal wave North East to South West
- clockwise corckscrew
- counter clockwise corckscrew
Bullets bounce of surfaces 2 times.
Accuracy Recovery: +25%
Weapon Recoil: -50%
Weapon Spread: -100%
Weapon Damage: +60%
Weapon Fire Rate: +50%
Weapon Clip Size: +80%
Tech: +4
Superconductor

Special effect: Fires arcing electrical beam that chains to nearby enemies. Doesn't cost ammo to fire.
Accuracy Maximum: +300%
Accuracy Minimum: +300%
Weapon Damage: +50%
Weapon Spread: -500%
Weapon Recoil: -1000%
Weapon Shot Cost: -1
Tech: +9
When scoped:
Weapon Spread: -10000%
Vanguard

Special effect: Fires 3 bullets per shot. Reduced accuracy. High proc chance.
Weapon Damage: -50%
Weapon Spread: +140%
Projectiles Per Shot: +2
Tech: +2
Seraph

Special effect: Deals normal and shock damage at the same time. Very accurate.
Accuracy Maximum: +500%
Accuracy Minimum: +500%
Accuracy Recovery: +200%
Weapon Damage: +50%
Weapon Recoil: -220%
Weapon Spread: -250%
Tech: +6
Combat Rifle
Singularity

Standard Eridian Combat Rifle
Blade

Special effect: Always spawns with Blade attachment that matches weapon element. Shoots guardian blades in 2 round bursts.
Melee Damage: +400%
Weapon Damage: +400%
Weapon Fire Rate: -800%
Weapon Automatic Burst Count: -1
Weapon Shot Cost: +200%
Regulator

Special effect: Single shot rifle with increased damage and shot cost. Has bigger tech explosions.
Weapon Shot Cost: +200%
Fire Cooldown Delay: -35%
Overheat Cooldown Delay: -35%
Weapon Damage: +160%
Weapon Automatic Burst Count: 1
Accelerator

Special effect: Fires a single powerful accellerating bullet that deals huge knockback.
Weapon Damage: +1000%
Weapon Fire Rate: -500%
Weapon Spread: -600%
Weapon Recoil: +500%
Weapon Shot Cost: +1000%
Weapon Automatic Burst Count: 1
Weapon Knockback: +10000%
Tech: +6
Hail

Special effect: When bullet hits enemy it travels upwards and splits into 2/2/3/4 (depending on proc) bullets affected by gravity. If initial bullet doesn't hit enemy it splits into 2/2/3/4 (depending on proc) bullets affected by gravity after 0.5 seconds of flight.
Critical Damage: +50%
Weapon Damage: -100%
Weapon Recoil: +40%
Weapon Fire Rate: +20%
Tech: +2
Polytehnitis

Special effect: When unscoped behaves like average shotgun. When scoped behaves like average Sniper Rifle.
Critical Damage: -50%
Weapon Automatic Burst Count: 1
Weapon Damage: -250%
Weapon Shot Cost: +100%
Projectiles Per Shot: +7
Weapon Spread: +360%
Weapon Fire Rate: -400%
Weapon Recoil: +120%
When scoped:
Critical Damage: +200%
Weapon Damage: +700%
Weapon Shot Cost: +100%
Projectiles Per Shot: -7
Weapon Spread: -460%
Weapon Fire Rate: -100%
Stinger

Special effect: Fires corrosive needles affected by gravity in 4 round burst. Needles stick to enemies and explode after 2 seconds. Deals great corrosive damage, and has very high proc chance.
Accuracy Maximum: +10%
Accuracy Minimum: +40%
Weapon Damage: +70%
Weapon Fire Rate: -100%
Weapon Automatic Burst Count: +1
Weapon Shot Cost: +100%
Tech: +9
Binary Cannon

Special effect: Fires either shock or fire bullets in 2 round bursts. Causes huge proc explosions.
Accuracy Maximum: +50%
Accuracy Minimum: +50%
Weapon Damage: +300%
Weapon Automatic Burst Count: -1
Weapon Fire Rate: -400%
Tech: +9
SMG
Emitter

