Bloodstained: Ritual of the Night
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Eatitup_86

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JZweig86

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21 comments

  1. SenseiLeRoof
    SenseiLeRoof
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    Are the following things possible?

    Having Lindsey's quests be auto-accepted (not auto-completed, I just don't want to spend half a minute there every time I start a new rando)
    Being able to see which foods have been eaten in the shop menu
    Codes to start with Rhava Bural/Velar or Flying/Oracle Edge
    Notes for what Abigail and Susie want in their quests before you accept

    Also, one of the 16-bit weapons has its title overwritten by one of the Hair Apparent book descriptions.
    1. JZweig86
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      Hmm which bit weapon?

      As for your questions only data table elements can be modded so out of all those only the cheat code one would be possible.

      The gal up top tells you what she wants right in the quest description so only the food lady makes it a bit confusing and her needed items are always the same as the original game. None of the quest elements are randomized aside from the reward.

      Also should probably mention you can hit X on all of the monster kill quests to accept them all at once.
    2. SenseiLeRoof
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      One of the +1 weapons. I called them 16-bit because it takes a 16-bit coin to craft them, but eh, if the name doesn't stick, heh...
      I'm not 100% certain, but I think it's the Blood Grinder+1. Dunno which Hair Apparent is taking over the name though.
  2. KayneTheSlayer
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    Did 2 runs with the mod. First run went fine, used everything but 2x EXP/Drops. 2nd run I enabled everything, but unfortunately I'm currently at a softlock. No Zangetsuto is to be found. I've checked all chests and hidden walls, nothing. None of the enemies have it available as a drop either(at least the ones I have access to). Right now it's the only thing stopping me from beating the game.

    I did notice the notes says it is available to be bought in the shop, but I haven't seen it appear for me at all in both seeds.
    1. JZweig86
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      Close out of the game and reload the save then check the shop. The shop is currently bugged even without the mod so you have to do that to get the sword to spawn in it.
    2. KayneTheSlayer
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      Already tried that. I've tried closing the game, starting it up, loading the Randomizer save, checking the shop, and not finding it. I've tried going back to the title screen and reloading it and still not finding it. I've tried closing the game entirely and loading another randomizer file or even a non-randomizer file, going back to title screen, opening that seed, and still not finding it.

      I've gone through that shop so many times on every tab. Individually and on the All tab. It's not showing up for me. When I did my 1st seed, it did show up as a drop but not in the shop. I don't know if an enemy has it on this seed as all available enemies have had every item farmed, and the only ones I'm missing are in Den of Behemoth/Glacial Tomb.

      I've checked with RE_ALL, RE_LOGIC, and both RE_ALL and RE_Logic.active.

      Looking through Detailed Changes.txt under Logic, it says "All Keys except Celeste's can be purchased in the shop." But for me, Celeste's Key shows up in the shop for 1 gold at times. And I messed around with both the default randomizer and the enhancer, and Morte gave a different shard with the enhancer(No mention of it).

      I do have the Iga DLC if that matters.
    3. JZweig86
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      Interesting. I had a run or 2 where the sword would not show up as well recently. When you run into those you should definitely report them to the Bloodstained folks on the Bugged seed survey.

      Additionally one enemy in the game who can drop steel will also drop the sword with a .5% drop rate. If you find one steel drop you can look at it in the little archive thing to see what other enemies drop it then find each ones drops until you find it.
  3. GreatAlucard
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    You should probably remove the movespeed buff that is currently on the books, or at least greatly reduce them. As it stands it actually makes them worst after stacking a few because the character gets too hard to control - This is a bigger problem after you can equip more than 3, of course, but still.

    I like having luck on pretty much all of them though, I think that does wonders for drop rates, less grinding is pretty much always good.

    So with that being said, it'd probably be better to place the extra move speed on just a few of them - I'd rather just have them on Tailwind and Conquest honestly - I think books tend to work better if they're more focused on a single aspect of the character that you'd like to buff - LUCK being the exception since people mostly stack it to reduce grinding and not to get stronger.


    For the addition to the individual mods - I think it'd be better to separate the 2x XP and 2x droprates mods - I ended up using it but if able to chose I'd remove the extra XP, since I think the game already gives you enough.


    All the other features I think are great and very welcome - preventing players from a getting softlocked on their seed, especially, is, by itself, an outstanding addition.
    1. Kheldarn
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      Yeah, I just got stuck in the Underground Waterway because of the boost to speed. When you open the door that connects you to the area under the drawbridge at the castle Entrance, your speed makes you back up and drop off the edge, into the water, where you proceed to run into the wall for a few seconds, until the game decides you can't use the door, and shuts it.
    2. killtron5000
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      Is that what causes the issue with the area doors? Too much speed? I've had that happen with a few doors and I was wondering why.
    3. JZweig86
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      Thanks for the feedback. I did notice that door issue while playing a seed a couple days ago and will experiment with the speed to see how fast you have to be going to break them. It seems to happen anywhere that a door is placed with only 1 block near it to stand on but only at fairly high move speed boosts.
  4. LulinDavine
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    Thank you for making this mod! I'm having a lot of fun with randomizer mode thanks to this, it's a blast! Not having to worry about unbeatable seeds is great. As far as suggestions I'll echo what GreatAlucard said with the movespeed buff on the books. Cheers!
  5. Kheldarn
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    This is a very good mod, and I was happy to see that the various things were split, allowing users to pick and choose.

    Now, of course, I have a question: Is it possible to make it so that Stat Ups are never in Chests/Bags?

    Thanks for the work you did on this!
    1. JZweig86
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      The only way to do that would be to remove them from the game entirely. All breakable wall, chest, and bag loot are in the same loot pool.
    2. Kheldarn
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      Ah, OK. So if that were to ever happen, I guess it's on the devs. And I don't see that happening. Oh well. Thanks again for the great work you did on this!
  6. 4DL
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    Thanks for this and for splitting the various modding options into individual packages. It's really sad that a fan has to optimize the official randomizer to this degree.
    Have you considered trying to implement a UI tweak to remove the speedrun mode clock being displayed in rando mode?
    1. JZweig86
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      I haven't done any graphical editing with this mod and that is what it would take to tweak the UI. There is nothing in the data tables that will allow a modder to disable the timer.
  7. Dragon09320932
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    Ok wow, this mod does a lot. Can you cut it up and make some things separate mods? Like the restored music and enhanced books? Otherwise all very cool stuff.
    1. JZweig86
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      It will be split out eventually. This has taken nearly a week to create so it will not be so easy to split apart.
  8. ithinkandicode
    ithinkandicode
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    Damn JZweig86, this is crazy impressive
  9. Dragon09320932
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    Could you also make the music changes (the unused music, the 8 bit music tracks in sound test mode) a separate file as well?