Borderlands

Repeater Pistol

Blaster



Standard Eridian Repeater Pistol


Adjuster



Special effect: Projectiles slightly home on enemies.

Critical Damage: +50%
Weapon Damage: +200%
Weapon Shot Cost: +200%
Weapon Fire Rate: -200%
Weapon Recoil: +200%


Disc



Special effect: Shoots spinning disc projectiles that stick to enemies and deal continuous damage.

Weapon Fire Rate: -200%
Weapon Shot Cost: +250%
Weapon Spread: +40%



Fiery Flower



Special effect: Shoots bouncing fire balls.

Accuracy Maximum: +75%
Accuracy Minimum: +50%
Weapon Damage: +200%
Weapon Fire Rate: -25%
Weapon Shot Cost: +150%
Tech: +1



Mega Blaster MKII



Special effect: Increased base stats.

Accuracy Maximum: +40%
Accuracy Minimum: +80%
Weapon Damage: +60%
Weapon Fire Rate: +60%
Weapon Spread: -25%
Weapon Shot Cost: -30%
Fire Cooldown Delay: -20%
Overheat Cooldown Delay: -20%
Tech: +4



Pocket Assassin



Special effect: Shoots 3 spinning blades at once in horizontal pattern, when scoped shoots 1 spinnining blade in 3 round burst.

Weapon Fire Rate: -200%
Weapon Shot Cost: +150%
Weapon Damage: -50%
Projectiles Per Shot: +2
Weapon Automatic Burst Count: 1
Tech: +3

When scoped

Weapon Automatic Burst Count: +2
Projectiles Per Shot: -2
Weapon Fire Rate: +65%
Weapon Spread: -30%
Weapon Recoil: -300%
Weapon Shot Cost: -150%



Surge



Special effect: Very high shock elemental effect chance.

Weapon Spread: -70%
Weapon Damage: +20%
Tech: +8



Tormentor



Special effect - Bullets cause different explosions depending on surface hit:
- Wall - Explosive
- Flesh - Fire
- Armor - Corrosive
- Shield - Shock

Weapon Damage: +30%
Tech: +8



Machine Pistol

Shooter



Standard Eridian Machine Pistol


Shard



Special effect: Fires 2 bullets at once with reduced accuracy, they bounce of surfaces 3 times and slow down as they travel.

Accuracy Maximum: -65%
Weapon Recoil: +300%
Weapon Spread: +150%
Projectiles Per Shot: +1
Weapon Damage: -20%
Weapon Shot Cost: +15%
Tech: +2



Converter



Special effect: Fires in 5 round bursts.

Weapon Recoil: +100%
Weapon Spread: -50%
Weapon Automatic Burst Count: +5
Weapon Fire Rate: +100%



Ember



Special effect: Shoots bullets that are affected by gravity, bullets bounce of surfaces and enemies 3 times.

Accuracy Minimum: -100%
Weapon Damage: +30%
Weapon Spread: +30%
Tech: +4



Illuminator



Special effect: Always spawns with Fire Blade attachment. Melee attacks set enemies on fire for 600000 seconds. Increased melee damage. Fires in accurate 3 round bursts.

Accuracy Maximum: +150%
Accuracy Minimum: +75%
Accuracy Regeneration Rate: +50%
Melee Damage: +500%
Weapon Recoil: -100%
Weapon Spread: -300%
Weapon Automatic Burst Count: +3
Weapon Fire Rate: +100%



Probe



Special effect: High corrosive damage. Fires in 5 round bursts.

Accuracy Maximum: +50%
Accuracy Minimum: +25%
Weapon Damage: +60%
Weapon Automatic Burst Count: +5
Weapon Recoil: -100%
Weapon Clip Size: +50%
Tech: +6



Reverser



Special effect: Bullets penetrate enemies. Upon hitting wall they travel back towards shooter (without damage to the shooter).

Weapon Damage: +50%
Weapon Fire Rate: +50%
Tech: +2



Sanguine



Special effect: Fires accurate bloody bullets that have small chance of spawning healing or shield restoring projectiles. When scoped fires a beating heart grenade that explodes into homing projectiles that work the same way as bloody bullets.