Standard Eridian SMG
Duplex

Special effect: Fires 2 bullets at once. Reduced accuracy.
Weapon Shot Cost: +50%
Weapon Spread: +175%
Projectiles Per Shot: +1
Weapon Damage: -20%
Weapon Clip Size: +20%
Spinner

Special effect: Fires bullets in corckscrew pattern. Bullets bounce of surfaces 2 times.
Accuracy Maximum: +90%
Accuracy Minimum: +90%
Weapon Damage: +30%
Weapon Recoil: -100%
Weapon Spread: -50%
Tech: +3
Torpor

Special effect: Slow fire rate, increased damage.
Weapon Shot Cost: +120%
Fire Cooldown Delay: -15%
Overheat Cooldown Delay: -15%
Weapon Equip Time: -20%
Weapon Firerate: -200%
Weapon Damage: +250%
Tech: +2
Mangler

Special effect: Fires 4 bullets at once. Greatly reduced accuracy.
Weapon Shot Cost: +100%
Weapon Spread: +475%
Projectiles Per Shot: +3
Weapon Damage: -20%
Apex

Special effect: High corrosive damage. Greatly increased chance to proc.
Weapon Damage: +50%
Tech: +8
Inferno

Special effect: Behaves like a flamethrower. Short range
Tech: +9
Infinity

Special effect: Fires bullets in infinity pattern. Doesn't cost ammo to fire. Greatly reduced recoil.
Accuracy Maximum: +200%
Accuracy Minimum: +100%
Weapon Damage: +35%
Weapon Shot Cost: -1
Weapon Recoil: -800%
Tech: +2
X-Ray

Special effect: Fires 2 bullets in 'X' pattern. Penetrates enemies
Accuracy Maximum: +200%
Accuracy Minimum: +100%
Projectiles Per Shot: +1
Weapon Shot Cost: -1
Weapon Recoil: -1000%
Weapon Fire Rate: +30%
Tech: +2
Duality

Special effect: Fires 2 bullets at once - corrosive and fire. Bullets travel in small spinning pattern.
Weapon Damage: +50%
Tech: +2
Rocket Launcher
Cannon

Standard Eridian Rocket Launcher.
Helix

Special effect: Fires 3 small rockets in helix pattern. Causes smaller explosions than normal Cannon.
Weapon Damage: -50%
Weapon Shot Cost: -33
Projectiles Per Shot: +2
Spread

Special effect: Fires in 5 round bursts. Rockets are spread on horizontal line.
Weapon Shot Cost: -75
Weapon Damage: -20%
Weapon Automatic Burst Count: +5
Weapon Fire Rate: -600%
Triple

Special effect: Fires 3 small rockets in 3 round bursts. Causes smaller explosions than normal Cannon.
Accuracy Maximum: -100%
Accuracy Minimum: -1000%
Weapon Shot Cost: -33
Weapon Damage: -150%
Weapon Automatic Burst Count: +3
Weapon Fire Rate: -300%
Weapon Spread: +750%
Projectiles Per Shot: +2
Cooldown Rate: -30%
Fire Cooldown Delay: +30%
Overheat Cooldown Delay: +30%
Convergence

Accuracy Maximum: +30%
Weapon Spread: -60%
Projectile Speed: +100%
Purge
Accuracy Minimum: +50%
Weapon Recoil: -600%
Weapon Spread: -300%
Harmonizer

Accuracy Maximum: +30%
Weapon Spread: -60%
Projectile Speed: +100%
Finality

Weapon Damage: +35%
Weapon Fire Rate: +50%
Harbinger

Special effect: Fires 2 small rockets in 10 round bursts. Greatly reduced accuracy. Causes smaller explosions than normal Cannon.
Accuracy Maximum: -400%
Accuracy Minimum: -600%
Projectiles Per Shot: +1
Weapon Shot Cost: -66
Weapon Damage: -400%
Weapon Spread: +25
Weapon Recoil: +400%
Weapon Fire Rate: +140%
Weapon Automatic Burst Count: 10
Fire Cooldown Delay: +50%
Overheat Cooldown Delay: +50%
Impaler

