I have upscaled the Pre-Rendered Cutscenes up to 4K using Topaz VEAI.
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Changelogs
Version 1.0-4k-hevc
Initial Release.
Remastered the Movie (Pre-Rendered Cutscenes) files to 4K.
Adjusted the bitrate appropriately.
Exported to HEVC.
Version 1.0-4k-h264
Initial Release.
Remastered the Movie (Pre-Rendered Cutscenes) files to 4K.
Appropriately increased the bitrate.
Exported to H264.
Version 1.0-2k-hevc
Initial Release.
Remastered the Movie (Pre-Rendered Cutscenes) files to 2K.
Adjusted the bitrate appropriately.
Exported to HEVC.
Version 1.0-2k-h264
Initial Release.
Remastered the Movie (Pre-Rendered Cutscenes) files to 2K.
The Pre-Rendered Cutscenes within this game, seem to use heavy usage of TAA, which caused the heavy blurring within the terrain and on the objects. Using Topaz Video Enhance AI, I have managed to upscale them to 4K, while minimising the aggressive TAA's effect.
Initially, the game was capable of running 60+ FPS movie files, but the game engine seems to hard lock the FPS to 30FPS, whilst forcing the CPU to max out at the same time - might be due to the subtitles timings.
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What is the difference between HEVC [High Efficiency Video Codec] and H264/AVC [Advanced Video Codec]?
As you can see within the files tab, there are two different video codec, that is playable within the game. We have HEVC - which is bitrate-efficient, therefore, uses less bitrate for the same quality as it would be on H264/AVC but with higher bitrate.
The issue (that is not deal breaking), is the fact that HEVC requires slightly more CPU and/or GPU processing power to playback without any stuttering.
On the other hand, H264/AVC has higher bitrate but is lightweight.