Accuracy Maximum: +250%
Accuracy Minimum: +250%
Accuracy Regeneration Rate: -200%
Weapon Recoil: -100%
Tech: +9

When scoped

Weapon Shot Cost: +10000%
Weapon Fire Rate: -150%



Revolver


Phaser



Standard Eridian Revolver Pistol


Fractal



Special effect: Fires slow moving bullets that bounce of walls 2 times, they explode and accelerate with each bounce.

Weapon Spread: -50%
Weapon Fire Rate: -25%



Fragmentator



Special effect: Shoots 7 bullets at once with reduced accuracy.

Weapon Spread: +200%
Projectiles Per Shot: +6
Weapon Damage: -150%
Weapon Recoil: +100%



Drifter



Special effect: Unloads entire magazine when scoped at reduced accuracy and increased fire rate.

Weapon Damage: +50%
Tech: +1

When Scoped

Accuracy Maximum: -50%
Accuracy Minimum: -50%
Weapon Fire Rate: +600%
Weapon Automatic Burst Count: +100
Weapon Recoil: +500%



Flaregun



Special effect: Shoots slighly arcing bullet. Has bigger procs than average Revolver. If bullet doesn't hit target after 2 seconds of flight it detonates in midair causing huge explosion.

Weapon Damage: +100%
Tech: +2



Spazer



Special effect: Fires 3 slow moving bullets in horizontal line that bounce of walls 2 times, they explode and accelerate with each bounce. Penetrates enemies.

Accuracy Maximum: +40%
Accuracy Minimum: +80%
Projectiles Per Shot: +2
Weapon Damage: -60%
Weapon Shot Cost: +100%
Weapon Recoil: +50%
Weapon Spread: +80%



Vanquisher



Special effect: High damage, slow fire rate, increased knockback. Increased zoom and accuracy when scoped.

Accuracy Regeneration Rate: +50%
Weapon Knockback: +2500%
Weapon Damage: +200%
Weapon Recoil: +300%
Weapon Fire Rate: -100%
Weapon Shot Cost: +100%
Overheat Cooldown Delay: +50%
Cooldown Rate: -50%
Tech: +1

When scoped

Zoom End FOV: -200%
Weapon Spread: -300%



Locust



Special effect: Deals normal and corrosive damage at the same time. Fires homing bug projectiles that split into (1/2/3/4 depending on proc) more bugs upon hitting enemy.

Accuracy Maximum: +35%
Accuracy Minimum: +70%
Weapon Damage: +85%
Weapon Recoil: +95%
Weapon Spread: -80%
Weapon Fire Rate: +100%
Tech: +1



Assault Shotgun

Displacer



Standard Eridian Assault Shotgun


Laser



Special effect: When scoped fires concentrated laser beam, cannot spawn with scope, otherwise behaves like normal Assault Shotgun.

When scoped

Weapon Damage: -200%
Projectiles Per Shot: 1
Weapon Recoil: -1000%
Weapon Shot Cost: -750%
Weapon Fire Rate: +500%
Weapon Spread: -130%



Manipulator



Special effect: Fires single slow penetrating projectile.

Accuracy Maximum: +30%
Accuracy Minimum: +30%
Projectiles Per Shot: 1
Weapon Spread: -300%
Weapon Shot Cost: +100%



Acid Storm



Special effect: Fires bullets that slow down as they travel causing corrosive explosions as they stop.

Accuracy Maximum: +100%
Accuracy Minimum: +20%
Weapon Damage: +135%
Projectiles Per Shot: -100%
Weapon Fire Rate: -200%
Weapon Recoil: +100%
Weapon Spread: +200%
Tech: +8



Maelstorm



Special effect: Fires 10 bullets in a fixed spinning pattern.

Projectiles Per Shot: 10
Weapon Damage: +35%
Weapon Spread: -150%
Tech: +2



Marker



Special effect: Always spawns with Energy Blade attachment. Increased melee damage. Enemies hit by blade take +100% damage for 6 seconds. Cannot spawn with scope. Faster weapon switch. When scoped fires concentrated laser beam, otherwise behaves like normal Assault Shotgun.

