Blades of Time

The Witcher 3 - Modding with REDkit

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Get ready for another excuse to dive back into The Witcher 3 and revisit the adventures of Geralt of Rivia, now with even more modded possibilities.

The free REDkit mod creation editor for The Witcher 3: Wild Hunt is now available to all owners of the game on PC. 



CDPR have put a lot of work in behind the scenes to make the REDKit launch a possibility and we have worked closely with them to provide support in any way we can. We're excited to see what mod authors will be able to do with the REDKit as it opens up a whole new world of modding for the game.


Are you a Witcher 3 player?

It will soon be possible to make a wide array of new mods in The Witcher 3: Wild Hunt, from alternate clothes and hairstyles to brand-new characters, environments, quests, and more. We're excited about what mod authors will be able to do with the REDKit and can't wait to see what they upload over the coming weeks and months.

Don’t know how to start? Check out the REDkit website or take a look at our Guide on using Vortex with The Witcher 3.

Mod authors can tag their mods as “Made with REDkit” to help you find them all in one place.

Are you a Witcher 3 mod author?


You’re about to get your hands on the same set of tools that RED developers used to create The Witcher 3: Wild Hunt almost a decade ago — refurbished and adjusted to the needs of modders. It’s the ultimate sandbox to create any mod you want. Change anything and everything from the crowds of Novigrad to the tranquil forests of Kaer Morhen.

The Witcher 3 REDkit is completely free for all owners of the PC game. Simply visit the store where you own the game and claim the editor:

Steam
GOG.com
Epic Games Store

Don’t know where to start? Not to worry! CPDR have prepared a dedicated REDkit website where you will find a set of answers to frequently asked questions, comprehensive documentation, as well as a series of video tutorials that will be updated over the coming weeks. These will be published every Tuesday and Thursday on The Witcher YouTube channel.

Check out the entire series of video tutorials here.



Once your mod is ready, REDkit has got you covered, with a direct link to get your mod in people’s hands as easily as possible.



To get you in the modding mood, join CDPR’s communities on their official Forums, The Witcher Discord server or join the discussion on our own Forums.  

145 comments

  1. NierReiser
    NierReiser
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    Awesome! Thanks for sharing this
  2. Mopro88
    Mopro88
    • member
    • 0 kudos
    First and foremost I start with my Witcher 1 project. Otherwise I do nothing.
  3. Fatalinsomnia
    Fatalinsomnia
    • member
    • 0 kudos
    This should've come out 10 years earlier
  4. IKobi
    IKobi
    • member
    • 8 kudos
    The documentation is rather basic and includes information that most modders would likely deduce independently; I anticipated more intricate details.

    Nevertheless, it's a move in the right direction. However, with the impending release of modkits for Starfield and BG3, I don't foresee engaging with The Witcher 3 in the near future.
    1. JustThatKing
      JustThatKing
      • Community Manager
      • 25 kudos
      CDPR have an in-depth plan to release more tutorials over the coming weeks and months. They've already started going into more depth, e.g. the Animations tutorial from today. I'd highly recommend checking out the CDPR REDkit wiki for details too!

       

    2. IKobi
      IKobi
      • member
      • 8 kudos
      Thank you for the information. I'll be on the lookout, but I likely won't be using the REDkit anytime soon as I am currently testing Starfield kit (can't wait for stable release).
  5. Sparkywood
    Sparkywood
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    Is anyone working on custom sex mods?

    if so when can we expect them to be released
    1. user89461313
      user89461313
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      I want to do quest mod for gwent. Win gwent for sex.
    2. adsk4
      adsk4
      • member
      • 3 kudos
      Be the change you wish to see in the world
  6. pagebluk
    pagebluk
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    T_T

    help me, my witcher suddenly cant be played, around 2 hours ago, i can still play, then i take a break, when right now, i cant play. but when i tried play with dx11, it run, but when i play with dx12, Like i usually do, it wont run. not even launch the game. i dont know whats going on, it happen coincidentally with this news modding and redkit 

    edit: Okay, my issue has been resolved, so what I did was delete the contents of the dx12 folder located in witcher/bin/x64_dx12, then verify the files so the game can automatically download the necessary files.
    And for the mods menu that didn't appear afterward, I used the filelist updater menu because apparently, after the error, many XML menus were missing from the dx12 filelist

    edit: I'm still curious about what caused my Witcher 3 to error out. After some thought, the most likely possibility is that I shut down my computer too quickly after exiting the game. What I mean is, sometimes when I exit the game, it takes a few seconds for it to completely stop. It feels like I shut down my computer too quickly before The Witcher game fully stopped. And that seems to have caused some files to become corrupted
    1. Elias3323
      Elias3323
      • member
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      Nothing is wrong on my end. I have 50+ mods installed. Check if you have installed any new mods, probably texture mods, since they tend to crash your game if you play on DirectX 12.
    2. pagebluk
      pagebluk
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      The last mod I installed was Grim Lighting, but there's no issue with Grim Lighting. What I mean is, I can play with Grim Lighting without any problems. However, in an attempt to fix my issue, I still uninstalled Grim Lighting. But nothing happened, my Witcher still won't run with its DX12.

