Blade & Sorcery: Nomad
Poison Spell

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Starry16

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So basically the spell color is green with a lime green swirly particles around it and when thrown at a npc they can either do one of the two things.  
Slowly take damage or it can be like acid and burn through the npc (second option it’s mostly likely not possible)

For the imbue it’ll be a green imbue and when you hit enemies they will be poisoned and slowly die.

So now we get to the merges 

The fire merge will be a poison explosion and anyone in range will be blasted back with idk poison

The gravity merge will be a poison bubble and the enemy will basically drown in poison

The lightning merge is kinda weird. Think of an acid rain and thunderstorm mixed. Acid Thunderstorm  

The poison merge can be like a cloud and the enemy will choke from lack of oxygen

Give me a suggestion just anything to make it better ( I’ll credit you btw)

4 comments

  1. JustKillinglosers
    JustKillinglosers
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    the poison merge could be the the explosion projectile (with gravity so it falls and hits the ground and explodes on impact)

    and the fire + poison merge could be a flamethrower maybe dealing rapid burn damage from a short yet wide range range
    1. JustKillinglosers
      JustKillinglosers
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      to add to this there could be a poison puddle thing when using the poison spell on the ground that deals minimal dmg if stepped on but can be lit on fire via fire magic like gasoline (it'll make a lil sense for the flame merge and maybe the flame merge could make tiny puddles of lit poison)
    2. Starry16
      Starry16
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      This is good I’ll keep this in mind.
    3. thorionxel123
      thorionxel123
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      if you add this you could use the current fire merge as a staff imbue thing