Melee Damage: +500%
Weapon Equip Time: -100%
Weapon Put Down Time: -100%
Tech: +2

When scoped

Weapon Damage: -200%
Projectiles Per Shot: 1
Weapon Recoil: -1000%
Weapon Shot Cost: -750%
Weapon Fire Rate: +500%
Weapon Spread: -130%



Thunder Storm



Special effect: Huge shock proc explosions. Penetrates enemies. Bounces of surfaces 3 times.

Accuracy Maximum: +80%
Accuracy Minimum: +20%
Weapon Damage: +50%
Weapon Spread: +30%
Weapon Shot Cost: +50%
Tech: +8



Rainbow



Special effect: Fires 7 arcing bullets in vertical line. Can shoot every element. Penetrates enemies.

Tech: +9



Combat Shotgun

Scrambler



Standard Eridian Combat Shotgun


Destabilizer



Special effect: Greatly increased pellet count. Very inaccurate. Bullets bounce of walls 1 time.

Accuracy Maximum: -50%
Projectiles Per Shot: +100%
Weapon Fire Rate: -35%
Weapon Spread: +500%
Weapon Shot Cost: +150%
Weapon Recoil: +160%



Extender



Special effect: Always fires 10 bullets. When scoped fires 1 bullet that splits into 10 bullets after 0.5 seconds of flight time.

Accuracy Maximum: +30%
Accuracy Minimum: +30%
Projectiles Per Shot: 10
Weapon Spread: -100%

When scoped

Projectiles Per Shot: 1
Weapon Spread: -200%



Devourer



Special effect: Fires 2 rows of 5 bullets each in horizontal line that travel in 'bite' pattern, exploding with each 'bite'.

Projectiles Per Shot: 10
Weapon Shot Cost: +50%
Weapon Spread: -150%
Weapon Damage: +60%
Tech: +4



Fire Storm



Special effect: Fires slow moving flame puffs that penetrate enemies. Greatly increased pellet count and reduced accuracy.

Accuracy Maximum: -100%
Accuracy Minimum: -50%
Weapon Damage: -100%
Projectiles Per Shot: 10
Weapon Shot Cost: +200%
Weapon Spread: +300%
Tech: +3



Repulser



Special effect: Fires a single bullet that causes enormous knockback. Short range.

Accuracy Maximum: +50%
Accuracy Minimum: +50%
Weapon Damage: +500%
Weapon Shot Cost: +150%
Projectiles Per Shot: 1
Weapon Spread: -50%
Weapon Fire Rate: -30%
Tech: +9



Shapeshifter



Special effect: Fires bullets in wave patterns that randomly change shapes. Cycles between square, circle and diamond.

Critical Damage: +50%
Weapon Damage: +125%
Weapon Spread: -100%
Tech: +2



Weaver



Special effect: Fires bullets in coiled pattern. Deals normal and shock damage at the same time. Penetrates enemies. Each bullet upon hitting enemy spawns homing needle projectile.

Accuracy Maximum: +80%
Accuracy Minimum: +40%
Weapon Damage: +80%
Weapon Shot Cost: +100%
Weapon Fire Rate: -60%
Weapon Spread: +80%
Tech: +9



Sniper Rifle

Beam



Standard Eridian Sniper Rifle


Inducer



Special effect: Fires coiled beam with greatly increased base damage. Reduced critical hit damage.

Critical Damage: -200%
Weapon Damage: +75%
Weapon Spread: +200%
Weapon Shot Cost: +150%



Unraveller



Special effect: Penetrates enemies.

Tech: +3



Exactor



Special effect: High corrosive damage, bigger explosions compared to normal Sniper Rifles.

Weapon Damage: +65%
Weapon Fire Rate: -25%
Tech: +3



Lightning



Special effect: Causes a lightning strike at the place of bullet impact. Huge shock explosions.

Weapon Damage: +50%
Weapon Shot Cost: +100%
Tech: +9



Perforator



Special effect: Penetrates enemies and their shields.