Special effect: Always spawns with Blade attachment that matches weapon element. Shoots huge accelerating blades that stick to enemies.
Accuracy Maximum: +40%
Accuracy Minimum: +100%
Critical Damage: +150%
Melee Damage: +500%
Weapon Damage: +130%
Weapon Spread: -100%
Weapon Equip Time: -100%
Weapon Putdown Time: -100%
Overheat Cooldown Delay: -20%
Fire Cooldown Delay: -20%
Interceptor

Special effect: Shoots small homing rockets in 10 round bursts. Greatly increased fire rate. Causes smaller explosions than normal Cannon.
Accuracy Maximum: -100%
Accuracy Minimum: -100%
Weapon Shot Cost: -50
Weapon Damage: -100%
Weapon Automatic Burst Count: 10
Weapon Fire Rate: +600%
Weapon Recoil: +100%
Trinity

Special effect: Fires 3 small rockets in helix pattern. Upon impact rockets fly upwards and accelerate at nearest enemy. Causes smaller explosions than normal Cannon.
Weapon Shot Cost: +33
Weapon Damage: -50%
Projectiles Per Shot: +2
Disintegrator

Special effect: Fires a powerful beam that deals fire and shock damage at once.
Weapon Shot Cost: +50
Weapon Damage: +50%
Grenade Launcher
Lobber

Standard Eridian Grenade Launcher
Barrage

Special effect: Fires grenades in 5 round bursts.
Weapon Shot Cost: -75
Weapon Damage: -150%
Weapon Automatic Burst Count: 5
Weapon Fire Rate: -350%
Weapon Spread: +200%
Weapon Recoil: +100%
Impact

Special effect: Grenades explode upon impact.
Weapon Shot Cost: -50
Weapon Damage: +35%
Rebounding

Special effect: Grenades explode after bouncing once. Increased knockback.
Weapon Shot Cost: -33
Weapon Fire Rate: +15%
Sticky

Special effect: Grenades stick to surfaces and exlode upon hitting enemies.
Weapon Shot Cost: -33
Weapon Damage: +25%
Cleanser
Accuracy Minimum: +50%
Weapon Recoil: -600%
Weapon Spread: -300%
Eruption
Accuracy Maximum: +20%
Weapon Spread: -45%
Projectile Speed: -50%
Vertex

Weapon Fire Rate: +25%
Overheat Cooldown Delay: -15%
Fire Cooldown Delay: -15%
Projectile Speed: +50%
Breaker

Weapon Damage: +35%
Weapon Knockback: +2500%
Big Bang

Special effect: Shoots big slow grenade that sticks to surface and starts pulling enemies towards the center. After 2 seconds it explodes. Causes way bigger explosion than normal Grenade Launcher.
Weapon Shot Cost: +1000%
Weapon Damage: +320%
Fire Cooldown Delay: +100%
Overheat Cooldown Delay: +100%
Cooldown Rate: -100%
Crystalisk

Special effect: Shoots arcing crystal projectile that grows a crystal cluster upon hiting surface. Crystal cluster explodes after 2.5 seconds. When projectile hits enemy it explodes and shoots additional crystal projectile in random direction. Crystal cluster causes bigger explosions than normal Grenade Launcher.
Critical Damage: +50%
Weapon Damage: +50%
Devastator

Special effect: Causes bigger explosions than normal Grenade Launcher. Upon impact randomly releases 4, 5 or 6 additional smaller grenades.
Weapon Shot Cost: +75
Stampeding Spatter Gun

Special effect: Fires small projectiles that split into 3 more projectiles on first impact. Projectiles bounce 6 times exploding every second bounce. Causes smaller explosions than normal Grenade Launcher.
Weapon Damage: -400%
Weapon Fire Rate: +240%
Weapon Shot Cost: -100%
Desolator

Special effect: Fires a mortar projectile that travels upwards to rain down on enemies. Very high damage, but takes a while to deliver.
Weapon Shot Cost: +50
Weapon Damage: +500%
Weapon Fire Rate: +100%
Weapon Spread: -200%
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