I'm using this in conjunction with the new AFR plugin, so I can just drop the files in the right folder and the game will replace what is needed in real time, so I'm unsure if that is the cause of the issues I'm facing. - When interacting with a lamp, it requires two button presses, the first time it reads something along the lines of "?activatemsg?" - The game crashes sometimes when pressing the right touch pad
Why hello! Apologies, wish Nexus would notify us of replies...
But anyway, my Title ID is CUSA00900. I see you also updated the mods a few days ago, so I shall give it a whirl. :) Thank you for the constant love for this game. I just beat Sekiro and I decided to come back to this game, apparently right on time.
Why hello once again, I'm back with reports on the current version. 0.6.2: - Chalice Dungeons' unlock feature caused the game to hang on the loading screen, and the PS4 slowly died out and almost fully crashed. - Warping from the lantern doesn't work, the menu is completely empty, appears to open twice in rapid succession, attempting to hit X crashes the game - The lamps still need to be interacted with twice to work, saying ?ActionEventInfo? if I'm not mistaken - The boss rematch feature works fine, I do wonder if we could be able to choose the arena someday, could render some interesting fights.
I am assuming with great sadness that this mod doesn't work with this mod? Great One Beast restored https://www.nexusmods.com/bloodborne/mods/6
Yeah, tested together, breaks one or the other. Having to pick between two amazing mods sucks. If you could make a comp patch or guide me? Would be amazing!
Created two modded update pkgs and just swap between them... when its time to fight *that* cut boss. :) Seems to work well. Oh well, better than having to pick one or the other.
Unfortunately, these mods overwrite some of the same files. The changes from both would need to be combined. I may make my own compatible version at some point, but for now I will post the files that need to be changed and the tools to do so in case some else wants to beat me to it.
event/m29.emevd.dcx - tool: darkscript3 - If you use a text compare tool, this one should be pretty straightforward. Copy and paste the changes from one mod's file to the other.
msg/enggb/item.msgbnd.dcx & msg/engus/item.msgbnd.dcx & param/gameparam/gameparam.parambnd.dcx - tool: soulstruct or dsmapstudio - my mod adds entries to: params - itemlot: ID range 2410121 - 2410123 params - shops: ID range 170000 - 170287 text - event: ID range 200000 - 200040
The rest of the files should be fine, just combine the mod directories.
I think I remembered everything, but it's been a while since I originally put this together so it's possible I missed some stuff. Should be enough to make them work together, at least!
I'll try my hand at combining them, but had issues with darkscript3 on my PC before. Thanks for the info though, do let me know if you combine them! :)
My plan is to have the new settings tool also act as a sort of patcher that can inject my mod into the game files. This would hopefully make it compatible with Great One Beast mod as well as the randomizer and anything else that modifies the same files. That might be a ways out, though, so I'll look into it more soon and see if I can get a temporary solution at least.
I have a problem, when I install the randomizer version, the lamp options and the doll options show "?activatemsg?", the mod still works fine, so I don't know if I have done something wrong PS: I speak Spanish, sorry for my bad English.
Are you playing a Spanish version of the game? I've only added English text for my mod, unfortunately. I would like to add support for more languages at some point, hopefully soon.
Hmm, I can't figure out why that would be happening. You could try copying the msg folder from the normal version to the enhanced_mod folder in the randomizer version, but they should already be the same files...
This is absolutely amazing, worked perfectly on the first try. I especially like how the Stocked Shop is a separate menu.
I did use the "older" method of generating my own patch, which I find to be much more reliable and consistent. I'm on CUSA 03173, also for reliability with mods.
Unfortunately that's probably easier said then done. I believe saves are tied to your account, so for someone to make a save that you can use they would need your account or I think there might be a way to spoof accounts offline, but I don't know about that for sure.
73 comments
- When interacting with a lamp, it requires two button presses, the first time it reads something along the lines of "?activatemsg?"
- The game crashes sometimes when pressing the right touch pad
But anyway, my Title ID is CUSA00900. I see you also updated the mods a few days ago, so I shall give it a whirl. :) Thank you for the constant love for this game. I just beat Sekiro and I decided to come back to this game, apparently right on time.
- Chalice Dungeons' unlock feature caused the game to hang on the loading screen, and the PS4 slowly died out and almost fully crashed.
- Warping from the lantern doesn't work, the menu is completely empty, appears to open twice in rapid succession, attempting to hit X crashes the game
- The lamps still need to be interacted with twice to work, saying ?ActionEventInfo? if I'm not mistaken
- The boss rematch feature works fine, I do wonder if we could be able to choose the arena someday, could render some interesting fights.
Screenshots
Data error : bb_enhanced_0.6.1\dvdroot_ps4\map\mapstudio\m29_53_01_00\m29_53_01_55.msb.dcx
when trying to unpack 0.6.1.
Great One Beast restored
https://www.nexusmods.com/bloodborne/mods/6
Yeah, tested together, breaks one or the other. Having to pick between two amazing mods sucks. If you could make a comp patch or guide me? Would be amazing!
Created two modded update pkgs and just swap between them... when its time to fight *that* cut boss. :) Seems to work well. Oh well, better than having to pick one or the other.
event/m29.emevd.dcx -
tool: darkscript3 - If you use a text compare tool, this one should be pretty straightforward. Copy and paste the changes from one mod's file to the other.
msg/enggb/item.msgbnd.dcx &
msg/engus/item.msgbnd.dcx &
param/gameparam/gameparam.parambnd.dcx -
tool: soulstruct or dsmapstudio - my mod adds entries to:
params - itemlot: ID range 2410121 - 2410123
params - shops: ID range 170000 - 170287
text - event: ID range 200000 - 200040
The rest of the files should be fine, just combine the mod directories.
I think I remembered everything, but it's been a while since I originally put this together so it's possible I missed some stuff. Should be enough to make them work together, at least!
PS: I speak Spanish, sorry for my bad English.
Are you playing a Spanish version of the game? I've only added English text for my mod, unfortunately. I would like to add support for more languages at some point, hopefully soon.
I did use the "older" method of generating my own patch, which I find to be much more reliable and consistent. I'm on CUSA 03173, also for reliability with mods.
Thank you so much!
That's the only thing I'm after and I don't have a modded PS4.
If anyone could help that'd be amazing.
I've also redone the entire process but still nothing.