Weapon Damage: +25%
Weapon Recoil: -35%
Weapon Spread: -30%
Tech: +2



Supernova



Special effect: Upon hitting enemy releases nova of 12 slow moving bullets that explode after 2.5 seconds.

Weapon Damage: -1200%
Weapon Shot Cost: +100%
Tech: +3



Focus



Special effect: Fires a penetrating railgun bullet that bounces of surfaces 10 times, increasing damage by 10% with each bounce.

Zoom End FOV: -200%
Weapon Damage: +50%

Tech: +8



Semi-Auto Sniper Rifle

Ray



Standard Eridian Semi-Auto Sniper Rifle


Mirage



Special effect: Bullets bounce of surfaces 1 time, increasing damage by +35% after bounce.


Overcharger



Special effect: Fully automatic.

Weapon Fire Rate: +200%
Weapon Damage: -100%



Delirium



Special effect: Always spawns with energy blade attachment. Melee hits daze enemies. Always spawn with high tier scope. Greatly sways when scoped in. Bullets bounce of surfaces 1 time, increasing damage by +35% after bounce.

Critical Damage: +120%
Melee Damage: +500%
Accuracy Maximum: -700%
Accuracy Minimum: -700%
Accuracy Regeneration Rate: -700%
Weapon Damage: +50%
Weapon Fire Rate: +40%
Weapon Spread: -165%
Weapon Clip Size: +150%
Tech: +3

When scoped

Accuracy Maximum: -400%
Accuracy Minimum: -400%



Plasma Cutter



Special effect: Shoots 3 bullets in horizontal line. When scoped shoots 3 bullets in vertical line. Very accurate.

Accuracy Maximum: +300%
Accuracy Minimum: +400%
Weapon Damage: -100%
Weapon Spread: -100%
Weapon Fire Rate: +40%



Ravager



Special effect: Always spawns without scope. Fires in 2 shot bursts when scoped.

Zoom End FOV: -200%
Weapon Damage: +20%
Weapon Fire Rate: +30%
Weapon Recoil: -35%
Tech: +1

When scoped

Weapon Automatic Burst Count: +1
Weapon Recoil: -115%



Recharger



Special effect: When bullet hits enemy shield it spawns 2/3/4/6 (depending on proc) shield restoring projectiles. Recharges 50% faster than other Eridian weapons.

Weapon Damage: +30%
Weapon Spread: -50%
Fire Cooldown Delay: -50%
Overheat Cooldown Delay: -50%
Tech: +2



Intercessor



Special effect: Always spawns without scope. Greatly reduced damage, and enormously increased critical hit damage. Gives +35% additional experience on critical kills. Cannot spawn with blade attachment. Inaccurate when not scoped in. Small proc explosions.

Critical Damage: +4820%
Zoom End FOV: -300%
Weapon Damage: -950%
Weapon Spread: +2000%
Weapon Recoil: -200%
Tech: +2

When scoped

Weapon Spread: -2500%



Support Machinegun

Disruptor



Standard Eridian Support Machinegun

Flinger



Special effect: Fires a grenade projectile when scoped.

Accuracy Maximum: +150%
Accuracy Minimum: +150%

When scoped

Weapon Spread: -300%
Weapon Damage: +500%
Weapon Shot Cost: +1500%
Weapon Fire Rate: -1500%


Wave



Special effect: Bullets travel in vertical wave pattern. Bullets bounce of surfaces 2 times. Greatly reduced recoil.

Accuracy Maximum: +90%
Accuracy Minimum: +90%
Weapon Damage: +30%
Weapon Recoil: -100%
Weapon Spread: -50%
Tech: +3



Corruptor



Special effect: Always spawns with Corrosive Blade attachment. Melee hits cause corrosive status effect that spreads quickly to nearby enemies. Increased melee damage. Fires a grenade projectile when scoped.

Accuracy Maximum: +150%
Accuracy Minimum: +150%
Melee Damage: +500%
Weapon Damage: +30%
Weapon Clip Size: +50%
Tech: +3

When scoped

Weapon Spread: -300%
Weapon Damage: +600%
Weapon Shot Cost: +1500%
Weapon Fire Rate: -1500%



Flamefury



Special effect: Fires fiery bullets in one of following patterns:
- horizontal wave
- vertical wave
- diagonal wave North West to South East
- diagonal wave North East to South West
- clockwise corckscrew
- counter clockwise corckscrew
Bullets bounce of surfaces 2 times.

