Do you have plans for or have a standalone version of this? The way AI is working in U12.3 is terrible, in that they either don't attack until you hit their weapon or swing their weapon as soon as you're in range to punch them, on top of having predictable attack animations.
I like playing unarmed and facing swords is annoying since there's no "blunt weapon waves" either.
Oh, yeah, don't worry about that. For some reason, when I take damage or heal, that vignette kind of sticks around behind the game or out of my view, I don't know how it why, but it does get annoying at times.
Never mind, why you need to replace the file instead of overriding it by adding a manifest + marking MMP as a requirement/credit i don't know but whatever works.
All I did was edit a few files. First, I duplicated and renamed the wave file, then edited the parameters to make 3 spawn instead of 1. I did the same with the enemy table, but I had to trick the game into thinking it was a new enemy. The secondary file just edits the existing fist fighters to have a shirt.
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I like playing unarmed and facing swords is annoying since there's no "blunt weapon waves" either.
kinda sus