      It's really strange because I didn't do anything. The chronology is quite simple. I installed Grim Lighting, played around with it, no issues occurred. I exited the game, shut down my computer. Two hours later, I turned on my computer. Before continuing to play Witcher, I decided to uninstall Grim Lighting because I didn't quite like it. After uninstalling Grim, I launched Witcher 3 as usual, and................. nothing happened. I tried running Witcher with DX11, oddly it worked, then I tried running it with DX12, but it wouldn't run at all. I don't know why. Oh, by the way, I'm using the Epic Store, could that have an influence? Because the recent update for Steam, in the Epic Store, there's no update button or anything similar at all. I've tried verifying files, but it didn't change anything, Witcher 3 still refuses to run
    3. pagebluk
      pagebluk
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      Okay, finally I managed to run Witcher with DX12. So what I did was, because I thought the issue was with DX12, I deleted all the contents of the DX12 folder located in witcher/bin/x64_dx12.
      After that, I verified the files, and the game automatically fixed Witcher. Then, I launched Witcher with DX12, and voilà, it worked! The game ran, but a new problem arose: there were no mod menus in the menu

    4. MitchellBaldwins
      MitchellBaldwins
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      The Witcher 3: Wild Hunt, renowned for its rich storytelling and expansive open world, offers a unique experience with REDkit modding tools. These tools allow players to modify and enhance their game, creating a more personalized and immersive experience. Here's a detailed review of modding The Witcher 3 with REDkit:
  7. fgrobste
    fgrobste
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    • 0 kudos
    Hope there are good Mods with AI voice!
  8. SlyTrickolas
    SlyTrickolas
    • supporter
    • 5 kudos
    I'm holding out hope that, that tool comes to CP2077. A real map editor could get us that abandoned casino in the badlands and maybe the Crystal Palace/Tycho Colony 
  9. eclecticx
    eclecticx
    • premium
    • 4 kudos
    CDPR's attempt to get back into the good graces of gamers after the Cyberpunk fiasco.

    See, we do care about gamers.

    Uh-huh.

    Explains why it took almost a decade for the mod tool to reach fruition after CDPR first mentioned it.

    That said, The Witcher game series features some good gaming. I'll likely jump back into the series once my playthrough of BG 3 is done. Need something less think, more do. LOL Just wish the Witcher games had better mechanics. Real sore spot, those.
    1. tyftyb
      tyftyb
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      But they fixed Cyberpunk. It's not only playable but good. And they made good DLC. I wouldn't call that apathy
    2. eclecticx
      eclecticx
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      Cyberpunk is still buggy and still not what was not promised. Even if that weren't the case, even were the game now perfect and exactly as promised, that would not correct the wrongs of misleading investors (for which CDPR was rightfully sued), lying to gamers, strongarming reviewers into using B-roll, and hiding a myriad of issues at launch...actions on par with if not worse than EA-level.
    3. DarkFusion99
      DarkFusion99
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      sounds like youre one of those people who is just miserable no matter what changes.
    4. JuliusGajus
      JuliusGajus
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      They dont have to get back into the good graces because they already have them. For like a year at least. And true its not what was promised, its just more. 
    5. HotManTony
      HotManTony
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      u sound really fun at parties
    6. Faron93
      Faron93
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      Eclecticx is somewhat right. The only way for us consumers to know if they really learned from their mistakes is with the next Witcher game.
      Their recent deserved praise for Phantom Liberty or boxing the base game into proper shape years after release doesn't change that.
    7. dh1148
      dh1148
      • member
      • 0 kudos
      Lmao, they not only fixed CP2077 to the point that it's a good, polished game-- but they added a lot and of course the DLC which is huge. That game is great now. They screwed the launch and first couple of years pretty badly but they went and made up for it bigtime when it was far less profitable to keep investing in it.
    8. MisterHyd3
      MisterHyd3
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      • 1 kudos
      Cyberpunk is still buggy and still not what was not promised. Even if that weren't the case, even were the game now perfect and exactly as promised, that would not correct the wrongs of misleading investors (for which CDPR was rightfully sued), lying to gamers, strong arming reviewers into using B-roll, and hiding a myriad of issues at launch...actions on par with if not worse than EA-level.

      The way CDPR mishandled the launch of Cyberpunk (especially on consoles, where they outright lied - both by omission and by explicit statements - to people about how awful performance was) was atrocious and wiped out roughly 10-ish years of hard-earned goodwill between consumers and the company.

      That said, CDPR has done a LOT of work to fix the game since release (which, as shitty as it is that they ever put themselves in a position to HAVE TO do that in the first place, they still deserve credit for fixing the game when - strictly speaking - they already had your money and really didn't have to), and while it's still not what their pre-release marketing made it seem like it was going to be, as it stands today it's a damned good game.  I wouldn't argue with anyone who - in 2024 - considered it a great game, even.

      In my opinion, CDPR gave us one of the most unique, interesting world maps (in Night City and its surrounding areas) in all of gaming since 2K/Irrational introduced us to Rapture (in Bioshock).

      The character building - for the most part - is damned good to great (depending on the character).  It's mission structure is meh (imo), but the city was so freaking interesting and fun to move around in that even the filler/time-waster quests still felt compelling to me because of the gorgeous world I got to experience as I undertook them.

      The combat and skill progression were both broken as hell at launch thanks to a skill tree system featuring a handful of useless/redundant skills and a bunch that allowed players to become obscenely OP early game.  The skill tree redesign helped, but I'd argue it's still laughably easy to become obscenely OP without a ton of skill tree investment.

      That said, the melee combat overhaul added a ton of depth potential to the combat (and is a s#*! ton of fun if that's what you spec into), and several post-release patches made niche weapons like the mantis blades more generally useful and fun.

      CDPR put in a ton of work to make Cyberpunk a better game post-release.  That might sound like a low bar to clear given just how poor the state of the game at release was, but they didn't stop at bug fixes, they invested significant time and effort into making the game fun to play after they were universally lambasted by the public in the wake of the game's launch.

      I get wanting to not let people forget how shitty their behavior was when the game launched, but I don't understand why anyone who wants to keep the company honest would be so disinterested in acknowledging what they've done to try to make things right since.
  10. jerichoadam
    jerichoadam
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    does RedKit works on Old Gen? Im an Old gen guy and love making mods for old gen