Accuracy Recovery: +25%
Weapon Recoil: -50%
Weapon Spread: -100%
Weapon Damage: +60%
Weapon Fire Rate: +50%
Weapon Clip Size: +80%
Tech: +4



Superconductor



Special effect: Fires arcing electrical beam that chains to nearby enemies. Doesn't cost ammo to fire.

Accuracy Maximum: +300%
Accuracy Minimum: +300%
Weapon Damage: +50%
Weapon Spread: -500%
Weapon Recoil: -1000%
Weapon Shot Cost: -1
Tech: +9

When scoped:

Weapon Spread: -10000%



Vanguard



Special effect: Fires 3 bullets per shot. Reduced accuracy. High proc chance.

Weapon Damage: -50%
Weapon Spread: +140%
Projectiles Per Shot: +2
Tech: +2



Seraph



Special effect: Deals normal and shock damage at the same time. Very accurate.

Accuracy Maximum: +500%
Accuracy Minimum: +500%
Accuracy Recovery: +200%
Weapon Damage: +50%
Weapon Recoil: -220%
Weapon Spread: -250%
Tech: +6



Combat Rifle

Singularity



Standard Eridian Combat Rifle


Blade



Special effect: Always spawns with Blade attachment that matches weapon element. Shoots guardian blades in 2 round bursts.

Melee Damage: +400%
Weapon Damage: +200%
Weapon Fire Rate: -200%
Weapon Automatic Burst Count: -1
Weapon Shot Cost: +200%



Regulator

Special effect: Single shot rifle with increased damage and shot cost.

Weapon Shot Cost: +200%
Fire Cooldown Delay: -35%
Overheat Cooldown Delay: -35%
Weapon Damage: +160%
Weapon Automatic Burst Count: 1



Accelerator



Special effect: Fires a single powerful accellerating bullet that deals huge knockback.

Weapon Damage: +1000%
Weapon Fire Rate: -1500%
Weapon Spread: -600%
Weapon Recoil: +50%
Weapon Shot Cost: +500%
Weapon Automatic Burst Count: 1
Weapon Knockback: +10000%
Tech: +6



Hail



Special effect: When bullet hits enemy it travels upwards and splits into 2/2/3/4 (depending on proc) bullets affected by gravity. If initial bullet doesn't hit enemy it splits into 2/2/3/4 (depending on proc) bullets affected by gravity after 0.5 seconds of flight.

Critical Damage: +50%
Weapon Damage: +20%
Weapon Fire Rate: +20%
Tech: +2



Polytehnitis



Special effect: When unscoped behaves like average shotgun. When scoped behaves like average Sniper Rifle.

Critical Damage: -50%
Weapon Automatic Burst Count: 1
Weapon Damage: -250%
Weapon Shot Cost: +100%
Projectiles Per Shot: +7
Weapon Spread: +360%
Weapon Fire Rate: -400%
Weapon Recoil: +120%

When scoped:

Critical Damage: +200%
Weapon Damage: +700%
Weapon Shot Cost: +100%
Projectiles Per Shot: -7
Weapon Spread: -460%
Weapon Fire Rate: -100%



Stinger



Special effect: Fires corrosive needles affected by gravity in 4 round burst. Needles stick to enemies and explode after 2 seconds. Deals great corrosive damage, and has very high proc chance.

Accuracy Maximum: +10%
Accuracy Minimum: +40%
Weapon Damage: +70%
Weapon Fire Rate: -100%
Weapon Automatic Burst Count: +1
Weapon Shot Cost: +100%
Tech: +9



Binary Cannon



Special effect: Fires either shock or fire bullets in 2 round bursts. Causes huge proc explosions.

