Blade & Sorcery
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Trog

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dantrog1

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About this mod

Simple tweaks to .json values to make enemies have more variation of skill between difficulties.

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This is just some tweaks to the brain .json files found under default streaming assets. My goal was to make Hard enemies more challenging, and to make the difference in skill/training between the AI difficulty levels more obvious. The effect is that easy enemies will be timid, and not very dangerous, while Hard AI will bum rush you, and pile on you. After some testing and tweaking, I've gotten it to where I have a hard time surviving Hard waves again. This is nowhere as good or far reaching in effect as Sharp AI, but I did this to tide myself over while waiting for an LWRP version of Sharp AI. I figured some of the people in the community would appreciate if i shared this, and they could have a little more challenging enemies too. (And even more gormless very easy AI. Muahahahah!)

List of changes:

-Enemies move their weapon hand faster when parrying across the board, with a more noticeable increase in Hard AI.

-Increased Variation in strafe speed, and range of strafing across difficulties. Hard AI will circle all the way around you at full move speed, while very easy circle less, and slower than default.

-Similar type of variation of movement speed while enemies are holding a parry. Very easy AI will walk very timidly towards you while blocking, and Hard AI will move at full speed.

-I made hard enemies attack more frequently than default, and easier enemies attack less frequently.

-Harder enemies will attack closer than they did vanilla, increasing the chances of them actually hitting you. Easy enemies stand at the default range when attacking, being the hapless easy enemies they are.

-Harder Enemies are also allowed to attack in higher numbers than before. Up to 10 Hard AI can attack you at once, so if you get surrounded they will try to mug you more aggressively.

-Hard enemies also wait to engage at a closer range, so when they surround you, they now all are within striking range. This makes it harder to tell who will attack you at any given moment, because they don't step into range right before attacking.

-As an option, I also removed the recoiling animation that happens when you parry attacks from AI enemies. It's a little janky, because their weapons can sometimes phase through yours without it, depending on velocity. But it does make you defend more actively, because you can't just hold a guard, and expect them to bounce off it with no follow through. I'll upload a version with, and without this change.

There might be some other tweaks I'm not remembering, but i think that's it. I'm going to keep fiddling with the AI values eventually, but for now i'm happy with the results of what i have tested. If I find any settings that have good effects before Sharp AI updates, I'll update this further.

INSTALLATION:

- Find your blade and sorcery brain files under (Steam\steamapps\common\Blade & Sorcery\BladeAndSorcery_Data\StreamingAssets\Default\Brains)
- Copy the Default brains files to a different folder, as a backup in case you don't like my tweaks. Or they break something....
- Drag and drop my tweaked files into the brains folder, and let them overwrite.
- Now any default waves will use the tweaked brain file when you play.