Accuracy Maximum: +50%
Accuracy Minimum: +50%
Weapon Damage: +300%
Weapon Automatic Burst Count: -1
Weapon Fire Rate: -400%
Tech: +9



SMG

Emitter



Standard Eridian SMG

Duplex



Special effect: Fires 2 bullets at once. Reduced accuracy.

Weapon Shot Cost: +50%
Weapon Spread: +175%
Projectiles Per Shot: +1
Weapon Damage: -20%
Weapon Clip Size: +20%



Spinner



Special effect: Fires bullets in corckscrew pattern. Bullets bounce of surfaces 2 times.

Accuracy Maximum: +90%
Accuracy Minimum: +90%
Weapon Damage: +30%
Weapon Recoil: -100%
Weapon Spread: -50%
Tech: +3



Torpor



Special effect: Slow fire rate, increased damage.

Weapon Shot Cost: +120%
Fire Cooldown Delay: -15%
Overheat Cooldown Delay: -15%
Weapon Equip Time: -20%
Weapon Firerate: -200%
Weapon Damage: +250%
Tech: +2



Mangler



Special effect: Fires 4 bullets at once. Greatly reduced accuracy.

Weapon Shot Cost: +100%
Weapon Spread: +475%
Projectiles Per Shot: +3
Weapon Damage: -20%



Apex



Special effect: High corrosive damage. Greatly increased chance to proc.

Weapon Damage: +50%
Tech: +8


Inferno



Special effect: Behaves like a flamethrower. Short range

Tech: +9



Infinity



Special effect: Fires bullets in infinity pattern. Doesn't cost ammo to fire. Greatly reduced recoil.

Accuracy Maximum: +200%
Accuracy Minimum: +100%
Weapon Damage: +35%
Weapon Shot Cost: -1
Weapon Recoil: -800%
Tech: +2



X-Ray



Special effect: Fires 2 bullets in 'X' pattern. Penetrates enemies

Accuracy Maximum: +200%
Accuracy Minimum: +100%
Projectiles Per Shot: +1
Weapon Shot Cost: -1
Weapon Recoil: -1000%
Weapon Fire Rate: +30%
Tech: +2



Duality



Special effect: Fires 2 bullets at once - corrosive and fire. Bullets travel in small spinning pattern.

Weapon Damage: +50%
Tech: +2



Rocket Launcher

Cannon



Standard Eridian Rocket Launcher.


Helix



Special effect: Fires 3 small rockets in helix pattern. Causes smaller explosions than normal Cannon.

Weapon Damage: -50%
Weapon Shot Cost: -33
Projectiles Per Shot: +2



Spread



Special effect: Fires in 5 round bursts. Rockets are spread on horizontal line.

Weapon Shot Cost: -75
Weapon Damage: -20%
Weapon Automatic Burst Count: +5
Weapon Fire Rate: -600%



Triple



Special effect: Fires 3 small rockets in 3 round bursts. Causes smaller explosions than normal Cannon.

Accuracy Maximum: -100%
Accuracy Minimum: -1000%
Weapon Shot Cost: -33
Weapon Damage: -150%
Weapon Automatic Burst Count: +3
Weapon Fire Rate: -300%
Weapon Spread: +750%
Projectiles Per Shot: +2
Cooldown Rate: -30%
Fire Cooldown Delay: +30%
Overheat Cooldown Delay: +30%



Convergence



Accuracy Maximum: +30%
Weapon Spread: -60%
Projectile Speed: +100%



Purge

Accuracy Minimum: +50%
Weapon Recoil: -600%
Weapon Spread: -300%



Harmonizer



Accuracy Maximum: +30%
Weapon Spread: -60%
Projectile Speed: +100%



Finality



Weapon Damage: +35%
Weapon Fire Rate: +50%



Harbinger



Special effect: Fires 2 small rockets in 10 round bursts. Greatly reduced accuracy. Causes smaller explosions than normal Cannon.

Accuracy Maximum: -400%
Accuracy Minimum: -600%

Projectiles Per Shot: +1
Weapon Shot Cost: -66
Weapon Damage: -400%
Weapon Spread: +25
Weapon Recoil: +400%
Weapon Fire Rate: +140%
Weapon Automatic Burst Count: 10
Fire Cooldown Delay: +50%
Overheat Cooldown Delay: +50%



Impaler



Special effect: Always spawns with Blade attachment that matches weapon element. Shoots huge accelerating blades that stick to enemies.

Accuracy Maximum: +40%
Accuracy Minimum: +100%
Critical Damage: +150%
Melee Damage: +500%
Weapon Damage: +130%
Weapon Spread: -100%
Weapon Equip Time: -100%
Weapon Putdown Time: -100%
Overheat Cooldown Delay: -20%
Fire Cooldown Delay: -20%



Interceptor



Special effect: Shoots small homing rockets in 10 round bursts. Greatly increased fire rate. Causes smaller explosions than normal Cannon.

Accuracy Maximum: -100%
Accuracy Minimum: -100%
Weapon Shot Cost: -50
Weapon Damage: -100%
Weapon Automatic Burst Count: 10
Weapon Fire Rate: +600%
Weapon Recoil: +100%



Trinity



Special effect: Fires 3 small rockets in helix pattern. Upon impact rockets fly upwards and accelerate at nearest enemy. Causes smaller explosions than normal Cannon.

Weapon Shot Cost: +33
Weapon Damage: -150%
Projectiles Per Shot: +2



Disintegrator



Special effect: Fires a powerful beam that deals fire and shock damage at once.

Weapon Shot Cost: +50
Weapon Damage: +50%



Grenade Launcher

Lobber



Standard Eridian Grenade Launcher

Barrage



Special effect: Fires grenades in 5 round bursts.

Weapon Shot Cost: -75
Weapon Damage: -150%
Weapon Automatic Burst Count: 5
Weapon Fire Rate: -350%
Weapon Spread: +200%
Weapon Recoil: +100%


Impact



Special effect: Grenades explode upon impact.

Weapon Shot Cost: -50
Weapon Damage: +35%


Rebounding



Special effect: Grenades explode after bouncing once. Increased knockback.

Weapon Shot Cost: -33
Weapon Fire Rate: +15%


Sticky



Special effect: Grenades stick to surfaces and exlode upon hitting enemies.

Weapon Shot Cost: -33
Weapon Damage: +25%


Cleanser

Accuracy Minimum: +50%
Weapon Recoil: -600%
Weapon Spread: -300%


Eruption

Accuracy Maximum: +20%
Weapon Spread: -45%
Projectile Speed: -50%


Vertex




Weapon Fire Rate: +25%
Overheat Cooldown Delay: -15%
Fire Cooldown Delay: -15%
Projectile Speed: +50%


Breaker




Weapon Damage: +35%
Weapon Knockback: +2500%


Big Bang



Special effect: Shoots big slow grenade that sticks to surface and starts pulling enemies towards the center. After 2 seconds it explodes. Causes way bigger explosion than normal Grenade Launcher.

Weapon Shot Cost: +1000%
Weapon Damage: +320%
Fire Cooldown Delay: +100%
Overheat Cooldown Delay: +100%
Cooldown Rate: -100%



Crystalisk



Special effect: Shoots arcing crystal projectile that grows a crystal cluster upon hiting surface. Crystal cluster explodes after 2.5 seconds. When projectile hits enemy it explodes and shoots additional crystal projectile in random direction. Crystal cluster causes bigger explosions than normal Grenade Launcher.

Critical Damage: +50%



Devastator



Special effect: Causes bigger explosions than normal Grenade Launcher. Upon impact randomly releases 4, 5 or 6 additional smaller grenades.

Weapon Shot Cost: +75



Stampeding Spatter Gun


Special effect: Fires small projectiles that split into 3 more projectiles on first impact. Projectiles bounce 6 times exploding every second bounce. Causes smaller explosions than normal Grenade Launcher.

Weapon Damage: -400%
Weapon Fire Rate: +240%
Weapon Shot Cost: -100%


Desolator



Special effect: Fires a mortar projectile that travels upwards to rain down on enemies. Very high damage, but takes a while to deliver.

Weapon Shot Cost: +50
Weapon Damage: +500%
Weapon Fire Rate: +100%
Weapon Spread: -200%

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